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EDITED TITLE: New poll from Captain_Brian about endings, take a look.


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#151
MDT1

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Miekkas wrote...

SPOILERS

Actually, they still failed to hit the nail on the head, and it has been demonstrated over and over again as to why. Read this article that point for point, shows why the entire Starchild situation and ending in nonsense:
https://docs.google....?pli=1&sle=true

People at this point are so disgusted with the starchild's concept that some want him scrapped entirely.

Let's address the fact that the current endings do not follow the prevalent theme of the series: the perseverance of Shepard and his team to overcome impossible odds and live to fight another day. They have built their legendary careers around defying authority and doing what people said no one could do, and they came out alive after doing it as icing on the cake. The ending of the game completely disregards this theme, which is why so many players are upset. They have come to expect a Shepard who is larger than life, a being who we can all look to as a *living* example of a hero. Shepard went from being a living hero throughout the entire series who lives depending on how much effort you put into the game even into the majority the third game until the last ten minutes where Bioware decided to change Shepard into a mindless drone who does as he is told instead of a being of defying authority. He is not even a tragic hero in the ending, which some people could have accepted. He is a pawn who simply gives in because some god starchild *says* he is right.

Why do "bashers" continue to think that by players asking for a "happy ending", they are asking for something out of a Disney movie? Consider the following:

1. Billions are dead by the end of the game regardless of Shepard's actions because the Reapers.
2. Earth, Palaven, and Thessia have all been essentially burned to the ground.
3. You have lost several current or former team members by the end of the game, regardless of your actions.
4. There are numerous hints that Shepard is suffering severe emotional and mental stress to the point of PTSD such the dream sequences, and Joker mentioning that EDI has detected Shepard's stress levels are higher than when he/she fought during the Skylian Blitz. Characters like Garrus, Joker, Ashley, Kaiden, and other characters all mention they don't know what has happened to their families. Liara's entire life spent studying the Protheans is completely uprooted by the appearance of Javik and discovery of Thessia. She feels like her entire life in the study has been wasted.

Regardless if the Reapers are destroyed, the relays are left intact, and Shepard lives to reunite with his surviving team, the end is at BEST bittersweet. Shepard and the entire Galaxy has suffered and sacrificed a lot to defeat the Reapers, and now they have to live each day while rebuilding what little they have left with the knowledge of EVERYTHING they have lost. There is no victory is war. There is only those who are left to pick up the pieces and bury the dead. Bashers cheapen the impact of the points I have made like they do not matter, but they do very much so. Talk to soldiers how they feel about coming home alive with friends who have died overseas and get back to me about the "whiny happy ending" nonsense because it is darn insulting to me. Happy endings are not always rainbows and bunnies. Sometimes they are just about living to see another day to honor those who we have lost and living with what has been lost for the rest of our lives. There is strength and meaning to be found in a man or woman who lives to see another day after losing so much and walks away with the determination to become a better person, to appreciate everything they still have whether that be friends or lovers or simply being alive. We should not cheapen the sacrifices of the lost by saying a soldier must die in having any deep meaning.

SPOILERS


Ah at least some people show some reflection about this and don't just ignore simple logic for the sake of beeing "cool".

Thank you Miekka.

#152
Ajx-

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@Fermi

Insulting others with name is calling is juvenile. The irony of your own post is lost on you. You exaggerate the definition of a "happy ending" to belittle other posters. Make sense and grow up :)

#153
FERMi27

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Ajx- wrote...

@Fermi

Insulting others with name is calling is juvenile. The irony of your own post is lost on you. You exaggerate the definition of a "happy ending" to belittle other posters. Make sense and grow up :)

kk, u got me bro, i'm 12 just like u. good luck defending ur position, can't take u srsly anymore.

#154
Ajx-

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I can tell by the way you type.

#155
Darksaber2

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Well, I may not agree at all with a completely loss free ending from the citadel on, but I understand completely where the sentiment is coming from. People literally feel damaged by the ending of this game. They're left adrift and angry that they aren't given even the afterthought of some information. Is it any wonder at all that in response to what we have, the rainbows shooting through the universe ending would be the prevalent answer? People just want something that's "better" by far, that answer fills the "better" category for most people most accurately.

Also, who's to say that a happy ending possibility is such a terrible thing? Have it be a check, if you want to experience the lossless ending, use this option, otherwise continue on. Why should group A be left out in the cold just because you disagree with them?

#156
FRANCESCO84Inn

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52% of the polled, that's the number one spot, voted for the "Mega Happy Ending (Shepard survives, Normandy stays, Relays Stay, ONLY Reapers Dead, romantic epilogue with LI and crew, no starchild, no
stargazer)"

i need this anding for my personal Female Shepard and campain.
i need able to join this ending.

Modifié par FRANCESCO84Inn, 20 mars 2012 - 10:30 .


#157
lovedeluxe

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GOTY2012 (Goat of the Year 2012) Imagine playtime letting sick children have to go through and play this stinker. They made their money. And at this point bioware should should just walk away. (go away) rename itself/ whatever. Dragonage Origins should have had a scorched earth ending also- with a little gnome smoking a pipe talking to an orc and looking at the skies.

Different company: skyrim= attention holding game with expected but good ending/ no memorable characters. ME3=deeper characters (almost loveable)/ scorched earth (universe, characters) unexpected, unworking ending. Kind of like Jack (Or better named "JACKED")

#158
Timstuff

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Regardless of whether or not Shepard and his crew survive, at best it's going to be a bittersweet ending, not a "sunshine and rainbows" ending. As Miekkas wrote, billions have died during the invasion of Earth alone, let alone the battle at the end. Earth's surface is mostly ash and rubble, and Shepard has some deep emotional wounds to live with even if he does survive. It will take many years to rebuild the ecosystems of the planets that the Reapers attacked, and even then nothing will replace all the people who were lost. However, the Reapers have been defeated, and civilization can finally start to rebuild without fear of their return-- as for Shepard, he/she finally has a chance to rest, whether means settling down and retiring, or getting buried in Arlignton National Cemetary.

I don't think people are wrong for wanting a happier ending any more than they are wrong for wanting a dark and depressing ending where everyone dies. They are two opposite ends of the spectrum, and I think that both should be available, as should everything in-between. I thought that was the whole point of wanting a new DLC ending for the game-- the ability to choose what your ending will be based on how you played. It makes perfect sense that the "happy ending" option is at the top of the poll, because people think that should be an option-- it probably goes without saying that a dark and depressing ending will be on the table too, since it's always possible for your Shepard to screw up or make a sacrifice that someone else's Shepard wouldn't. I do not think anyone is asking for everyone who gets the DLC to be locked into a happy ending-- they just want as many options as possible, and that this should include a more upbeat conclusion.

Modifié par Timstuff, 20 mars 2012 - 10:35 .


#159
Scarletyoshi

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Sal86 wrote...

Who said a civilization created the reapers? Wer're all free to speculate, it's all we can do after all. The thing is they don't harvest advanced species that are on the verge of creating ai that would destroy them, they show every 50k years, which is completely arbitrary. there' no way it takes them amount of time for all civs to get to the same level of technological advancement. I'm fine with plenty things about them being a mystery but for me I feel that the facts given and the facts *not* given are the wrong way around.


Well they are synthetic, which implies someone created them. I don't remember if it got any deeper in game, but I think it's a safe assumption to make. 

As for them coming around every 50,000 years...I don't know if they ever said there was some clock counting down 50,000 years, or if it's more a general time frame, like, this is how long they estimated it would take a civilization to develop AI. Probably the latter, but like you said it's just speculation.

I'd certainly like to see the exacts of how they came to be and all that, but I don't think we need to know all the specifics to understand what they are doing now. 

#160
Domanese

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Talhydras wrote...

To OP: Thinking about it, even if all it took was Shep's steely determined gaze to vaporize all the reapers at earth, all throughout ME3's main plot up to the final moments have showcased the incredible devastation and tragedy they wreak on the entire galaxy. I can see an argument that a one-sided victory might mark a massive shift in tone, but on the other hand the preceding 20-30 hours have been a retreat from one defeat to another for the player. I don't think the Reapers are neutered in those final moments if they've spent a day of playtime demolishing anyone who stands up to them right in our face and caused the death of several fan favorite characters.

I myself voted for the mega-happy ending - it's certainly the one I'd want to exist to make me strive to achieve the most, but nowhere was there a checkbox for me to indicate just how much I'd want to work for it. I'd want to HELLA work for it! If it took multiple playthroughs, if there were systems in place to make it difficult I'd leap at the opportunity to play ME3 multiple times and experience varying degrees of joyful conclusion and tragic conclusion. If I've been there in the MP winning countless victories against forces ten or a hundred times my size, and Shep in the SP has everybody together in this one crucial moment, and the crucible is maybe reworked to do something else like turn off all the reaper kinetic barriers so they're easy pickings for the fleet's conventional weaponry... I dunno. Maybe have it so that the ground forces reenact the Miracle of Palaven and bomb all the landed Reapers? Or perhaps have some effect like KOTOR's Battle Meditation, where defeating or distracting the directing intelligence of the Reaper fleet turns the whole tide of the battle and all that technological superiority is no longer deployed effectively? At the end of Mass 1 when Sovereign's Saren puppet dies and damages its intelligence, it becomes vulnerable. If somehow Shep is able to do that on board the citadel it doesn't seem particularly unreasonable for a fleet that WOULD lose to then win handily. After Priority: Thessia the reapers have already killed untold billions and forced everyone into a complete retreat - surely that's enough of a bodycount to at least establish that they were a genuine threat to the galaxy?

I voted in part for the mega-happy ending because I could think of a variety of game-changing things the Crucible could do that weren't wack. The Reapers, as you say, have been demolishing the forces of the galaxy time and time again in part because as sovereign states reaper artifacts dictate the course of the young races' technological development and thus allows the reapers to have counters to any weapon already prepared. For all the cycles they've reaped, even without Shep's intervention this cycle is special in two ways. One, the Protheans sabotaged the keepers and the citadel as was stated in ME1, and two the Crucible has been deployed. We can reasonably conclude that neither of those things have ever happened before in any cycle, and if we assign reasonable effects to both of those it can logically negate or reduce the immense Reaper technological and strategic advantage to a point where a conventional victory is at least conceivable. Sure, all throughout SP we're told that facing them conventionally isn't going to work, but the people telling us that don't have any idea how the Crucible works or exactly what effect it might have that could shift the balance of power: only that it will shift the balance of power.

I guess thinking about how I responded to that one question and why I would defend that answer if it seems so childish... there's a lot of classics out there that end fairly close to what the "mega happy ending" was stated to entail. Lord of the Rings, the first Star Wars trilogy, the Princess Bride... Death and sacrifice and suffering are realistic but are not mandatory to a plausible story. It's misguided to think tragedy is required to conclude Mass Effect, just as ridiculous as it is to think saccharine is required. I couldn't vote for a spectrum, so placing my vote at the opposite (joyful) end from the existing one (groinpunch) is the closest I could come to demanding the spectrum I want. I dunno - does that make sense? Or am I still an emotionally stunted infant? Serious question.

Thanks for reading :)


I approve? Yes I do. I would like to work my ass off for that golden ending and this poster is completely right in that we really don't know what ways the Crucible could do or if it would work.

By the way it makes perfect sense to me at least.

#161
dukem73

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actually I agree with how the ending was made (including the starchild).

The points that bother me the most are:

-how the endings play out (the only difference being different color explosions)
-what happens to not only your squadmates but other important people you met.

just describing what happened to them after they met with *your* shepard.
a very very good example of how I would have liked this to be made is the ending of fallout1.

#162
MakeMineMako

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Miekkas wrote...

SPOILERS

Actually, they still failed to hit the nail on the head, and it has been demonstrated over and over again as to why. Read this article that point for point, shows why the entire Starchild situation and ending in nonsense:
https://docs.google....?pli=1&sle=true

People at this point are so disgusted with the starchild's concept that some want him scrapped entirely.

Let's address the fact that the current endings do not follow the prevalent theme of the series: the perseverance of Shepard and his team to overcome impossible odds and live to fight another day. They have built their legendary careers around defying authority and doing what people said no one could do, and they came out alive after doing it as icing on the cake. The ending of the game completely disregards this theme, which is why so many players are upset. They have come to expect a Shepard who is larger than life, a being who we can all look to as a *living* example of a hero. Shepard went from being a living hero throughout the entire series who lives depending on how much effort you put into the game even into the majority the third game until the last ten minutes where Bioware decided to change Shepard into a mindless drone who does as he is told instead of a being of defying authority. He is not even a tragic hero in the ending, which some people could have accepted. He is a pawn who simply gives in because some god starchild *says* he is right.

Why do "bashers" continue to think that by players asking for a "happy ending", they are asking for something out of a Disney movie? Consider the following:

1. Billions are dead by the end of the game regardless of Shepard's actions because the Reapers.
2. Earth, Palaven, and Thessia have all been essentially burned to the ground.
3. You have lost several current or former team members by the end of the game, regardless of your actions.
4. There are numerous hints that Shepard is suffering severe emotional and mental stress to the point of PTSD such the dream sequences, and Joker mentioning that EDI has detected Shepard's stress levels are higher than when he/she fought during the Skylian Blitz. Characters like Garrus, Joker, Ashley, Kaiden, and other characters all mention they don't know what has happened to their families. Liara's entire life spent studying the Protheans is completely uprooted by the appearance of Javik and discovery of Thessia. She feels like her entire life in the study has been wasted.

Regardless if the Reapers are destroyed, the relays are left intact, and Shepard lives to reunite with his surviving team, the end is at BEST bittersweet. Shepard and the entire Galaxy has suffered and sacrificed a lot to defeat the Reapers, and now they have to live each day while rebuilding what little they have left with the knowledge of EVERYTHING they have lost. There is no victory is war. There is only those who are left to pick up the pieces and bury the dead. Bashers cheapen the impact of the points I have made like they do not matter, but they do very much so. Talk to soldiers how they feel about coming home alive with friends who have died overseas and get back to me about the "whiny happy ending" nonsense because it is darn insulting to me. Happy endings are not always rainbows and bunnies. Sometimes they are just about living to see another day to honor those who we have lost and living with what has been lost for the rest of our lives. There is strength and meaning to be found in a man or woman who lives to see another day after losing so much and walks away with the determination to become a better person, to appreciate everything they still have whether that be friends or lovers or simply being alive. We should not cheapen the sacrifices of the lost by saying a soldier must die in having any deep meaning.

SPOILERS



Damned good post.

People seem to have this BS notion that a happy ending is a "disney" ending, when nothing is further from the truth.

#163
Scarletyoshi

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Ajx- wrote...

@ scarlet

Ehhh the ending of Watchmen was a metaphor for the cold war. About how humans would destroy themselves if not presented with greater wall to hurdle. Not really comparable IMHO. No offense.


Fair enough. What I was trying to get across is: here is a decision that seems heartless and evil on the micro, but is actually what's best for the greater good. The whole "sacrifice some to save many" aspect.

#164
MDT1

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Timstuff wrote...

Regardless of whether or not Shepard and his crew survive, at best it's going to be a bittersweet ending, not a "sunshine and rainbows" ending. As Miekkas wrote, billions have died during the invasion of Earth alone, let alone the battle at the end. Earth's surface is mostly ash and rubble, and Shepard has some deep emotional wounds to live with even if he does survive. It will take many years to rebuild the ecosystems of the planets that the Reapers attacked, and even then nothing will replace all the people who were lost. However, the Reapers have been defeated, and civilization can finally start to rebuild without fear of their return-- as for Shepard, he/she finally has a chance to rest, whether means settling down and retiring, or getting buried in Arlignton National Cemetary.

I don't think people are wrong for wanting a happier ending any more than they are wrong for wanting a dark and depressing ending where everyone dies. They are two opposite ends of the spectrum, and I think that both should be available, as should everything in-between. I thought that was the whole point of wanting a new DLC ending for the game-- the ability to choose what your ending will be based on how you played. It makes perfect sense that the "happy ending" option is at the top of the poll, because people think that should be an option-- it probably goes without saying that a dark and depressing ending will be on the table too, since it's always possible for your Shepard to screw up or make a sacrifice that someone else's Shepard wouldn't. I do not think anyone is asking for everyone who gets the DLC to be locked into a happy ending-- they just want as many options as possible, and that this should include a more upbeat conclusion.


And sure I want a happier ending, I want at least a bittersweet ending, last time I checked arrival was still canon and it illustrates what happens in all the endings now and I find nothing sweet in it.

And last time I checked I could complete ME2 without losses ("And that was a suicide mission if there ever was one" I think Hackett). ME3 Is the first time in ME that that everthing is steamrolled to a certain type of ending.

#165
-PG-Skyre

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-Conclusion to most peoples thoughts-
1. You have the people that are happy with things as they are.
2. The people that want the holes in the end filled.
3. The people that want more diverse endings (does not specifically mean "happy rainbows with hugs" style ending).

*Just gotta point something out here*
Either way you look at it, the entire game is an "ending". Throughout the game (which spans over months of time) tens of billions are dead, a few companions die in heart breaking ways, everything the Citadel council built was destroyed as many other worlds were ravaged and no doubt many infrastructure related items are destroyed. The galaxy is in ruins...
Now honestly...even if Shepard saves the day...how the hell is this a super happy ending? o_O

Real world situation would be (for the sake of argument, im going with a large populated country) China winning a war with 10,000 people left. Then being told they had a super rainbow happy ending with unicorns and fairies.

Personally, I'm all for a happy ending and getting back with my LIs (yeah, was messing with a few LIs in my play through). I mean, when the galaxy is that messed up, you think 1 persons happy ending is going to make that much of a difference? xD
That being said, the happier the ending is, the harder it should be to get.

#166
Ghost Warrior

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F00lishG wrote...

Seems like people like happy endings. Alot. That's kind of irritating. People weren't upset for the right reasons. They were upset for the wrong reasons. 



#167
Gosia

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Voted, I hope it counts.

#168
Ajx-

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Ah, I see where you are going. Yeah. I do like that sentiment as well and I think there is something to be said about choices in the ME series. There were alot of hard choices, so the ending should carry weight. I agree with you on that.

#169
Chrysloph

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Why is it a problem that people want a good happy ending? In my opinion it would be acceptable for Shep to die in order to save the galaxy but i too would like to have the option for an all peachy ending. Because this is what Mass Effect was always about, different choices lead to different results.
That s the reason the game has so much replay value, u always have a different result. So why not have the option for the all peachy ending. I dont see what the problem is or why people say it s whiny to want it. It s natural, you play Paragon you want a Paragon ending, You play Renegade you want a Renegade ending. You do xy you want xy be reflected in the final ending.

#170
Timstuff

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Happy endings are underrated, and I think it's about time someone said so.

Neither an uplifting or depressing ending is inherently more valuable than the other-- what matters is that it thematically fits with the story that led up to it, and leaves the viewer with a satisfying resolution. Meeting people's expectations rather than subverting them is not in itself a bad thing. A predictable but satisfying end to a great journey will always be remembered more fondly than a stupid twist that doesn't work, and if anything I think ME3 has shown us that.

Most importantly though, whatever ending the player gets, it should be appropriate in context to how they played the game. If you spent the whole game playing as a stalwart Paragon Shep, why should it end on a bleak note? Or for that matter, why should a game with a dark, cynical Renegade Shep end with "sunshine and rainbows?" There's a wide range between dark and optimistic for how people can play as Shepard, and I think one of the biggest motivations for wanting a new ending is so that this range can be accomodated. After all, what's the point of choosing the Paragon or Renegade paths, or anything in between, if it all ends up at the same, bleak place?

Simply put, I think that the DLC should include the possibility of a more upbeat ending, as well as a more satasfying downer ending. There are a lot of opinions about how the game "should" end, but at the very least they can try to accomodate the most basic preferences of "happy ending" and "gloomy ending" depending on your choices. You could beat ME2 without losing a single squad or crew member, and I don't seem to recall people complaining back then.

#171
Saodade

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Coreniro wrote...

...
or... wait: it makes one more thing clear: it doesn't represent anything at all. almost 2 millions copy sold, 3 or 4 millions of players, if you count those who downloaded it in some magic ways. Not everyone will share their opinion (I wonder why, since you've been so open to civil discussion so far!), and I'm sure, those who like the endings are more than "the 1%". You know, sometimes you sound and act and even look like the teabaggers!

Errata Corrige: Liking the endings doesn't mean that they accept them as they are, no matter what they don't tell. Obviously there's something more to say about the end that hasn't been told yet, not only abuot the end of the game.


Harsh reality: and why it is so hard to  be artist and  make a living  with your  art.
Sadly,  when people pay, they feel a right to get what they paid for.
It is a vicious circle.
If you show in a gallery a purple painting of something and   someone  feel  enticed  enought about it  to  pay for get it. And when they return home with their package and open it they find a copy of it   another colour and  in a corner  there is a patch  made with another painting, they won't be happy.
Pools and investigation    to customers  will only give you the answer of those  who cared enough to  answer.
The one who doesn't care won't  be  here for your next  "dlc" or new  game. They are already busy  playing something else,  somewhere  else.
Those who care  will always do what they can to  support the  game they've  came to care for. Trying to bring in the  indifferent ones. Cause when you love you share. Simple as that.
If it was  to break the story like this, they should have just   do the multiplayer part (wich is  very  good except when the last   mob you have to kill  to the  last wave  got  stuck under the floor and no  one can   get it) and taken   time to end the game  properly. Cause, really, it seem ushed and not in the line of the main story that we have been allowed to see so far  (and even the codex  entries).

Seriously ,:devil: ,are you guy sure  you didin't  got your   real files  lost on megaupload and tried to fix this real  fast cause the  release issue ?? I could forgive this easier than "we  really think  the end is awesome now stop the cries you will scare the new  customers".
And when here won't be  anymore people  arguing about the ending issue,  maybe will you think  you won and  they finally agreed  with you. But more certainly they will just gone  for ever thm, their dreams and their wallets.
Would  be a great epic and dramatic ending  of a relationship between  caring fans and creatives artists. Bittersweet victory  of YOUR  choices.

#172
Mizar_Panzar

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There is one thing I have to disagree with the OP, and Father_Jerusalem here.

Just take ME2 as an example. ME2 is a case where Shepard has to take a team to a suicide mission, jumping across a unmapped relay that no-one has ever survived doing so against opponents who are technologically more advanced, vastly outnumbers them and has reaper help.

Yet, ME2 greatly varied endings. A Good ending where every single squadmember and crew surivives the mission. ME2 also has a terrible bad ending, where every single squadmember and most of the crew and Shepard dies. The critical acclaim by ME2 is the fact that player action matters, if you screw up and not understand your teammates you will lose some, or even all of your friends.

ME3, bewilderingly, does not have these choices in the end. It is such a pity because throughout the story of ME3, the choices you made in previous games actually mattered a great deal.

Of course, in ME3, the reapers are the opponents and the entire mood of ME3 is dark, thus a happy sunshine ending would certainly look out of place. But that certainly should not stop Bioware from making more variety of endings, for example:

EMS > 7000 (player did almost everything right, played multiplayer a lot, made all the right choices in the previous games):

Some Alliance and Turian Ships managed to delay Harbinger enough so that Shepard and his team successfully made it into the Citadel unharmed. Then, they realised that one of them must leave behind and sacrifce him/herself to fire the cruicible. They say their final goodbyes.

EMS between 5500 and 7000:

As the squad made a final dash to the beam, Harbinger arrives in the last minute and kills two of Shepard's squadmates (look, this was even originally planned by Bioware, and was deleted for some odd reason). Shepard makes it to the beam unharmed, then eventually made the sacrifice.

EMS between 2500-5500:

What we are getting currently. I don't have a problem with that.

EMS < 2500:

Shepard screwed up, he did not manage to get enough help. The fleet was destroyer before Normandy can make it to the ground.


Look, just because a group of idiots selected a out-of-place 'sunshine and rainbows' ending, does not mean that Bioware's current endings are fine. They are not. They lack choices. Even ME2 has a bad ending and an ending nowhere near as bad.

#173
-PG-Skyre

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Timstuff wrote...

Happy endings are underrated, and I think it's about time someone said so.

Neither an uplifting or depressing ending is inherently more valuable than the other-- what matters is that it thematically fits with the story that led up to it, and leaves the viewer with a satisfying resolution. Meeting people's expectations rather than subverting them is not in itself a bad thing. A predictable but satisfying end to a great journey will always be remembered more fondly than a stupid twist that doesn't work, and if anything I think ME3 has shown us that.

Most importantly though, whatever ending the player gets, it should be appropriate in context to how they played the game. If you spent the whole game playing as a stalwart Paragon Shep, why should it end on a bleak note? Or for that matter, why should a game with a dark, cynical Renegade Shep end with "sunshine and rainbows?" There's a wide range between dark and optimistic for how people can play as Shepard, and I think one of the biggest motivations for wanting a new ending is so that this range can be accomodated. After all, what's the point of choosing the Paragon or Renegade paths, or anything in between, if it all ends up at the same, bleak place?

Simply put, I think that the DLC should include the possibility of a more upbeat ending, as well as a more satasfying downer ending. There are a lot of opinions about how the game "should" end, but at the very least they can try to accomodate the most basic preferences of "happy ending" and "gloomy ending" depending on your choices. You could beat ME2 without losing a single squad or crew member, and I don't seem to recall people complaining back then.


+1
Good points mate.

#174
Ghost Warrior

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Timstuff wrote...

You could beat ME2 without losing a single squad or crew member, and I don't seem to recall people complaining back then.

I do. A lot of them complained it didn't feel like a suicide mission you were preparing for throughout the entire game.

#175
A-K-M

A-K-M
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A happy ending wouldn't fell like an option, for me not achieving that ending would mean that I've failed.