EDITED TITLE: New poll from Captain_Brian about endings, take a look.
#51
Posté 20 mars 2012 - 06:04
I still can't believe they blatantly copied Deus Ex ending choices. Christ, have a little originality once in while.
#52
Posté 20 mars 2012 - 06:06
Yeah, I want escapism. That should hardly be a shock in this world.
So I'm not surprised there are a lot of people who want the end of all the crap Shepard and crew has been through to be uplifting instead of a downer.
#53
Posté 20 mars 2012 - 06:09
praliban wrote...
Bioware should just cut the last 10 mins of the game. Have it end with Shepard bleeding with Anderson as he looks on as either the reapers destroy everything or the crucible destroying the reapers (depending on your ems). Make it simple.
Agreed, that could well be the easiest thing to do. And leaves plenty of room to speculate on how things proceed from there. Its also somewhat in keeping with the first two.
I still can't believe they blatantly copied Deus Ex ending choices. Christ, have a little originality once in while.
Originality costs money, EA doesn't spend a nickle it doesn't have to.
#54
Posté 20 mars 2012 - 06:11
Father_Jerusalem wrote...
archanesoldier wrote...
Father_Jerusalem wrote...
archanesoldier wrote...
The Dark Knight of Steel wrote...
I don't get the fuss about the ending, the only thing that didn't make sense to me was how the team I choose to come with me ended up on the Normandy, other then that no problems.
they always said this was going to be the end of shepards story and it was.
You know you can end story of a character without killing the protagonist. Odysseus did not die at the end of the Odyssey and Homer nor anyone else made more stories with the character. Also I don't think there is one person who thinks the Normandy scene makes sense, so everyone should at least be in favor of removing that scene from the game.
And you can end the story of a character with killing the protaganist too. Both options are equally valid storytelling techniques. Why are you insisting on forcing the "Shepard lives HAPPILY. EVER. AFTER." option down people's throats? You're demanding that they take the storytelling option that they chose, and "fix" it to cater to your whims. I just... I don't get it.
How is demanding someone "fix" a product that ISN'T BROKEN, that just doesn't live up to your overblown expectations, not insanely selfish?
If I go to Disneyland and Splash Mountain isn't as cool as I built it up in my head to be, does that give me the right to demand Disney to "fix" it?
First of all your putting words in my mouth I never said that you had to
have Happy, Happy endings. All I am saying is that there should be
multiple varied options for the ending ranging from shepard surviving (bittersweat happy) to
reapers winning, and anywhere in between. Second I am not demanding that bioware change the ending I would be perfectly fine is they just corrected/explained the plotholes. Also my expectations were set by Biowares own words like I don't now that there would be 16 varied endings, or there would not just be an A,B,C choice ending.
Maybe you didn't, and I apologize for putting words in your mouth. But according to these polls, that's exactly what the majority of people want. A happy, saccharinely sweet ending with unicorns that fart rainbows and brofists and krograns bearing birthday cakes.
And that... that breaks my heart. Because if every single person Shepard knows, if every single person Shepard's ever encountered, if every single being that Shepard's acknowledged the existence of lives happily ever after... then that completely neuters the threat of the Reapers. Is nobody's ever in danger... what the hell is the point of playing? And it breaks my heart that people want Hello Kitty Effect. It just breaks my heart.
But I beilieve the methodology and way that question on the poll was worded skewed the result to saying we want a mega happy ending. If you examine the Q14 the only choice that scraps the original ending with no spacechild and allows for a surviving Shepard is the first. A new poll is therefore need to actually break down exactly why people are choosing that option. And my choice for a "happy ending" would be somewhat similar to the end of "Saving Private Ryan" or "Shcindler's List" where Shepard has survived maybe reunited with his LI and remaining crew but deeply regrets all the lives that where lossed and he could have saved if he had just done more.
#55
Posté 20 mars 2012 - 06:13
HOLD THE LINE!
#56
Posté 20 mars 2012 - 06:14
praliban wrote...
Bioware should just cut the last 10 mins of the game. Have it end with Shepard bleeding with Anderson as he looks on as either the reapers destroy everything or the crucible destroying the reapers (depending on your ems). Make it simple.
This a damn good fix to be honest. Doesn't give you a hell of a lot of additional choices, but it would have been alot more satisfying to me anyway and actually winds up feeling like you had more control over the outcome via your recruiting efforts and how they were influenced by your choices over the course of the previous 2 installments.
Modifié par SidNitzerglobin, 20 mars 2012 - 06:17 .
#57
Posté 20 mars 2012 - 06:21
kato42 wrote...
praliban wrote...
Bioware should just cut the last 10 mins of the game. Have it end with Shepard bleeding with Anderson as he looks on as either the reapers destroy everything or the crucible destroying the reapers (depending on your ems). Make it simple.
Agreed, that could well be the easiest thing to do. And leaves plenty of room to speculate on how things proceed from there. Its also somewhat in keeping with the first two.I still can't believe they blatantly copied Deus Ex ending choices. Christ, have a little originality once in while.
Originality costs money, EA doesn't spend a nickle it doesn't have to.
They paid 15 bucks for a stock photo and called it Tali.
#58
Posté 20 mars 2012 - 06:24
Modifié par Straw_foot, 20 mars 2012 - 06:27 .
#59
Posté 20 mars 2012 - 06:25
#60
Posté 20 mars 2012 - 06:30
Spectre Chris wrote...
A lot of people liked the scene with Anderson and found it very bittersweet.
This was pretty much the only redeeming bit after beaming up to the Citadel. I found myself getting a bit verklempt...
#61
Posté 20 mars 2012 - 06:31
#62
Posté 20 mars 2012 - 06:33
Miekkas wrote...
SPOILERS
Actually, they still failed to hit the nail on the head, and it has been demonstrated over and over again as to why. Read this article that point for point, shows why the entire Starchild situation and ending in nonsense:
https://docs.google....?pli=1&sle=true
People at this point are so disgusted with the starchild's concept that some want him scrapped entirely.
Let's address the fact that the current endings do not follow the prevalent theme of the series: the perseverance of Shepard and his team to overcome impossible odds and live to fight another day. They have built their legendary careers around defying authority and doing what people said no one could do, and they came out alive after doing it as icing on the cake. The ending of the game completely disregards this theme, which is why so many players are upset. They have come to expect a Shepard who is larger than life, a being who we can all look to as a *living* example of a hero. Shepard went from being a living hero throughout the entire series who lives depending on how much effort you put into the game even into the majority the third game until the last ten minutes where Bioware decided to change Shepard into a mindless drone who does as he is told instead of a being of defying authority. He is not even a tragic hero in the ending, which some people could have accepted. He is a pawn who simply gives in because some god starchild *says* he is right.
Why do "bashers" continue to think that by players asking for a "happy ending", they are asking for something out of a Disney movie? Consider the following:
1. Billions are dead by the end of the game regardless of Shepard's actions because the Reapers.
2. Earth, Palaven, and Thessia have all been essentially burned to the ground.
3. You have lost several current or former team members by the end of the game, regardless of your actions.
4. There are numerous hints that Shepard is suffering severe emotional and mental stress to the point of PTSD such the dream sequences, and Joker mentioning that EDI has detected Shepard's stress levels are higher than when he/she fought during the Skylian Blitz. Characters like Garrus, Joker, Ashley, Kaiden, and other characters all mention they don't know what has happened to their families. Liara's entire life spent studying the Protheans is completely uprooted by the appearance of Javik and discovery of Thessia. She feels like her entire life in the study has been wasted.
Regardless if the Reapers are destroyed, the relays are left intact, and Shepard lives to reunite with his surviving team, the end is at BEST bittersweet. Shepard and the entire Galaxy has suffered and sacrificed a lot to defeat the Reapers, and now they have to live each day while rebuilding what little they have left with the knowledge of EVERYTHING they have lost. There is no victory is war. There is only those who are left to pick up the pieces and bury the dead. Bashers cheapen the impact of the points I have made like they do not matter, but they do very much so. Talk to soldiers how they feel about coming home alive with friends who have died overseas and get back to me about the "whiny happy ending" nonsense because it is darn insulting to me. Happy endings are not always rainbows and bunnies. Sometimes they are just about living to see another day to honor those who we have lost and living with what has been lost for the rest of our lives. There is strength and meaning to be found in a man or woman who lives to see another day after losing so much and walks away with the determination to become a better person, to appreciate everything they still have whether that be friends or lovers or simply being alive. We should not cheapen the sacrifices of the lost by saying a soldier must die in having any deep meaning.
SPOILERS
Thank you. I was about to open up a can on this same subject, but probably would not have been able to be that silky about it and stay focused on the game. There is as much if not more deep meaning in soldiers coming home as there is in soldiers dying. I've got family I need home from deployment right now, as do hundreds of thousands of other families, and to hear someone even in regard to a fictional storyline point out the folly of the obligatory BS Hollywood blaze of glory ending is really refreshing.
I have to wonder whether those who consider such endings as having Shepard continue a life after all this as boring fairytale garbage have ever gotten any closer to PTSD than a DVD of The Deer Hunter. Living a life after war, even on a fraction of the scale of ME is no Disney story. It can be as trying and painful for all involved as the war was. Re-discovering who one was after completely losing oneself becoming someone else is a hell of its own, and success is not a guarantee.
Modifié par MsKlaussen, 20 mars 2012 - 06:34 .
#63
Posté 20 mars 2012 - 06:33
This seems like as good a place as any to make a suggestion: If possible, when a character has died and won't be present in ME3, remove his/her value from the total military strength available, so the total required is less. That would be great.
#64
Posté 20 mars 2012 - 06:34
#65
Posté 20 mars 2012 - 06:35
#66
Posté 20 mars 2012 - 06:37
Would I like a well-written happy ending with Shepard alive and with his friends? Of course I would. Why wouldn't anybody? Does anybody truly *want* people to die and suffer because it's more dramatic and interesting? We recognize people die in war...but when war happens...do we hope for as many casualties as possible because it's more *real*? No, we'd prefer if every single one of those soldiers came home and got to enjoy life.
That's why this analysis is horribly flawed.
Personally, I think the whole hero has to sacrifice himself to be complete nonsense. There is no "has to" in stories. That's why it's fiction. But I recognize that hero's will die as well. I will accept Shepard dead so long as the ending is satisfying. I will accept a lot of things that I don't prefer.
But if you outright ask me what I want without setting any limitations then what do you expect to get as an answer?
If you ask me what I wish for I'll set my imagination to work envisioning a happy world. If you ask me what I find reasonable, I'll be much more open to other options..
#67
Posté 20 mars 2012 - 06:42
Sure, but there are formulae we would like to see followed. Joseph Campbell articulates this very nicely in "The Hero With A Thousand Faces".
#68
Posté 20 mars 2012 - 06:44
xsdob wrote...
52% favor, and I quote, "Mega Happy Ending (Shepard survives, Normandy stays, Relays Stay, ONLY Reapers Dead, romantic epilogue with LI and crew, no starchild, no stargazer)"
I think that counts as a "ending of only bunnys and sunshine", for comparison, the "Bolt-On Conventional (Shep rejects "Star Child", reapers are eventually destroyed with HEAVY losses using the allied fleet, Shep survives to reunite with crew)" has 29% in second place, with a 23% gap between them.
I believe that the second place one is more realistic, and what I thought from observation that everyone on here wanted as opposed to an "everything worked out fine and dandy" ending. I was wrong, and have been proven wrong through empirical evidence from this very community.
Actually, I think most of us just want that to be an option, depending on how you played your game out. All the other options are fine too, they can even keep the star child thing as a possible ending, as long as it is better fleshed out and all the plot holes and inconsistencies in the current version are ironed out or explained.
#69
Posté 20 mars 2012 - 06:48
#70
Posté 20 mars 2012 - 06:49
I voted for "It is important that the DLC allows shepard to live and reunite with his squad and love interest" because I interpreted ALLOWS as meaning it can be done period. Not necessarily easily, not necessarily with the majority of the fleet intact. Just to have the option there. Victory drinks don't have to be on the Citadel, they can be in the smoking remains of a trench, in the middle of a wasteland on Earth, sure. Letting everyone off the hook is one thing--busting your butt for 100% completion to give your squad that chance to reunite is a whole other.
Less "sunshine and rainbows" and more "I can take this crapsack galaxy as long as I have my friends at my back".
Does that help clarify things?
#71
Posté 20 mars 2012 - 06:50
Numdenu wrote...
I think there might be some misinterpretation of the poll questions here.
I voted for "It is important that the DLC allows shepard to live and reunite with his squad and love interest" because I interpreted ALLOWS as meaning it can be done period. Not necessarily easily, not necessarily with the majority of the fleet intact. Just to have the option there. Victory drinks don't have to be on the Citadel, they can be in the smoking remains of a trench, in the middle of a wasteland on Earth, sure. Letting everyone off the hook is one thing--busting your butt for 100% completion to give your squad that chance to reunite is a whole other.
Less "sunshine and rainbows" and more "I can take this crapsack galaxy as long as I have my friends at my back".
Does that help clarify things?
exactly
#72
Posté 20 mars 2012 - 06:51
1. I like the tally of the poll results even though the polls linked are still ongoing and thus the entire first post is subject to change.
2. If your going to elaborate and post information on the polls then try leaving your opinion piece out of it or at least put that in a separate post so the community can make their own conclusions instead of having to sift through the OPs bias.
#73
Posté 20 mars 2012 - 06:52
#74
Posté 20 mars 2012 - 07:02
FatalX7.0 wrote...
Mass Effect 2 was great. The end could either be really bad, everyone dies but you defeat the collectors, or with a bit more work, everyone is saved and you defeat the collectors.
Didn't see much of anyone complaining about that.
[...]
Either we can choose the Deus Ex/Battlestar Galactica rip-off Gainax ending that most people hate, or we can choose the more upbeat options that isn't the ending we hate. Again, avoiding the contradicting problems that the ending is full of.
You are right about ME2 ending.
Even if everyone dies conventionally it's more interesting an option that Star Child.
Personally I would be happy with a GAINAX/Hideaki Anno/Evangelion original ending as long as it was actually well done - personally I just don't think Casey Hudson has the stones or the brains for it. But he thinks he does. Bear in mind that there were two whole episodes of the events of the Instrumentality Project - that's over 40 minutes long (in a series that was only 22 x 20 minute episodes - that's basically 1/11th of the whole time on the ending) where the whole storyline was about getting over anxiety/betrayal/loss and how does a single individual trust/love/feel whole etc and plus the 'conspiracy' of the human instrumentality formed the basis of the whole plot - in other words the ending was true to the context of the story even if people did hate it for being artsy. The reaction then to Evangelion was very similar to people's feelings about ME3 (Anno got death threats) - but the difference is that Hideaki Anno actually is an artist and he didn't promote or promise anything to anybody unlike BioWare - and artistically it worked for Evangelion even though the fans demanded a movie to 'explain' it I personally didn't need it because at least the whole bloody show was about these ideas...
#75
Posté 20 mars 2012 - 07:03
Father_Jerusalem wrote...
archanesoldier wrote...
The Dark Knight of Steel wrote...
I don't get the fuss about the ending, the only thing that didn't make sense to me was how the team I choose to come with me ended up on the Normandy, other then that no problems.
they always said this was going to be the end of shepards story and it was.
You know you can end story of a character without killing the protagonist. Odysseus did not die at the end of the Odyssey and Homer nor anyone else made more stories with the character. Also I don't think there is one person who thinks the Normandy scene makes sense, so everyone should at least be in favor of removing that scene from the game.
And you can end the story of a character with killing the protaganist too. Both options are equally valid storytelling techniques. Why are you insisting on forcing the "Shepard lives HAPPILY. EVER. AFTER." option down people's throats? You're demanding that they take the storytelling option that they chose, and "fix" it to cater to your whims. I just... I don't get it.
How is demanding someone "fix" a product that ISN'T BROKEN, that just doesn't live up to your overblown expectations, not insanely selfish?
If I go to Disneyland and Splash Mountain isn't as cool as I built it up in my head to be, does that give me the right to demand Disney to "fix" it?
If Disney promised the Splash Mountain to be as cool as you thought it would be and failed to deliver I say why the hell not?
False advertising man would you have gone to disneyland if you knew Splash Mountain wasn't as cool?
We are not forcing anything down your throats if you confusing convoluted messes make you happy then you already got what you wanted.





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