I've been reading this tutorial - http://social.biowar...1689/blog/1120/ - and when I got to the part where it says that I would need to find another way to make weapons, I was very disappointed. Does anyone know of any muck-up GDA's for weapons, shields, robes, medium armors, and/or other things? I've already gotten the GDA's for Massive armor thanks to the link on the tutorial :
WARNING, this link goes directly to a download page, there is no other page that I found on dragonagenexus that had anything to do with GDA's. So if you follow this link you'll get a download of four GDA's started on your computer. - http://fs1.dragonage...gonagenexus.com
If not, does anyone know how I could make one?
Blank weapon GDA's
Débuté par
z9dragon
, nov. 30 2009 01:29
#1
Posté 30 novembre 2009 - 01:29
#2
Posté 30 novembre 2009 - 02:01
You create your own by copying and making new M2DAs, reading this wiki article:
http://social.biowar...t/index.php/2DA
Once you understand that check out:
social.bioware.com/wiki/datoolset/index.php/ItemVariations.xls
Basically you find the type you want, copy it and change the values and add a different extension on the end (like how the files you linked say Edited). Compile the 2da into a GDA using the excelprocessor and it is ready to go.
Once you have the GDA you can copy and modify them using the toolset, or the GDApp.
http://social.biowar...t/index.php/2DA
Once you understand that check out:
social.bioware.com/wiki/datoolset/index.php/ItemVariations.xls
Basically you find the type you want, copy it and change the values and add a different extension on the end (like how the files you linked say Edited). Compile the 2da into a GDA using the excelprocessor and it is ready to go.
Once you have the GDA you can copy and modify them using the toolset, or the GDApp.
Modifié par Ashmaran, 30 novembre 2009 - 02:03 .





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