"Interacting more with how you exit your ship" It might seem like a small thing but I think it's important for adding that immersion feeling to the game. In the first mass effect you used the galaxy map and instead of being "teleported" to the mission, you would "arrive" to your destination and before exiting the ship you had to physically walk to that exit chamber at the cockpit, preasurise/depreasurise it then open/close it, then walk out into the enviroment you were going, and the same thign when you were coming back to your ship from it. Same thing with the elevators, instead of staring at a loading screen you actually see the elevator moving. I though that was a nice touch and it made the game more immersive, and it made the feeling that you were in a ship and walking in and out of it more realistic. Now with mass effect 3 I see that in the enviroments where you can't use the cockpit exit you actually fly out on a shuttle and actually see shepard getting off the shuttle and everything and I odviously think that's a good thing in my opinion I want to point out!

But I just feel like you should have been required instead of being "teleported" to the shuttle, to maybe take the elevator to the shuttle bay and physically open the shuttle's door and walk inside it. Also, there should have been enviroments like the citadel where you should have been able to use the cockpit to exit the ship just like in the first mass effect.
That's my opinion on something I really liked from the first game that the other two games didn't have, it's just not the same to be "teleported" as soon as you click your destination on the galaxy map. This small thing in my opinion adds to the immersion and was a nice touch in the first game, and I was hoping it would come back. In a way (again) it did with the whole shuttle fly ins but it should have been more interactive like I just mentioned.
Modifié par meiwow2, 20 mars 2012 - 06:36 .