Zenocrate wrote...
Wait, you could set some semblance of tactics in BG2? What about Icewind Dale and NWN? I would have loved that since melee wasn't nearly as complicated as DA and I would have actually used it in those games >
SW:TOR has a fun little webcomic, although it really lowers your expectations for the jedi. For example, the head of the jedi fights a bounty hunter and somehow can't anticipate a mini-missile and gets blown to bits. One good thing is that the game is supposed to use story as a MAJOR component.
857 gold in the last playthrough (although most of it was spent on items to unlock their lore in the codex), no cheats or 'tricks' like doing traps or lyrium potion stuff over and over. Those wolf pelts really add up in the end =p I see your island and raise you....I really don't know. We already get an arldom and warden's keep. I guess an armada to assure you evil-overlord-of-thedas staus?
I never really played Icewind Dale, and the party AI in NWN was horrible, so I always turned it off. In BG2, there were scripts you could assign to yourself and your party members. Things like "Fighter Aggressive," "Rogue Adventurer," "Cleric Defenseive," etc, etc... They weren't customizable, though. Each script gave the character a few basic instructions to follow. Fighter Aggressive would make a character charge in and attack the nearest enemy. Cleric Defensive could be used to make your healers hang back and automatically cast healing spells on your party members.
These AI scripts were not terribly intelligent. For example, using Cleric Defensive your healers would generally only cast one of 3 healing spells: Cure Light Wounds, Cure Moderate Wounds, or Cure Heavy Wounds. You'd have to take direct control of them if you wanted them to cast Heal or Mass Heal or something. Still, it was nice to have them at least semi automated so you didn't have to tell them to do everything.
Generally, I would set all my fighters to Fighter Aggressive unless I had a paladin, in which case I'd use Paladin Melee. If I had a monk or rogue, I'd put them on Spellcaster Attack (similar to fighter aggressive, but targets spellcasters first). All healers on Cleric Defensive, and no AI for my mages. Them I always controlled personally.
These settings worked pretty well for me. I only had to toggle AI off on the most difficult encounters or boss fights.
Modifié par Zachriel, 02 janvier 2010 - 09:43 .





Retour en haut





