EDITED TITLE: New poll from Captain_Brian about endings, take a look.
#451
Posté 20 mars 2012 - 08:41
but people writing how insulting it is to wish for a happy ending, really !?
It would be insulting if I would ask for only one ending(the happy one) but I am asking for the possibility, the choice for my Shepard to get a happy ending.
In a RPG there should been choices between good and very very bad/sad. So it would be nice if everyone did get his ending and is happy could respect my wish .
But as it is I don`t have a choice-option and I`m sure I wont get one and so sadly it ends.
#452
Posté 20 mars 2012 - 08:52
But so what if people who hate the plot holes and lazy writing would prefer for the ending fix to, incidentally, include a happier ending? That's a matter of taste. Fixing the plotholes is a matter of objective standards for what makes good writing.
#453
Posté 20 mars 2012 - 08:58
(other) I want an ending with a budget and is Mass Effect
#454
Posté 20 mars 2012 - 11:27
Miekkas wrote...
Why do "bashers" continue to think that by players asking for a "happy ending", they are asking for something out of a Disney movie? Consider the following:
1. Billions are dead by the end of the game regardless of Shepard's actions because the Reapers.
2. Earth, Palaven, and Thessia have all been essentially burned to the ground.
3. You have lost several current or former team members by the end of the game, regardless of your actions.
4. There are numerous hints that Shepard is suffering severe emotional and mental stress to the point of PTSD such the dream sequences, and Joker mentioning that EDI has detected Shepard's stress levels are higher than when he/she fought during the Skylian Blitz. Characters like Garrus, Joker, Ashley, Kaiden, and other characters all mention they don't know what has happened to their families. Liara's entire life spent studying the Protheans is completely uprooted by the appearance of Javik and discovery of Thessia. She feels like her entire life in the study has been wasted.
Regardless if the Reapers are destroyed, the relays are left intact, and Shepard lives to reunite with his surviving team, the end is at BEST bittersweet. Shepard and the entire Galaxy has suffered and sacrificed a lot to defeat the Reapers, and now they have to live each day while rebuilding what little they have left with the knowledge of EVERYTHING they have lost. There is no victory is war. There is only those who are left to pick up the pieces and bury the dead. Bashers cheapen the impact of the points I have made like they do not matter, but they do very much so. Talk to soldiers how they feel about coming home alive with friends who have died overseas and get back to me about the "whiny happy ending" nonsense because it is darn insulting to me. Happy endings are not always rainbows and bunnies. Sometimes they are just about living to see another day to honor those who we have lost and living with what has been lost for the rest of our lives. There is strength and meaning to be found in a man or woman who lives to see another day after losing so much and walks away with the determination to become a better person, to appreciate everything they still have whether that be friends or lovers or simply being alive. We should not cheapen the sacrifices of the lost by saying a soldier must die in having any deep meaning.
SPOILERS
Quoting both of these for truth.Mad-Hamlet wrote...
Anyone, and I mean ANYONE, who believes that the limits of fiction require, I say again, REQUIRE only the possibility of some dramatic form of sacrifice are sufferers of very limited imagination and low creative skills.
Great Drama, sorry- great tragedy does not require great deaths.
Two factors: Joseph Cambell's 'Path of the Hero' theory became a huge rage in the eighties and nineties and suddenly every bozo with pen believed that that was the only way to write a convincing saga.
I respected the man a great deal and I could kick him in the the teeth for all the damage he's caused to storylines.
Second: The idea that writers need to 'teach me a lesson about the harshness of reality' is a complete and utter crock. Not your average crock, mind, we're talking quality 'Z' poison the earth for a thousand paces maggot filled crock. This is escapism and there is no harm in wanting the escapism to include (Not be LIMITED to, merely include) the possibility of hope and renewal directly connected to the protagonist I identify with; not some abstract concept like everybody else or the galaxy.
Anyone, again, ANYONE who believes happy endings are limited only to thirty minute, 1980s ThunderCat Colors Palette entertainment with all depth of And Knowing is Half The Batle(Yo Joe!) are woefully lacking in any literary skills and are therefore the last people who should be criticizing others in this venue.
Seriously, if Shakespeare read some of the self-proclaimed literary superior smugness I'm seeing around here he'd spin so fast I could wrap him in copper wire and power Manhattan for a year.
I like the idea of relatively happy ending, deal with it.
To me, this entire game has set up a series of obstacles and sacrifices that make up the 'bitter', a happy ending would supply the 'sweet'. A 'mega happy ending' for me simply means triumph and survival for Shepard and Shepard's crew and no exploding relays that doom all civilization. It doesn't mean rewriting the struggles it took to get there. It doesn't mean resurrecting those lost, magically snapping ones fingers (any more so than was done in the current ending) to get rid of the Reapers, a galaxy that magically heals its scars or some silly Endor party that downplays those struggles. Shepard has always beaten the odds before, what's so repulsive about it happening one last time in true Shepard tradition?
It seems like no one who wants a happy ending is saying they want it to be the ONLY ending, so what is the big deal? Why try to devalue their opinions as 'wrong' or lesser than those of people wanting darker endings? Darker doesn't mean deeper and happiness can be just as profound. It's all down to writing.
I think an important thing to remember is that the tone of the ending, the absurdity of the ending and the rigidity of the ending in terms of choices are all valid reasons for discontent. Why does there have to be one 'right' reason to be angry? Together they make for one terrible ending, we can all agree on that.
#455
Posté 21 mars 2012 - 12:08
Sion1138 wrote...
All we want is this:
Options! -> Happy ending, bitter ending, disastrous ending...
Agreed.
You know... wanting a happy ending as a CHOICE really isn't the crime some of you seem to think it is.
#456
Posté 21 mars 2012 - 12:16
LdyBelial wrote...
You know... wanting a happy ending as a CHOICE really isn't the crime some of you seem to think it is.
Wanting choices other than a bad ending with a choice between 3 dif explosion colors isn't the end of the world either...lol
But yeah, agreed.
#457
Posté 21 mars 2012 - 02:43
The whole point of allowing and emphasizing player choice is to create something much more personal than the normal video game experience: my playthroughs of Mass Effect 1 and 2 mean a lot more to me than my playthroughs of Bioshock 1 and 2 and that is almost entirely due to the range of decisions and consequences afforded to me in Mass Effect. This should culminate in an ending that is extremely personalized, even if Bioware is reduced to revealing the specifics in a text heavy slideshow like DAO or Fallout 3: what it should not be is a slipshod, hackneyed conclusion that is almost totally unrelated to dozens of hours of choices we've made.
For the people who complain about a happy ending being out of place, keep in mind that the only things that we know for sure about any ending or endings is that they will be necessarily bittersweet. Given the state of the galaxy at the time of the final push, the Crucible would have to perform space magic well in excess of what we have even now for a true "rainbows and sunshine" ending. No one that I have seen is arguing for the resurrection of those who died in the course of the story; no one is arguing for a space cure to cleanse or purify those transformed into reaper shock troops; most of all, no one is asking for victory without cost. What we'd like is what was originally promised to us: the chance for our decisions to matter. For me, that means a shot at a decent, hopeful future for galactic civilization and ideally my Shepard and his LI. Am I asking that my preferences dictate the only outcome? Of course not, but they do need to be an option.
As it stands we get, at best, a flimsy indoctrination theory cliffhanger; I regard indoctrination theory as wishful thinking, and consequently believe that the endings presented are the ones intended. I don't consider minor variations of "a galactic dark age, but isn't it profound and artistic" to be anything close to what Bioware was saying prior to release. If they never intended to respect the idea of player choice as a or even the determining factor, why lead people on for months and months? Why give people the impression that their desired ending was something they could achieve? Why promise closure and answers if they never intended to provide either? And even if the answers to none of those questions interest you, why are you willing to tolerate objectively terrible writing?





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