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Psychic Impulses - what I do after a few times through


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#2651
sagevallant

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Keldon Northwind wrote...

The only problem I have with the Soldier class is that it's so effing boring. I much prefer to play an Adept or Engineer, simply for the huge diversity in skills I can use. Now; I'm pretty much a one-trick pony. Reave then blast them to pieces. Rinse and repeat.


There's your problem. You're supposed to jump out of cover and yell something like "Say hello to my little friend!" or just laugh maniacally. A little heavy metal music in the background helps, too.

#2652
sagevallant

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I'm strongly considering getting Assault Rifle training for my Infiltrator. It's not that I don't enjoy picking off enemies before they can even open fire on me (had a field day on Haestrom) so much as most levels aren't designed to let me do so. And the ammo issue. Sure, the Widow gives me 5 more shots and significantly more power, but how much is that going to help when, say, 4 husks are chasing me around?

On the other hand, long range headshots are a big part of what makes dealing with Scions bearable. If I had more ammo, it'd be a great strategy for Husks too. I actually managed to do that a couple times on Horizon, actually. While they were just out of melee range. Did I mention I hate Husks? >.>

Edit: The difficulty level is REALLY making it hard for me to enjoy this playthrough. Hardcore might be as hardcore as I get. If I do make Insanity, I'm going Soldier. It's my other love; No Kill Like Overkill. Plus, more sniper rifle headshots.

Modifié par sagevallant, 20 mars 2010 - 12:52 .


#2653
Keldon Northwind

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Insanity has had me screaming in frustration because my squadmembers are complete and utter idiots. "Herp derp! Particle beams: I'll just stand in them. Absorb them with my face."



I'm currently on Illium now. Haestrom was a mess, especially fighting the Colossus. Pretty much depleted all my ammo supply going after that damn thing. Had to fight my way to the top right ledge then use the small sniper-cubicle to gun the Colossus down. Arc Projector was a Godsend gift.



Managed to pick up the Geth Pulse Rifle, too. I've yet to try it out, but having it naturally shield piercing is pretty sweet.

#2654
sagevallant

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Even on Hardcore, the Colossus fight cost me several medigels due to Stupid Teammate Syndrome. Miranda especially is subject to this. Which is sad, because Horizon actually wiped out my supply and I was really hoping to build them back up. Considered leaving them dead, but I needed them to serve as distractions.



Once I finally managed to pick off all the Geth (and knew to ambush the ones trying to get around behind me) the Colossus itself was cake. Chill behind wall, pop up and put a sniper round right where its mouth should be. First time I got that far, I jumped down to try and get through the shield with my SMG. Didn't work so well for me.





All assault rifles are naturally piercing, 25% to armor / barriers / shields. The Revenant is 40% Armor, 20% barriers / shields. The Geth rifle is 15% armor, 35% barriers / shields. Then factor in your special ammo. Personally, I set my Soldier to Warp Ammo. So really, on my Normal mode soldier game, I didn't even pay attention to my opponents' armor type; just point click kill.



From the numbers, though, I gather that the Geth rifle is the SMG of assault rifles. Lots of rounds but individual shots don't do much. Longer range though. Variable firing rate, too.

#2655
Zachriel

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Hmmm... Trying to think of some general tips for making Insanity easier...



Remember that you can use your companions' powers as long as you have a line of sight to the enemy. It doesn't matter where they are. What I like to do is plant them behind some cover someplace where they're not likely to get killed instantly. That way, I have full access to their powers throughout the fight.



Medigel doesn't just rez allies, it also heals you when you're injured. Don't use it to rez allies right away unless you are also severely injured or you really need to use one of their powers right away. Otherwise, just use it to keep yourself up.



Know the missions before hand. If you're up against Collectors, the best companions to have with you are Miranda and Thane. If you're up against Synthetics, take Zaeed and either Tali or Legion. Blood pack? Grunt (fire ammo) and Moradin/Miranda/Thane (inferno blast/warp). Blue Suns? Garus and Zaeed. Eclipse? Miranda and Garus.



I've said this before, but Horizon is one of the toughest missions in the game on Insanity. I always have Miranda with me (for her warp), but since Thane isn't available yet the choice of the second companion is a tough one. Moradin's incindiary blast and Zaeed's inferno grenade are fairly effective against the husks. When you get the last battle on that planet, look to the left as you walk through the big door. There's a little truck there that you can plant your companions in to keep them in cover and our of the way. The best thing for you to do then is stay mobile, making full use of all of their powers to take down the husks and scions as quickly as you can.



Powers I find to be most effective on Insanity:



Heavy Warp - will blast through most biotic barriers in 1 shot after you get a couple of biotic power damage upgrades. Lietenant and mini-boss type mobs will have stronger barriers and will require more than 1 warp.



Reave - Evolved to Area Reave, this power is awesome. Does double damage to biotic barriers and armor and stuns enemies and steals their health when their defenses are down. Pure awesome, and makes Samara a good choice for any mission once you get her loyal. Also, she's the only biotic user you get who can equip assault rifles. Another bonus for her.



Adrenaline Rush - Soldier only, but this power alone makes the class damn near unstoppable on any difficulty Adrenaline Rush + sniper rifle = instant kills on most enemies, even if they have some kind of defense in place. Just be sure to hit them in the head or you may need to fire off another round to finish them.



Fire Ammo - I could be wrong, but this seems to be more effective against armor than even Armor Piercing ammo. If you don't have it yourself, travel with a companion who can train it and make them evolve it into Squad Fire Ammo. In my experience, nothing takes down a Scion faster than the Viper sniper rifle with fire ammo active. Also prevents enemies like Krogan and Vorcha from regenerating health.



Pull/Pull Field - Awesome for taking an enemy out of the fight for a few seconds once you penetrate it's defenses. I found it particularly handy for stopping Krogan charges. You still have to take their armor down first, though. See above about fire ammo. Also very handy for pulling distant enemies (like snipers and heavies) off of ledges. During Moradin's recruitment mission, I usually take Miranda and Jacob. In those fights where you have Vorcha shooting rockets at you, I'd have Miranda warp their armor off (one Heavy Warp should do it), then use Jacob to pull them off their ledge. If it's high enough, it's instant death.



Heavy Charge - Vanguard only. Vanguard is my favorite class. Heavy Charge combined with the power cooldown upgrades you get is ****ing awesome. Jump from enemy to enemy while getting a huge shield bonus, and blow them away one or two rounds of your shotty. I find the play style incredibly fun, but it's got a bit of a learning curve to it.

#2656
Zachriel

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From the numbers, though, I gather that the Geth rifle is the SMG of assault rifles. Lots of rounds but individual shots don't do much. Longer range though. Variable firing rate, too




Yeah, I don't much care for it. It's kind of like the Tempest smg. Great for getting an enemy's shields down quickly, but after that you're better off switching to something else. Ironically, though, the pulse rifle is pretty effective against the Geth themselves, especially if paired with Disruptor Ammo.

#2657
sagevallant

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Zachriel wrote...

From the numbers, though, I gather that the Geth rifle is the SMG of assault rifles. Lots of rounds but individual shots don't do much. Longer range though. Variable firing rate, too


Yeah, I don't much care for it. It's kind of like the Tempest smg. Great for getting an enemy's shields down quickly, but after that you're better off switching to something else. Ironically, though, the pulse rifle is pretty effective against the Geth themselves, especially if paired with Disruptor Ammo.


The reason I originally went with Armor Piercing Ammo on my Infiltrator was that I already had Disrupter ammo to work with. Sadly, that leaves a big gap with Shields in play. I eventually went with Warp Ammo now because I don't think Disruptor works on Barriers. Getting through those Shields / Barriers is the biggest obstacle for me; armor or health doesn't matter much to an Infiltrator. We're geared for chewing through armored targets, just because that's how Sniper Rifles are designed. This is why I was thinking of getting Assault Rifles at the Collector Ship; a way to get those shields/barriers down at range. Tempest is working out a little better than expected, though. Definitely went straight to Haestrom to get that little baby. Never would've made it through the mission without it. The Widow might solve my problems for me, though; it hits half again as hard as the Mantis. Definitely have to make a save game before I pick and try out both. The real negative to ARs was, I thought, that the Revanent was the really good one. If the Geth one is good too... idk. Sounds like it's a great AR to get for your Adept. Which it will be hard to convince me to play on Hardcore >.>

Likely good for a Sentinel too, I guess.

#2658
kainboa

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i just finished reading through the entire thread and i only have one thing to say.... you people are friggin hilarious, insane but hilarious :D

#2659
Keldon Northwind

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I've maxed out Adrenaline Rush, the soldier specific "trait" (evolved him to Shock Trooper), next up is Reave. After that I think I'll try and max out an ammo power. Cryo or Incendiary, perhaps. Incendiary is just godlike against armoured targets.

Anyway, I'm currently deciding whether I should go for Thane first or pick up Samara then Thane. We'll see. At least Mercs aren't giving me issues, not in the same degree the Husks and Scions did on Horizon.

EDIT:  Everyone's been recruited. Time to sort out their loyalty missions. I am not looking forward to Garrus'. The two heavy mechs in the end are gonna be a ****.

Modifié par Keldon Northwind, 20 mars 2010 - 03:14 .


#2660
sagevallant

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Keldon Northwind wrote...

I've maxed out Adrenaline Rush, the soldier specific "trait" (evolved him to Shock Trooper), next up is Reave. After that I think I'll try and max out an ammo power. Cryo or Incendiary, perhaps. Incendiary is just godlike against armoured targets.

Anyway, I'm currently deciding whether I should go for Thane first or pick up Samara then Thane. We'll see. At least Mercs aren't giving me issues, not in the same degree the Husks and Scions did on Horizon.

EDIT:  Everyone's been recruited. Time to sort out their loyalty missions. I am not looking forward to Garrus'. The two heavy mechs in the end are gonna be a ****.


Yeah, good luck with them. Though I've got to say, I think that anything is better than Scions. Y'know, on account of cover not protecting you from them.

I was actually surprised when I (just) realized that Concussive Shot works on Barrier foes. I doubt there's actually much damage involved, but it's something. Shield / Barrier enemies continue to be a huge pain, but a little Tempest action helps.

Personally, Disruptor has proved itself to be pretty useful to me. I can't imagine Cryo is that good, since I don't think it freezes anything that has armor / shield / barrier.

Doing Thane's level, I reached the long, half-constructed hallway (just after the dude falls out of the ventilation duct) and took on literally 15 guys solo after my stupid teammates got themselves shot full of holes. There was a lot of frantic SMG action, a lot of sniper rifle headshots, and few Incinerate killshots. Because that's what Incinerate is for, conserving ammo. So then, Garrus & Miranda get up, dust themselves off, and we move.

Garrus died immediately on the next pull. I have never facepalmed an artificial intelligence before.

#2661
Keldon Northwind

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sagevallant wrote...

Keldon Northwind wrote...

I've maxed out Adrenaline Rush, the soldier specific "trait" (evolved him to Shock Trooper), next up is Reave. After that I think I'll try and max out an ammo power. Cryo or Incendiary, perhaps. Incendiary is just godlike against armoured targets.

Anyway, I'm currently deciding whether I should go for Thane first or pick up Samara then Thane. We'll see. At least Mercs aren't giving me issues, not in the same degree the Husks and Scions did on Horizon.

EDIT:  Everyone's been recruited. Time to sort out their loyalty missions. I am not looking forward to Garrus'. The two heavy mechs in the end are gonna be a ****.


Yeah, good luck with them. Though I've got to say, I think that anything is better than Scions. Y'know, on account of cover not protecting you from them.

I was actually surprised when I (just) realized that Concussive Shot works on Barrier foes. I doubt there's actually much damage involved, but it's something. Shield / Barrier enemies continue to be a huge pain, but a little Tempest action helps.

Personally, Disruptor has proved itself to be pretty useful to me. I can't imagine Cryo is that good, since I don't think it freezes anything that has armor / shield / barrier.

Doing Thane's level, I reached the long, half-constructed hallway (just after the dude falls out of the ventilation duct) and took on literally 15 guys solo after my stupid teammates got themselves shot full of holes. There was a lot of frantic SMG action, a lot of sniper rifle headshots, and few Incinerate killshots. Because that's what Incinerate is for, conserving ammo. So then, Garrus & Miranda get up, dust themselves off, and we move.

Garrus died immediately on the next pull. I have never facepalmed an artificial intelligence before.


I  was doing pretty much the second floor alone after  Miranda, even though  I told her repatedly to stay in cover, decided to stand  ATOP  of the blasted box I  wanted her to hide behind, decided that Rambo-style is the way to go. For all of ten milliseconds before being riddled with bullets.

Luckily, Zaeed had little more brains. Not much, but still. Some of his moves were questionable at best. "Hai gusy!  We haev be freinds, kk? I  come give you hugs kk?"

I  just don't get them, sometimes. Even though I'm pressing the "follow me" command like an idiot while moving away, they still decide to find the last group and deal with them head on instead of flanking them. Left me to clean up their mess on several occasions.

Modifié par Keldon Northwind, 20 mars 2010 - 04:53 .


#2662
sagevallant

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Garrus did the Rambo-move on me, too.

#2663
sagevallant

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Got through the Collector ship, thanks to the power of the Widow. 3-shotting Scions is where it's at. Ought to get Grunt into action so I can have free Incendiary Ammo though. I tried the Assault Rifles, but despite looking really cool the Geth rifle fell short. For the record, in case I haven't said it before, the Widow hits 1.5 times harder than the Mantis. Even eating through barriers works better.



I think I'm going to team with Thane & Miranda, for massive amounts of Warp. Trouble with shields--especially on synthetics--can be remedied with Disruptor ammo anyway. Biotic Barriers are giving me the most trouble at this point.

#2664
Zachriel

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Something else to consider about your squad and enemies. Enemies in ME2 will always fire at target without cover before trying to come after targets who are behind cover. If you break cover to move to a better position, you will be the focus of all enemy fire until you're behind cover again. One method of abusing your squad is to move them to a position ahead of you that is totally exposed. This makes them the focus of enemy fire and allows you to move with relative freedom for a few seconds until either you get where you're going and issue the "Follow Me" command or until they take too much damage and die. I hardly ever use this tactic myself. I prefer to have my squad alive so I can make use of their powers.



I've soloed quite a bit when playing on Insanity. During Grunt's recruitment mission, for example, I must have soloed 90% of the mission. My idiot squad mates kept standing up to fire at the enemies and taking rockets to the face. To conserve medi gel for when I need it, I don't bother getting them back up. Just fight through the current battle until all enemies are dead, then my squad stands up again when I'm done. It's tough, and it takes either a lot of patience of a lot of heavy weapon ammo.



And here's the heavy mech AI exploit I mentioned earlier:

Stand behind cover that's at least as tall as you are, but don't actually press the space bar to use cover. Just stand behind it. Strafe sideway out of cover, take a few shots at the heavy mech, then strafe back behind your cover. Doing this sometimes results in the heavy mechs getting confused. They'll stop their advance and only use their rocket launcher. Works best at mid to close range. It doesn't work every time, so if it looks like the mech is still in full rampage mode, it might be wise to wait until it's arming it's rocket then run like mad to better cover farther away.








#2665
Keldon Northwind

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Yeah, the Collector ship was a right pain in the backside. Picked up the assault rifle upgrade. It's a beast! I ran through the place with Thane and Zaeed. Stripping down barries and shields were never an issue, really. Between me using Heavy Reave, Thane using Unstable Warp and Zaeed's Concussion Shot, barriers were dropping instantly.

The issues I had were that my squadmates were all too keen on standing in line of sight, sucking up shots or taking the long way around when a waypoint was set just two meters in front of them, behind a cover.

Anyway, the combination I used to strip down barriers and shields also works pretty damn well against armour, save that you replace Concussion Shot with Inferno grenade. Harbinger has a pretty heavy armour rating, it dropped in like 2 seconds flat.

Currently doing Jacob's loyalty quest. Think I picked the wrong team-members for it. Grabbed Tali with me, for the AI hacking but so far it's proven to be rather useless. Oh well...

EDIT:  Edit simply because this is just awesome before  I forget:  Geth Rocket Trooper on Haestrom nuking himself to pieces. Just brilliant! Was during my recruitment of Tali, had taken out all but one Geth. I found the last one, a Rocket Trooper, standing behind some red crates. He took aim at me and fired a rocket. Into the crate. He blew himself up. Priceless!  :)

Modifié par Keldon Northwind, 20 mars 2010 - 07:38 .


#2666
sagevallant

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Ew. Grunt Recruitment Mission. Yeah, somehow I seem to stay in combat for each stretch between empty rooms. So I'd be soloing almost the entire mission. Between that and Horizon and Jack's Recruit mission, I was constantly out of medigel. Finally got stocked back up though.



Yeah, the Revanent is BEAST. It's so tempting to just hold down the trigger, but you need burst fire to hit anything at medium range.



Armor, as I've said before, is NOTHING to an Infiltrator. I shred Armor faster than health. After the Barrier is down, Harbinger is a two-shot. Scions are 3. Less if I actually use my stealth-cloak for the damage bonus. And my sniper rifles aren't even fully upgraded yet. Next upgrade... I get Armor-Piercing. Heh.



It says something about the Widow that it deals as much damage to the Praetorian as a damn heavy weapon. But, at the same time, I find it laughable that the thing is supposed to be an "anti-material" if it can't punch through personal a shield in one shot. Exactly what can it possibly do against the armor on a vehicle? >.>

#2667
Keldon Northwind

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I've grown to like the Viper Sniper rifle. Especially since it has a higher ammo capacity than the mantis one. Combining it with Adrenaline Rush it's deadly.



I'll say this, though. The Revenant assault rifle, disruptor ammo and then blast off on Full Auto under Adrenaline Rush on a Geth. It's almost too painful to watch. Shields, armour and health gets stripped down in manner of seconds.



Currently doing Thane and Garrus' loyalty missions. Think I'll sort out Thane's first. It's easier.

#2668
Keldon Northwind

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Derelict Reaper. NOT FUN!



Doing Legion's loyalty mission. Then it's off to finish the damnable game.

#2669
Recidiva

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kainboa wrote...

i just finished reading through the entire thread and i only have one thing to say.... you people are friggin hilarious, insane but hilarious :D


I suppose I'm happy to have that rather than sane and deathly boring :)

#2670
Keldon Northwind

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Insanity: Done.



51/51 Achievements unlocked. Now, perhaps, I can put this game to rest (not going to happen, but y'know...)

#2671
sagevallant

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Keldon Northwind wrote...

Insanity: Done.

51/51 Achievements unlocked. Now, perhaps, I can put this game to rest (not going to happen, but y'know...)


I salute you, sir. Haven't decided if I'll be brave enough to make the attempt just yet.

#2672
Zachriel

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Keldon Northwind wrote...

Insanity: Done.

51/51 Achievements unlocked. Now, perhaps, I can put this game to rest (not going to happen, but y'know...)


Yep, I know what you mean.  I've had all 51 achievements for a while, but I still plan to do one more run through the game.  I started ME1 again to get a level 60 character with all side quests complete ready for import.  Once that's done, I'll do one last run through ME2 so I'll have my "optimal" game saved and ready for import when ME3 is released.  Whenever that is.  I'll just have to be sure to back up all my saved games onto my storage drive this time.

Modifié par Zachriel, 22 mars 2010 - 06:43 .


#2673
Keldon Northwind

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Zachriel wrote...

Keldon Northwind wrote...

Insanity: Done.

51/51 Achievements unlocked. Now, perhaps, I can put this game to rest (not going to happen, but y'know...)


Yep, I know what you mean.  I've had all 51 achievements for a while, but I still plan to do one more run through the game.  I started ME1 again to get a level 60 character with all side quests complete ready for import.  Once that's done, I'll do one last run through ME2 so I'll have my "optimal" game saved and ready for import when ME3 is released.  Whenever that is.  I'll just have to be sure to back up all my saved games onto my storage drive this time.

Of course.  ME1. I still have 4 achievements left to unlock. I  was in the process of doing that when my old Xbox scratched the disc. Haven't really bothered trying to pick it up again, even though it is dirt cheap.

#2674
Keldon Northwind

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sagevallant wrote...

Keldon Northwind wrote...

Insanity: Done.

51/51 Achievements unlocked. Now, perhaps, I can put this game to rest (not going to happen, but y'know...)


I salute you, sir. Haven't decided if I'll be brave enough to make the attempt just yet.


To be perfectly honest:  some missons will make you scream and pull your hair in frustration whereas others are a breeze. The last mission against the Human Reaper is, by far, the easiest of them all. Just duck and shoot whenever it appears.

#2675
casedawgz

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the only real problems i had in insanity were on the collector ship. that one was a nightmare, start to finish, but the rest really wasn't too bad. It was a definite drop in difficulty from MW2 veteran mode.