EDITED TITLE: New poll from Captain_Brian about endings, take a look.
#176
Posté 20 mars 2012 - 11:12
ME is a truely great story in which I for one cared about the characters it is that good.
so at the end of ME3 I was not sad ,I was more upset and felt cheated as for wanting a story book ending ,take it from me that in a real conflict, all you want is to come home to family,friends and loved ones. I was lucky
did I want shepard and crew to have a chance of this you bet, why else did we spend hours "living as shepard" if not to try and bring him home with the others.
for all the it has to be said fantastic talent at bioware , it would have made sense to follow the fans ,shepard and crew win as a team or they lose as a team but they do it together ,that is really the only ones I personally wanted .I got them through it all or lost them trying .
so too bioware you owe us the lets be honest paying loyal fan and shephard and the crew that much for where would you be with out us . For why would I buy new DLC when you have taken away the one thing shepard gave the story hope .
#177
Posté 20 mars 2012 - 11:13
Alot of what you all are clamouring for with protests, movements, cancellations sound more like demands instead of suggestions; and my suggestion to them about you all is take the hit and not give you all the attention you crave so much.
When a child makes a tantrum, they do it for attention- talking the child down doesn't work, spanking the child doesn't work, they'll just get more upset; best policy is to ignore them and let them get over themselves and cry themselves out when they realize no one important is paying attention to them. If I was Bioware, I wouldn't give you protesters the time of day; I'll just make the next game title you all will love and forget this whole fiasco.
Modifié par MalevoIence, 20 mars 2012 - 11:14 .
#178
Posté 20 mars 2012 - 11:15
a) Makes sense, and actually makes war assets mean something
c) Gives some kind of satisfaction and closure to the series and my relationships
Oh balls, I gave an abc ending!!
#179
Posté 20 mars 2012 - 11:19
However, due to the uproar about the ending, I wouldn't be surprised if Bioware hires a professional independent polling company (someone like Gallup) to conduct a poll, then use that data to make an informed decision.
#180
Posté 20 mars 2012 - 11:22
xsdob wrote...
It's the fact that this poll shows that the vast majority really does want a "dunshine and rainnbows" ending, that one of the biggest insults to the movement to have another ending is correct, with proof of such, that has really stuck hard.
Sorry dude, but from my point of view, the poll question is not worded specifically enough for you to make this sweeping generalisation.
It is important that the DLC allows shepard to live and reunite with his squad and love interest:
Keyword: allows.
Of course the sunshine and rainbows happy ending should be allowed. I personally also want it to allow a "reapers win and wipe everyone out" ending, and everything in between. I don't want Shepard to live every time, I would prefer it to be a possibility, based on our choices and fleet strength.
#181
Posté 20 mars 2012 - 11:27
Ghost Warrior wrote...
I do. A lot of them complained it didn't feel like a suicide mission you were preparing for throughout the entire game.Timstuff wrote...
You could beat ME2 without losing a single squad or crew member, and I don't seem to recall people complaining back then.
But that is/was Mass Effect up to the ending of ME3.
You could decide how to do it.
If you wanted to roleplay time pressure you could go straight to the suicide mission but would loose people.
If you wanted to roleplay that there is still hope of victory without sacrificing everthing on the way, you could first take care of your team and get everyone through.
#182
Posté 20 mars 2012 - 11:30
they are too busy swimming in the dough
#183
Posté 20 mars 2012 - 11:30
Modifié par harrier25699, 20 mars 2012 - 11:32 .
#184
Posté 20 mars 2012 - 11:30
I was just dismissing his point about people not complaining back then,nothing else.MDT1 wrote...
But that is/was Mass Effect up to the ending of ME3.
You could decide how to do it.
If you wanted to roleplay time pressure you could go straight to the suicide mission but would loose people.
If you wanted to roleplay that there is still hope of victory without sacrificing everthing on the way, you could first take care of your team and get everyone through.
#185
Posté 20 mars 2012 - 11:32
Modifié par OdanUrr, 20 mars 2012 - 11:32 .
#186
Posté 20 mars 2012 - 11:32
1 Relay should be intact. Cause they are the reason for intergalactic.. well everything.
2.Starchild scene should be kept. It was pretty awesome and I liked it. But we must be able to argue with him. Use Geth-Quarian example etc.
3.Citadel should destroy only Reapers in Sol System. Others are for the Fleet to take on. Any other way is a fairytale.
4.It must be possible for Shepard to die. I am sorry but heroic sacrifice is extremely logical.
P.S. Options "I want everything above" is pointless. It should be removed. What's the point of choosing if one option gets you all other optiones? lol.
Modifié par Corbinus, 20 mars 2012 - 11:35 .
#187
Posté 20 mars 2012 - 11:36
We already took losses; Thane, Mordin, Legion, Thessia, the Citadel, thousands of colonies, planets and ships. What's B.S. about the option of a 'perfect' ending in a world where the galaxy is already in shambles?xsdob wrote...
The mega happy ending has a 23% lead, that is a sad reflection if people are willing to take a B.S. ending in which no loses for our side occur in the battle head on against the reapers forces, than deal with having the starchild in it but still be able to reject him.
The main reason I picked the 'mega happy' thing wasn't because I wanted there to be no losses among the fleet or anything, I just think the AI God Child is a stupid concept and my instinct was to pick whatever option would allow me to pretend it doesn't exist.
I'm also one of those people who wants Shepard alive at the end. I don't believe Shepard has to die, especially after spending three games being lauded as some kind of superhero that can survive death itself multiple times over.
Modifié par Aris Ravenstar, 20 mars 2012 - 11:40 .
#188
Posté 20 mars 2012 - 11:37
#189
Posté 20 mars 2012 - 11:39
Death by Reaper ascension would probably be preferable to piracy, mass riots, potential cannibalism and starvation and EVERYBODY DIES ANYWAY.
Didn't Arrival already show a Mass Relay blowing up? And it erased the system due to its mass, but didn't automatically take out EVER OTHER RELAY?
#190
Posté 20 mars 2012 - 11:40
#191
Posté 20 mars 2012 - 11:40
1. They were Reaper tools to create a future for us that they wanted. We must create our own future.Corbinus wrote...
I guess my opinion would be this.
1 Relay should be intact. Cause they are the reason for intergalactic.. well everything.
2.Starchild scene should be kept. It was pretty awesome and I liked it. But we must be able to argue with him. Use Geth-Quarian example etc.
3.Citadel should destroy only Reapers in Sol System. Others are for the Fleet to take on. Any other way is a fairytale.
4.It must be possible for Shepard to die. I am sorry but heroic sacrifice is extremely logical.
2. I agree it should be kept,but I wouldn't say it was awesome personally.
3. If the Mass Relays are destroyed (which should stay that way),then this is impossible.
4. I don't mind if Shepard dies (actually I prefer it) but saying that heroic sacrifice is only logical is just not true.
Modifié par Ghost Warrior, 20 mars 2012 - 11:41 .
#192
Posté 20 mars 2012 - 11:41
It took me 3 playthroughs to get through the suicide mission with no casualties. I think too many people take for granted what really makes games different from movies-- because games are interactive and involve completing a challenge, the bar for possible success should be set pretty high. Does that mean that the stories aren't necessarily as "realistic" as in movies? Sometimes, but if the cieling for how successful I can be at completing the game's challenge is set too low, what's my motivation to keep playing? It seems kind of like having an arcade game that maxes out at a fairly low score-- the fact that I had to work hard and study to put together the perfect suicide squad made me feel like I had kept my team alive through my hard work, and I didn't care whether or not it was "realistic" enough-- I was too busy being proud of my accomplishment in keeping my friends alive.Ghost Warrior wrote...
I do. A lot of them complained it didn't feel like a suicide mission you were preparing for throughout the entire game.Timstuff wrote...
You could beat ME2 without losing a single squad or crew member, and I don't seem to recall people complaining back then.
Games are not the same as movies. In a movie, you are watching a guided experience that is set up by the director. Games require you to participate, and overcome the challenges yourself. Within the context of the game it makes sense to let the player have more success than what would be considered "realistic" in a non-interactive medium, because overcoming the odds is our motivation to be good at the game. Every time you get a game over, that is technically a "bad ending" sequence where the hero dies. By the time you reach the end of a game, you've had so many "bad endings" that earning the "good ending" feels like a reward. That's not to say absolutely no one should have an unavoidable death, and I'm sure there are plenty who will disagree with my assessment that upbeat endings are rewarding, but if you artificially gimp the player's capacity for success, you reduce their motivation to play.
Here's a simple illustration of what I mean: if you make a movie about a drug addict, it's perfectly reasonable for the movie to end with the character's death. If it was a video game about a drug addict, though, then presenting the addiction a challenge for the player to overcome will be a lot more compelling to most players than if it was a foregone conclusion that the character was going to die from his addiction by the end of the game.
To steal an illustration used recently by The Nostalgia Chick, in the movie Wall-E, the climax involves trying to activate the ship's jump drive by putting a plant inside of a scanner, so that the humans can go back to Earth. However, even though that scenario is pretty high stakes, that was not what we were invested in-- we wanted to to see the characters succeed, because if they didn't get back to Earth to fix Wall-E, he was going to die. The fate of the human race took back seat to our investment in the two little robot characters, and that is why that movie works.
Likewise, I think it's fair to say that by the time most players got to the end of ME2, stopping the Collectors from kidnapping more humans was not the primary concern of the player-- the primary concern was keeping yout team alive, because they are the ones you actually give a crap about, unlike the colonists who are a statistic that we dont really feel any particular attachment for. We wanted to make sure that all of the characters we'd grown attached to over the course of the game were going to make it out alive, and that was our motivation for trying to get the "perfect" playthrough on the final mission. Mass Effect 3, in its current form, offers no such motivation-- no matter what, the characters are pretty much doomed, so our motivation for wanting to "win" is that we'll save our burnt-out little rock of a planet, and frankly a burnt out planet doesn't carry as much emotional weight with me as an actual character-- it's a statistic, and I don't think many people become emotionally attached to statistics.
Modifié par Timstuff, 20 mars 2012 - 11:44 .
#193
Posté 20 mars 2012 - 11:41
Karsciyin wrote...
Destruction of the mass relays means a ravaged Earth trying to support the armies of several galactic armadas.
Death by Reaper ascension would probably be preferable to piracy, mass riots, potential cannibalism and starvation and EVERYBODY DIES ANYWAY.
Didn't Arrival already show a Mass Relay blowing up? And it erased the system due to its mass, but didn't automatically take out EVER OTHER RELAY?
No spoilers section...
#194
Posté 20 mars 2012 - 11:43
Saodade wrote...
Coreniro wrote...
...
or... wait: it makes one more thing clear: it doesn't represent anything at all. almost 2 millions copy sold, 3 or 4 millions of players, if you count those who downloaded it in some magic ways. Not everyone will share their opinion (I wonder why, since you've been so open to civil discussion so far!), and I'm sure, those who like the endings are more than "the 1%". You know, sometimes you sound and act and even look like the teabaggers!
Errata Corrige: Liking the endings doesn't mean that they accept them as they are, no matter what they don't tell. Obviously there's something more to say about the end that hasn't been told yet, not only abuot the end of the game.
Harsh reality: and why it is so hard to be artist and make a living with your art.
Sadly, when people pay, they feel a right to get what they paid for.
It is a vicious circle.
If you show in a gallery a purple painting of something and someone feel enticed enought about it to pay for get it. And when they return home with their package and open it they find a copy of it another colour and in a corner there is a patch made with another painting, they won't be happy.
Pools and investigation to customers will only give you the answer of those who cared enough to answer.
The one who doesn't care won't be here for your next "dlc" or new game. They are already busy playing something else, somewhere else.
Those who care will always do what they can to support the game they've came to care for. Trying to bring in the indifferent ones. Cause when you love you share. Simple as that.
If it was to break the story like this, they should have just do the multiplayer part (wich is very good except when the last mob you have to kill to the last wave got stuck under the floor and no one can get it) and taken time to end the game properly. Cause, really, it seem ushed and not in the line of the main story that we have been allowed to see so far (and even the codex entries).
Seriously ,,are you guy sure you didin't got your real files lost on megaupload and tried to fix this real fast cause the release issue ?? I could forgive this easier than "we really think the end is awesome now stop the cries you will scare the new customers".
And when here won't be anymore people arguing about the ending issue, maybe will you think you won and they finally agreed with you. But more certainly they will just gone for ever thm, their dreams and their wallets.
Would be a great epic and dramatic ending of a relationship between caring fans and creatives artists. Bittersweet victory of YOUR choices.
I made some creative things in my life. All bull****, compared to the real creative things people have done.
But it's not my point.
I understand if you have questions about my creative work, if you have doubts, or if you don't have any doubt and just don't like it. ONe person told me that she hated the creative thing I made, because it ruined her expectations. Actually, I felt so good! I wasn't expecting a strong reaction such as hate. It was intense, she felt my thing with her guts, I made something that marked her day... well, probably nothing more than a couple of minutes, I can't imagine someone thinking about my creative piece of **** for more than a minute.
but it's not my point.
I accept any kind of reaction, even a lack of one. What i don't accept, what makes me hate humanity is people who wants you to change a creative work because it's not like they imagined! It's my ****, you don't have any rights to tell me to change something I made, just because you gave me money for that piece of crap.
and if you want money back, no problem! Just leave me out of your misery. Someone could call it arrogance. It is!
Oh, stop considering polls the ultimate truth. They can't indicate ****!
#195
Posté 20 mars 2012 - 11:50
I also think that such poll is kind of misleading. There are many players who want the ending to make sense AND would like to have more happy ending at the same time.
Modifié par Aetika, 20 mars 2012 - 11:52 .
#196
Posté 20 mars 2012 - 12:01
Lunatic LK47 wrote...
Artemis_Entrari wrote...
I do think there should be an OPTION for a happy ending, but I certainly don't think it should be the ONLY ending.
It also should be extremely difficult to achieve. For instance, to even have a shot at the "happy ending", the player would have to max out their EMS, as well as solve all conflicts among the other races in an optimum way (for instance, peace between Geth and Quarian so that in the final battle both are available as war assets to him), etc. If the player fails to meet some defined "checklist" of these items, and the happy ending isn't available to them.
As long as multiplayer IS NOT MANDATORY, I'd be happy.
This. No MP required please. Some of us can't afford Xbox Live Gold.
As for the Happy Ending. YES I WANT ONE. But I don't need it to be allll sunshine and roses i expect the fleet will take heavy looses but I want the Reapers destroyed and Shepard + Crew to live. Specifically Shepard + LI. We had crew looses along the way, one or two more would be acceptable but not the rest and not Shepards LI.
This at least should be an option.
#197
Posté 20 mars 2012 - 12:02
Aetika wrote...
I still don´t see how "billions of people and aliens dead, many planets destroyed, many long time friends dead" is considered bunnies and rainbows ending, but whatever. I would simply appreciate if "happy" ending would be an option.
I also think that such poll is kind of misleading. There are many players who want the ending to make sense AND would like to have more happy ending at the same time.
But its easier to (falsely) reduce us to that (disney ending) then to come up with real arguments.
It's just polemic.
Modifié par MDT1, 20 mars 2012 - 12:03 .
#198
Posté 20 mars 2012 - 12:04
I made some creative things in my life. All bull****, compared to the real creative things people have done.
But it's not my point.
I understand if you have questions about my creative work, if you have doubts, or if you don't have any doubt and just don't like it. ONe person told me that she hated the creative thing I made, because it ruined her expectations. Actually, I felt so good! I wasn't expecting a strong reaction such as hate. It was intense, she felt my thing with her guts, I made something that marked her day... well, probably nothing more than a couple of minutes, I can't imagine someone thinking about my creative piece of **** for more than a minute.
but it's not my point.
I accept any kind of reaction, even a lack of one. What i don't accept, what makes me hate humanity is people who wants you to change a creative work because it's not like they imagined! It's my ****, you don't have any rights to tell me to change something I made, just because you gave me money for that piece of crap.
and if you want money back, no problem! Just leave me out of your misery. Someone could call it arrogance. It is!
Oh, stop considering polls the ultimate truth. They can't indicate ****!
From one creative-minded person to another, I'll say this much-- in my mind, there's a big difference between the things I make for myself, and the things I make for other people-- especially when I'm being paid for the latter. When I am making something for someone else, I have to forfeit my own tastes in favor of the client's, because I see my primary responsibility as giving them the thing that they wanted rather than satisfying my own preferences. It can be frustrating, but when the choice is between doing the product the way I want and doing it the way will get me paid, I prefer to get paid, and then make something for myself on my own time.
I know a lot of people want the believe that Mass Effect is Casey Hudson's pet project that he made for himself and was kind enough to share with the rest of the world, but the fact of the matter is that this game was made for us, the customers, by a team of over a hundred artists and programmers. Big projects like this aren't the same thing as a $10 indie project like Braid-- they have to cater to the tastes of the people buying the game first and foremost, because otherwise it's not going to turn a profit. When you only have a team of 5 people making a game and all your money is coming from Kickstarter, you can do whatever you want with it, but when it's a 40 million dollar production and the customers are saying that the ending is unacceptably bad, it's in their best interest to fix it. If people are dissatasfied with a game that only cost $10,000 to make, it's easy enough to bounce back-- when your in the league of 8-figure budgets though, there's a lot more riding on the game's reception amongst the public, especially when the time comes to get funding for their next project.
Modifié par Timstuff, 20 mars 2012 - 12:09 .
#199
Posté 20 mars 2012 - 12:13
1. If Reaper's threat is gone, it doesn't matter, that they create Relays. Races of the galaxy are creating their own future using Mass Relays because relays are only a mean. Besides.. without them the galaxy will fall into dark age who will last for god knows how long. I don't want it.Ghost Warrior wrote...
1. They were Reaper tools to create a future for us that they wanted. We must create our own future.
2. I agree it should be kept,but I wouldn't say it was awesome personally.
3. If the Mass Relays are destroyed (which should stay that way),then this is impossible.
4. I don't mind if Shepard dies (actually I prefer it) but saying that heroic sacrifice is only logical is just not true.
2. As you wish:D When I said he was awesome I meant it was only for me:innocent:
4. Logical. Reapers are a great threat, their defeat require huge sacrifices. Since Shep is a hero, it would be appropriate for him to be the last final loss. Of course there also should be some option for avoid this for those who want Shep alive.
Modifié par Corbinus, 20 mars 2012 - 12:15 .
#200
Posté 20 mars 2012 - 12:14
F00lishG wrote...
Seems like people like happy endings. Alot. That's kind of irritating. People weren't upset for the right reasons. They were upset for the wrong reasons.
For years I wanted gaming to become more gender inclusive. Now that the Oprah crowd has wandered in, I regret that position deeply. The whole idea of the "romance" was a sure sign of the gaming apocalypse.





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