To All Those Who Are Pro-Ending- Don't You Feel Misled?
#1
Posté 20 mars 2012 - 04:18
For the record, I'm not angry with any of you, nor do I think you're stupid or arrogant or whatever for liking the ending. That's cool, I happen to feel otherwise.
Now, I can get how someone who just plays ME3, and has ZERO prior knowledge of the Mass Effect universe might think these endings are OK. I mean, they probably aren't aware of how Mass Effect has been built on player choice since day 1, and also probably haven't kept up with all the developer comments about how ME3 was supposed to conclude.
But what about all you guys who ARE big Mass Effect fans, and know how these games are designed and what Bioware has said? I mean, what's your perspective? It seems clear to me that Bioware has, at the very least, misled us in some capacity as to how Mass Effect would conclude. I personally feel like I've been lied to.
So how is it that you guys feel differently? Why do you feel like justice has been done to Commander Shepard with these endings?
Please keep it civil, no flaming on either side, I really want to get some perspective here.
#2
Posté 20 mars 2012 - 04:20
#3
Posté 20 mars 2012 - 04:22
Valo_Soren wrote...
I do not feel misled because I expected this kind of esoteric and self sacrificing ending in the first place. I'm not sure why a dark universe sci-fi world like Mass effect would lead people to believe that the ending was going to be all rainbows and cup cakes.
no, thats not my point. I fully expected Shepard to die, and for there to be sacrifice. but I also expected there to be a CHOICE in the matter. as in, that was one possibility, but there would also be others I could pursue.
here, the ONLY option is darkness. it seems out of place in a game that embraces divergence.
#4
Posté 20 mars 2012 - 04:22
#5
Posté 20 mars 2012 - 04:26
Or does it only count if it happens in the last 5 minutes of the game? Because if that's the case, then ME 1&2 didn't have choice, either. Well, 1 didn't. 2 had a choice of two colors for the explosion, rather than 3.
#6
Posté 20 mars 2012 - 04:26
Spectre_Shepard wrote...
Valo_Soren wrote...
I do not feel misled because I expected this kind of esoteric and self sacrificing ending in the first place. I'm not sure why a dark universe sci-fi world like Mass effect would lead people to believe that the ending was going to be all rainbows and cup cakes.
no, thats not my point. I fully expected Shepard to die, and for there to be sacrifice. but I also expected there to be a CHOICE in the matter. as in, that was one possibility, but there would also be others I could pursue.
here, the ONLY option is darkness. it seems out of place in a game that embraces divergence.
Actually the choices are to control the reapers, thereby enslaving them to the will of Shepard, symbiosis, thereby creating a new race, or destruction, destroying the reapers and all other synthetic life forms in the galaxy including EDI and the Geth. Each ending is based on the variables of your choices throughout the game based no the War Assets you collect and based on that War asset number depending on how much you do in the game, it affects different variables in each ending.
Shepard made a huge sacrifice in order to free the galaxy from control, the mass relays are gone, evolution can no longer be forced on the organic races of hte galaxy. Each ending gives the races of the milky way, a fresh start, yes it will be tough starting out, but it will be ok in the long run because the galaxy is finally free after millions of years of Reaper control.
#7
Posté 20 mars 2012 - 04:28
#8
Posté 20 mars 2012 - 04:28
#9
Posté 20 mars 2012 - 04:29
YeGodz wrote...
Misled in what sense? I keep seeing that choice didn't matter, but it was all over the place. The entire game was one call-back and arc resolution after another.
Or does it only count if it happens in the last 5 minutes of the game? Because if that's the case, then ME 1&2 didn't have choice, either. Well, 1 didn't. 2 had a choice of two colors for the explosion, rather than 3.
the choice in ME2 was sprad out over the final mission. who to send where and will they survive. the effects were actually pretty profound on a personal level.
in ME3, theres only 1 instance of choice at the conclusion, and its barely a real choice at all.
#10
Posté 20 mars 2012 - 04:31
Some people believe that Bioware has misled, as you say, us into a false ending, which seems to give people hope for DLC, a ending remake or even another game, I mean another game could be possible but doubtful. Even if we weren't misled and the ending was meant to be real whose to say BW can't just make new DLC and say it was their plan all along? Only thing we can do is wait.
I can't say I'm as upset as a lot of other people, but not to say the Mass Effect series did mean something and I thoroughly enjoyed 99.5% of the series
But yes, I felt the ending of Mass Effect 3 was different to any other part of the trilogy, lets just say I wouldn't think I was playing Mass Effect anymore if Commander Shepard wasn't standing on my screen.
@Valo_Soren, For some people it was because the ending wasn't "happy" enough, but for most people like myself it's because it doesn't make sense, too many plot holes.
Let's hope BW waves their magic space wands are work a miracle.
#11
Posté 20 mars 2012 - 04:34
Valo_Soren wrote...
So in essence the war assets control the variables you get with each ending how well your forces do in the final push affects the ending of the three different big choices that you are given, so therefore there are in fact, 17 different endings, as Bioware stated based on that war asset number. SO THEREFORE, there was in fact no lying or deceit involved. They gave us exactly as they promised.
but the ultimate conclusion is always ultimately the same....
-reapers go away, theres no scenario where they can actually win
-mass relays are destroyed, everyone is always stranded in place
-normandy always crashes, your crew is stranded
-shepard always dies
i mean, those are all kind of crucial points.... there should be some variability there dont you think?
#12
Posté 20 mars 2012 - 04:34
#13
Posté 20 mars 2012 - 04:35
Modifié par Joolazoo, 20 mars 2012 - 04:36 .
#14
Posté 20 mars 2012 - 04:38
#15
Posté 20 mars 2012 - 04:40
Spectre_Shepard wrote...
YeGodz wrote...
Misled in what sense? I keep seeing that choice didn't matter, but it was all over the place. The entire game was one call-back and arc resolution after another.
Or does it only count if it happens in the last 5 minutes of the game? Because if that's the case, then ME 1&2 didn't have choice, either. Well, 1 didn't. 2 had a choice of two colors for the explosion, rather than 3.
the choice in ME2 was sprad out over the final mission. who to send where and will they survive. the effects were actually pretty profound on a personal level.
in ME3, theres only 1 instance of choice at the conclusion, and its barely a real choice at all.
Which would matter if there was going to be another game. But there wasn't. Loading the endgame with decisions ala ME2 would have served no purpose, because none of the plot threads created thereby were going to be followed up on.
I guess I didn't see the last mission as being somehow detached from the rest of the game. I spent 30 hours making peace, brokering deals, and solving series long conflicts to get the armada together and in position. That was the point. It had to be, because, let's face it, beating the Reapers and saving the galaxy was a foregone conclusion, regardless of how long the odds were.
#16
Posté 20 mars 2012 - 04:42
Joolazoo wrote...
....i dont understand how everyones saying the mass effect universe is so dark. The premise is dark, but the story has always been about how everything is dark but if you make good choices YOU can change that. Mass effect is a conventional story....its not some incredible niche thing where we have been lead to expect some shockingly esoteric ending. Rarely has a significant plotline been ended in a dark way if you played it right in the ME universe.
I don't get it either. I've been playing and re-playing ME1 and 2 since the former came out, and the message I always got was largely hope. Yes, it's dark at points. Yes, there's always the chance of tragedy. Ultimate sacrifice was perhaps expected. Overall, though, I always walked away with the impression that there was a small chance the galaxy could be repaired, not tossed back into the Dark Ages. That's why the sudden twist to total grimdark was strange and jarring to me.
Maybe the feeling of the game is different if you play Renegade?
I'll just side-step the plotholes, I think they've been gone over enough.
Modifié par cinderburster, 20 mars 2012 - 04:43 .
#17
Posté 20 mars 2012 - 04:42
Spectre_Shepard wrote...
but the ultimate conclusion is always ultimately the same....
-reapers go away, theres no scenario where they can actually win
Wrong, if you choose destruction, the reapers are destroyed, organics win, it just happens to take the geth and edi with it on that choice.
-mass relays are destroyed, everyone is always stranded in place
They still have FTL drive and while it will take awhile to get from one place to another it is possible and plausible for certain races to colonize local worlds, if not, its not like the humans aren't going to share the Sol Systemw ith the other races who helped them save their planet.
-normandy always crashes, your crew is stranded
Yes, but the crew survives, and they are on a lush jungle type world where it looks as if they will have plenty to eat and drink and survive on.
-shepard always dies
This also depends on your war asset number and choice, and there's actually no proof that he is in fact dead in two of the three choices, I've done two playthroughs, the first symbiosis choice i made shows him diving into the stream to create a new race but also becoming something else himself, but it doesn't show his dead body, the second was destruction wehre he chose to end the reapers and all other synthetic life and before the credits role the camera rolls over some wreckage, showing shepards N7 chest plate and then you hear him taking a gasp of breath.
i mean, those are all kind of crucial points.... there should be some variability there dont you think?
That seems like plenty of variability to me depending on the war asset, in some cases Anderson survives, in some he doesn't, in some cases you can cause the illusive man to shoot himself or shoot him yourself. It all depends on how much you do and how much war assets you gather, if you just do the story missions and nothing else i guarantee you'll see different things happening throughout the game even that are effected by your unwillingness to not get every single war asset possible.
Modifié par Valo_Soren, 20 mars 2012 - 04:51 .
#18
Posté 20 mars 2012 - 04:45
#19
Posté 20 mars 2012 - 04:46
Would I complain about another DLC ending...no..
But thats because I love what I was given so far & more of it would be great too...
I hope retake works because to me more=more...
But im also not a falalist...
#20
Posté 20 mars 2012 - 04:48
#21
Posté 20 mars 2012 - 04:49
YeGodz wrote...
Misled in what sense? I keep seeing that choice didn't matter, but it was all over the place. The entire game was one call-back and arc resolution after another.
Or does it only count if it happens in the last 5 minutes of the game? Because if that's the case, then ME 1&2 didn't have choice, either. Well, 1 didn't. 2 had a choice of two colors for the explosion, rather than 3.
I would have to disagree here. The ending setting for the story may have been the same (Sovy destroyed, new human councilor), but the entire setting could be set way different for Mass Effect two depending on the choices made during the story. Same for ME3 -- you have a myriad of endings when you count all of the possible squadmate deaths, Shepard's own death, amd the decision about the Collector Base. From the first two games alone, it's like they said -- thousands of different possibilities are present, which for a videogame is phenomenal.
And, then there's ME3's ending (which concerns the entire ME universe, BTW). No matter what you did during the course of the game, or which of the three choices you make, the ending plays out the same. The relays are destroyed, stranding the whole of the galactic fleet at Earth. Joker flees the explosion, and arguably he is outside of the Sol System, because he always manages to land on a habitable planet with two moons (which does not exist in Sol System). There is a little bit of variation here depending on the endings chosen, and oddly enough your EMS (what does THAT have to do with your crews ability to survive on the Normandy far away from the battle?). Seriously, I have more fingers on my hand then ME3 has endings, and the cut scenes have even less variabililty.
Hardly what I would call "drastically different" to quote Casey Hudson.
#22
Posté 20 mars 2012 - 04:50
Jaysh wrote...
The people who "love" the endings are those who have only played ME3 or those who like depressing endings.
Wrong and arrogant to boot.
I have played all three ME games and pretty much all games Bioware put out. So your logic is flawed. I love the ending, and I do like depressing endings if the game allows.
But it's people like you who make this movement look immature and uneducated.
#23
Posté 20 mars 2012 - 04:50
Jaysh wrote...
The people who "love" the endings are those who have only played ME3 or those who like depressing endings.
This is a generalization and an assumption and is uncalled for, I have 7 shepard saves on xbox, i've played the first two many times and I don't find the ending depressing in the slightest, I find it amazingly provacative, comments like this need to stop.
#24
Posté 20 mars 2012 - 04:51
Valo_Soren wrote...
Jaysh wrote...
The people who "love" the endings are those who have only played ME3 or those who like depressing endings.
This is a generalization and an assumption and is uncalled for, I have 7 shepard saves on xbox, i've played the first two many times and I don't find the ending depressing in the slightest, I find it amazingly provacative, comments like this need to stop.
They won't.
#25
Posté 20 mars 2012 - 04:52





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