Starcraft - 11 million copies.aberdash wrote...
Find me a game on the PC that has come anywhere close to the success of WoW and The Sims.Bibdy wrote...
11 million WoW subscribers doesn't encompass the entire PC gaming market by a long shot.
Sales figures
#101
Posté 02 décembre 2009 - 06:22
#102
Posté 02 décembre 2009 - 06:24
aberdash wrote...
Find me a game on the PC that has come anywhere close to the success of WoW and The Sims.Bibdy wrote...
11 million WoW subscribers doesn't encompass the entire PC gaming market by a long shot.
From - http://en.wikipedia...._PC_video_games
Starcraft - 11 million
Half-Life - 9 million
Half-Life 2 - 6.5 million
Myst - 6 million
SimCity 3000 - 5 million
Doom - 5 million
And realize all those games are OLD (HL2 is the NEWEST at 2004).
Also - PC gaming market shrinking is something of a myth. Games sell more PC copies NOW than they used to when PC gaming was dominant in the gaming field. The PC gaming market is GROWING as more people have PCs, it's the PC gaming's market SHARE of the gaming market that has been eclipsed by the success of each new gen of gaming consoles.
To give an example, 7th Guest was a HUGE success in it's time. It's sold 2 million copies. Warhammer 40k: Dawn of War is considered a moderate success, and it's sold 4 million.
#103
Posté 02 décembre 2009 - 06:43
#104
Posté 02 décembre 2009 - 06:45
aberdash wrote...
The Sims series has sold 100 million copies and you think 11 million is close?
yes and the sims is a pc game...(mostly)
#105
Posté 02 décembre 2009 - 06:46
#106
Posté 02 décembre 2009 - 06:46
aberdash wrote...
Find me a game on the PC that has come anywhere close to the success of WoW and The Sims.Bibdy wrote...
11 million WoW subscribers doesn't encompass the entire PC gaming market by a long shot.
So because 2 games have done really well, that automatically means that's the only thing its used for?
Again, 11 million people isn't the entire PC gaming community by a long shot. If like, 10% of XBox owners were playing Call of Duty MW2 right now and Call of Duty MW2 is the most popular game being played, but there's still 90% Xbox owners doing something completely different, would you say that the XBox is just a first person shooter system?
#107
Posté 02 décembre 2009 - 06:46
aberdash wrote...
The Sims series has sold 100 million copies and you think 11 million is close?
The SIMS series is a PC game so i am not sure what you are trying to say?
#108
Posté 02 décembre 2009 - 06:51
#109
Posté 02 décembre 2009 - 07:01
aberdash wrote...
If you had actually read my posts you'd know what I was saying...
I have and you are just plain wrong. If anything the market swinging toward PC's more than ever since the Wii dominates consoles so much.
#110
Posté 02 décembre 2009 - 07:01
aberdash wrote...
You don't know how retail works if you think they would nearly cut the price of a new game in half if they didn't have to.Inarai wrote...
Man, you do not know how retail works.
In off-seasons, you see a bit of that. Rush times, everything's geared to getting people in the doors as much as possible, meaning your sales are designed to be attractive - you place things people want to buy on sale.
Mind you, some sales also come direct from a vendor, but that's a different story.
I would, since selling copies of DA for less then my local competitors advertised priced does something far out and magical like draw in customers who tend to buy other stuff as well. You are forgetting that America is still in an extremely nasty recession where a great deal of people are out of work and in many cases both parents in a family are not working.
So yes drasticly cutting the price of a popular sales item is a tactic that is used and used frequently. Retailers are more then willing to under sell a few items in the hopes of luring you in to buy other more expensive items.
#111
Posté 02 décembre 2009 - 07:04
So the PC is more popular because a console is doing better than other consoles? Ok...Sylixe wrote...
I have and you are just plain wrong. If anything the market swinging toward PC's more than ever since the Wii dominates consoles so much.
#112
Posté 02 décembre 2009 - 07:32
aberdash wrote...
So the PC is more popular because a console is doing better than other consoles? Ok...Sylixe wrote...
I have and you are just plain wrong. If anything the market swinging toward PC's more than ever since the Wii dominates consoles so much.
NO..you need to read some business related material and understand how the market is reacting to the dominance of the Wii. The console is outselling all OTHER consoles in the market. I never said it was dominating the gaming market in general. The effect this is having is that other consoles are having growth problems because their revenue streams are being gobbled up by the Wii's dominance in that particular market. Not to mention the world is in an economic hardship at the moment.
Nintendo's CEO has flat out stated that they cannot possible eclipse the PC market but they have the potential to completely dominate the console market. Why do you think the other consoles dropped their prices so drastically a few months back? Without a health amount of competition in that market the systems cannot grow and expand beyond their present technology. That's not to say they cannot at some time in the future become as dominate as they were in the late 90's again.
Modifié par Sylixe, 02 décembre 2009 - 07:35 .
#113
Posté 02 décembre 2009 - 07:43
aberdash wrote...
The Sims series has sold 100 million copies and you think 11 million is close?
The Sims has sold 16 million copies by the same wiki source, not 100 million.
Or are you adding up all Sims games and expansions, cause if you do that you'd have to add up all games and expansions for any series and suddenly Bethesda would probably rule the roost or some such.
Here's another list if you don't trust just one source / wikipedia
http://www.listal.co...elling-pc-games
Modifié par MerinTB, 02 décembre 2009 - 07:49 .
#114
Posté 02 décembre 2009 - 07:46
#115
Posté 02 décembre 2009 - 07:52
http://gaygamer.net/...nags_direc.html
http://www.industryg...n-in-dlc-sales/
http://www.shacknews...article.x/61219
http://www.gamefocus...av=new&nid=7493
http://www.vg247.com...am-sales-chart/
#116
Posté 02 décembre 2009 - 08:02
Cryo84 wrote...
If you believe that the PC sales numbers will outnumber the combined 360/PS3 sales numbers, well I have 1995 on the phone, they miss you.
I miss 95 too. Ahhh such good memories... That was a waffle binge for the record books.
Modifié par addiction21, 02 décembre 2009 - 08:02 .
#117
Posté 02 décembre 2009 - 08:02
AgenTBC wrote...
Yeah DAO is selling well compared to other PC games, but we don't know what that means in absolute numbers which is what matters.
I believe DAO will be most successful in the older age
group. The 18 to 24 group are not
entirely satisfied with the essentially slow pace of RPG’s in general and DAO
in particular.
Over the Thanksgiving family get together, my nieces
and nephews (5 in total), and all 18 to 22 years old, were talking about
DAO. Two of them are playing it and I
overheard them advising the other 3 NOT to buy, as it was “too wordy, too slow
– not enough action.”
Modifié par montana_boy, 02 décembre 2009 - 08:04 .
#118
Posté 02 décembre 2009 - 08:07
http://www.theinquir...hardware-market
http://www.xbitlabs....e_Research.html
http://en.wikipedia....l_computer_game
Do a little research on computer gaming and realize that console are stripped down computers for one thing, and that to entice more and more casual gamers and mainstream consumers the consoles are adding more and more PC functions back (online access, ability to watch movies, download new content for games) but often in a more controlled (read: profitable) restrictive form (online pay services, for example.) The console market has ups and downs (big Atari crash, anyone?) but the computer gaming market steadily grows.
This isn't a "better than" or "my favorite" argument here - it's just looking at facts. You can still like your PS3 more or think it's better to play games on, that opinion and its fine.
But its a myth that PC gaming is dying or even shrinking. It just didn't hit the boom that the post-Playstation console gaming market saw.
#119
Posté 02 décembre 2009 - 08:17
I said series.MerinTB wrote...
The Sims has sold 16 million copies by the same wiki source, not 100 million.
Or are you adding up all Sims games and expansions, cause if you do that you'd have to add up all games and expansions for any series and suddenly Bethesda would probably rule the roost or some such.
Here's another list if you don't trust just one source / wikipedia
http://www.listal.co...elling-pc-games
http://kotaku.com/38...-million-served
I really doubt the elder scrolls series even comes close to that.
Modifié par aberdash, 02 décembre 2009 - 08:22 .
#120
Posté 02 décembre 2009 - 08:48
aberdash wrote...
I said series.MerinTB wrote...
The Sims has sold 16 million copies by the same wiki source, not 100 million.
Or are you adding up all Sims games and expansions, cause if you do that you'd have to add up all games and expansions for any series and suddenly Bethesda would probably rule the roost or some such.
Here's another list if you don't trust just one source / wikipedia
http://www.listal.co...elling-pc-games
http://kotaku.com/38...-million-served
I really doubt the elder scrolls series even comes close to that.
The Sims series has been around since 2000, so you have 9 years of sales. In that time you've had three versions, numerous expansions, an MMO, and various console ports - all of which EA and Maxis are counting for their 100 million number.
You are being extremely unfair comparing cross-platform, multi-genre (MMO, some of the console ports), name brand to any single PC game.
You initially stated -
Find me a game on the PC that has come anywhere close to the success of WoW and The Sims.
Find you a game on the PC.
That seems to imply you want to see a game that has sold as well as The Sims or WoW.
If, instead, you had asked "Find me a series of game, even a game namebrand that has gone CROSS-PLATFORM, that has sold nearly as well as The Sims" then we'd be not quoing SINGLE GAME SALES to you.
Dude, stop moving the goal posts.
You want a better selling franchise across platforms than the Sims?
Mario.
Want another?
Pokemon.
Sims is number 4.
Across platforms, Warcraft (which includes card games and the online game and such) is WAY down the list at 58. Beaten by Tom Clancy's Splinter Cell.
That 100 million number is ACROSS PLATFORMS.
Source? http://en.wikipedia....game_franchises
Modifié par MerinTB, 02 décembre 2009 - 08:53 .
#121
Posté 02 décembre 2009 - 09:24
#122
Posté 02 décembre 2009 - 09:53
ModForFun wrote...
aberdash wrote...
You don't know how retail works if you think they would nearly cut the price of a new game in half if they didn't have to.Inarai wrote...
Man, you do not know how retail works.
In off-seasons, you see a bit of that. Rush times, everything's geared to getting people in the doors as much as possible, meaning your sales are designed to be attractive - you place things people want to buy on sale.
Mind you, some sales also come direct from a vendor, but that's a different story.
I would, since selling copies of DA for less then my local competitors advertised priced does something far out and magical like draw in customers who tend to buy other stuff as well. You are forgetting that America is still in an extremely nasty recession where a great deal of people are out of work and in many cases both parents in a family are not working.
So yes drasticly cutting the price of a popular sales item is a tactic that is used and used frequently. Retailers are more then willing to under sell a few items in the hopes of luring you in to buy other more expensive items.
yup yup. it's all about margin. the theory is all about numbers. if i announce a sale on a video game for $35, normally $50, and my break even is $40, i'm only willing to do this for one reason. i'm drawing in people that would not have come to the store otherwise. if just one of the new customers i draw in buys an item with a large margin, like a flat screen tv or something along those lines, i make up the lost revenue from the video games and surpass the lost money. it only takes a small % of the new customers brought in to make up and surpass the lost revenue from a markdown.
#123
Posté 02 décembre 2009 - 10:06
#124
Posté 02 décembre 2009 - 10:34
aberdash wrote...
The Sims has sold 30 million copies on the PC alone. Far better than any other series. If you want to keep going go ahead, I don't care so I'm done arguing.
PC alone, including all expansions and sequels?
Half-Life is over 30 million, if you include all sequels and such (HL2, Opposing Force, Counter-Strike) and that's without me able to find numbers for one HL expansion nor for Team Fortress.
The Myst series, PC alone, sold 12 million as of 2007 and I can find no more current numbers than that. I'm guessing it's higher than that, as good numbers are never included in anything I can find for the last 3 games in the series. I'd guess it's probably 15 million by now, but it's somewhere between 12 and 15.
That's just 5 minutes of research. Sims is an impressive brand, no doubt. But it's not worlds above all it's competition.
#125
Guest_sprybry_*
Posté 02 décembre 2009 - 10:36
Guest_sprybry_*
bzombo wrote...
ModForFun wrote...
aberdash wrote...
You don't know how retail works if you think they would nearly cut the price of a new game in half if they didn't have to.Inarai wrote...
Man, you do not know how retail works.
In off-seasons, you see a bit of that. Rush times, everything's geared to getting people in the doors as much as possible, meaning your sales are designed to be attractive - you place things people want to buy on sale.
Mind you, some sales also come direct from a vendor, but that's a different story.
I would, since selling copies of DA for less then my local competitors advertised priced does something far out and magical like draw in customers who tend to buy other stuff as well. You are forgetting that America is still in an extremely nasty recession where a great deal of people are out of work and in many cases both parents in a family are not working.
So yes drasticly cutting the price of a popular sales item is a tactic that is used and used frequently. Retailers are more then willing to under sell a few items in the hopes of luring you in to buy other more expensive items.
yup yup. it's all about margin. the theory is all about numbers. if i announce a sale on a video game for $35, normally $50, and my break even is $40, i'm only willing to do this for one reason. i'm drawing in people that would not have come to the store otherwise. if just one of the new customers i draw in buys an item with a large margin, like a flat screen tv or something along those lines, i make up the lost revenue from the video games and surpass the lost money. it only takes a small % of the new customers brought in to make up and surpass the lost revenue from a markdown.
you'd be surprised at how many times the "loss-leader" promo doesn't work. depending on the sales of the promo item, it usually leaves you at not much more than the break even point for the day. really, the only time this can be classified as successful is if the manufacturer (or publisher) offers some type of rebate program for the product. other than that, it's the retailer that takes the hit. maybe they build their customer base, maybe not.





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