Corto81 wrote...
Although I think it's a shame because the silent protagonist offers more creativity to a player, I think we understand Bioware isn't gonna stray from that course, and that's fine IMO, as long as the execution is good.
As a comparison...
ME1 was a proper RPG with a VO toon.
And ME1 was the reason why the series caught on so much.
(ME2 and ME3... Honestly if one of them was ME1, the franchise would not have been as popular, it just lost most of its RPG elements, turned into an action-adventure... And there are much better action-adventure / interactive movie / shooter game)
Similarly, Origins was a proper RPG, and THAT'S what got people hooked.
They cared for the world, they cared for the people.
I mentioned earlier, Origins human story, for example.
You gave me time to get to know my parents, my dog, my brother, my nephew, the librarian, the cook, some other nobles, some kids, etc.
I was sold and hooked even before Arl Howe turned.
I careed.
And then the Ostagar cut-scene happened, like I said, the single most nerd-goosebumping in any RPG I've ever seen. Not BG, not ES, not Witcher, not PS:T, nothing ever moved me as that cutscene.
The build up to it was slow but engaging, people felt real, afraid, etc.
If you guys make us care like that, I honestly don't think it matters if the protagonist is voiced or not.
As long as the VO and the cut-scenes don't get in the way of a quality RPG experience and a deep, "real" world with quality content, it won't matter.
As long as you guys go out and make a proper, deep, engaging RPG that made you famous in the first place, noone's gonna care if the combat is more action-themed (let's face, the click-and-point days are over, be it DA, Skyrim, Witcher, etc.) or if the main toon is voiced.
I would not go that far ME1 had a lot of restrictions, far more than Origins. I'm also not so sure that it's somehow a better RPG than ME2. ME had a lot of bloat and a lot of generic stuff, while ME2 maybe have been a little too trimmed down, it was still very much the same Shepard as in ME character wise, and there was a lot more variety. What ME had going for it was freshness, very much the same was as Origins was "fresh" at the time it was released.
VO and cinematics are always going to inpinge on your roleplaying unless you don't mind going with the flow. As such if you do a VO/cinemtatic game you should make the most of those elements.Because trying to dull them to allow more roleplaying is counterproductive.





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