sagevallant wrote...
It's probably good that they didn't give me a "white" option, even though I DID constantly find myself taking the really hard route because it seemed to be the "most white available" choice. Like taking out Zathrian to try and end the the curse. Going to the mage tower to save the kid. Killing Branka and destroying the anvil. There's not much "gray" to "keep a means of making golems that requires killing people" and " destroying a powerful artifact that is OBVIOUSLY going to be abused at some point." I mean, do we really want the fanatic dwarves to be able to make huge stone & iron bodies for themselves? After the politics I went through there, I wouldn't trust them with a Red Rider BB Gun...
Orzammar in particular is entirely unsatisfying. Forced to be a lackey to either Harrowmont or Bhelen, both of which are atrocious. Then you get the bonus choice, Crazy Branka. And if you save Caradin, all he's gonna do is jump in lava.
Yes, the horror of going through it is the story. But you make...NO PROGRESS whatsoever. The whole game is just letting people be slightly less screwed up than maybe they were yesterday.
Saving Redcliffe and saving Connor are white. They also provide lots of extra quest exp.
Saving the Dalish is nice. But they caused their own problems. Same with the tower. You're saving people from themselves and then...not making any changes...because you can't.
Makes no sense as you're solving all these problems for people who can't solve them themselves.
If the game had downloadable content where you could go back in after you handled the blight and then set everyone either on the path to not being dumbasses or making the PC profit from their corruption, that would make some sort of sense.
Otherwise it's "Look! I ended the blight, now y'all can go back to being stupid and corrupt. Bye!"