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"Immersion Feedback"


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#1
meiwow2

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"Interacting more with how you exit your ship" It might seem like a small thing but I think it's important for adding that immersion feeling to the game. In the first mass effect you used the galaxy map and instead of being "teleported" to the mission, you would "arrive" to your destination and before exiting the ship you had to physically walk to that exit chamber at the cockpit, preasurise/depreasurise it then open/close it, then walk out into the enviroment you were going, and the same thign when you were coming back to your ship from it. Same thing with the elevators, instead of staring at a loading screen you actually see the elevator moving. I though that was a nice touch and it made the game more immersive, and it made the feeling that you were in a ship and walking in and out of it more realistic. Now with mass effect 3 I see that in the enviroments where you can't use the cockpit exit you actually fly out on a shuttle and actually see shepard getting off the shuttle and everything and I odviously think that's a good thing in my opinion I want to point out! :) But I just feel like you should have been required instead of being "teleported" to the shuttle, to maybe take the elevator to the shuttle bay and physically open the shuttle's door and walk inside it. Also, there should have been enviroments like the citadel where you should have been able to use the cockpit to exit the ship just like in the first mass effect.
That's my opinion on something I really liked from the first game that the other two games didn't have, it's just not the same to be "teleported" as soon as you click your destination on the galaxy map. This small thing in my opinion adds to the immersion and was a nice touch in the first game, and I was hoping it would come back. In a way (again) it did with the whole shuttle fly ins but it should have been more interactive like I just mentioned. ;)

Modifié par meiwow2, 20 mars 2012 - 06:36 .


#2
darkblade

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I feel that ME3 has the best immersion of all 3 games to be honest. In my opinion immersion isnt the inclusion of alot of tiny things that dont really add anything (i didnt care for the things you think are immersion).

The elevators were a neat way to hide a loading screen but sometimes they were really just too long. I do like the exit the ship decon in ME1 but seriesly there are like security check points and things like that aplenty in ME3.

What really matters to me is that the places im in at that moment feel alive. Normandy has never felt more alive then in ME3 (honestly the early game shipping with liara is epic). The Salarians Home world felt good, and if the game keeps this up it will have been the most immersive ME game to day.

#3
DJStarstryker

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I've been seeing loading screens on video games so long, that honestly I'm used to them. I in fact tune them out and start daydreaming. I recently-ish replayed ME1 and those elevator and Normandy decontamination chambers felt SOOOO long. I thought about it and realized that they probably take about the same amount of time as ME2/ME3's loading screens, but you pay more attention to it since it's NOT a loading screen.

So, yes, I agree there's more immersion with the elevators and such but, honestly, from a waiting standpoint, I prefer the loading screen. I know it's all in my head, but those things feel like it takes less time.

#4
corporal doody

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ME3 did a better job with the loading screens than they did with ME2. the loading in the Kasumi mission and LotSB was perfect though.

im fine with the exiting the Normany...but it is strange they added the door there.