Maria Caliban wrote...
adlocutio wrote...
Maria Caliban wrote...
Exploration is great and adds to the weight of the world, but it's not role-playing.
Since exploration is a great part of Skyrim, it implies you think that much of Skyrim isn't roleplaying. I think it is, just not the kind of roleplaying you prefer.
1. Exploration is as much part of Skyrim as you prefer. That's like telling someone that combat is a 'great part' of Deus Ex when you can skip the majority of it.
2. Yes, I think much of Skyrim isn't role-playing. As I said, though, that's not an implication that Skyrim is lesser in some way than BioWare's games.
3. In World of Warcraft, I managed to get the achievement for exploring every zone in vanilla and the two expansions. In Fallout: NV, I got 'Master of the Mojave' before even reaching Las Vegas. In Skyrim, I had explored over a hundred locations before hitting High Hrothgar.
The idea that I don't think exploration is role-playing because I don't enjoy or appreciate exploration +is incorrect.
I'm sorry, but you didn't understand what was written. It's ok, though, it's a subtle difference that many don't seem to grasp. I said exploration wasn't the kind of roleplaying you prefer. I didn't say you didn't like exploration. There's a difference. Exploring to gain achievements, to explore every corner of the world, or because you, the player, want to see something, or get a different perspective most certainly is not roleplaying by any possible definition.
If, however, exploration is
character driven, it is, and always will be roleplaying. By definition. There can be no argument.
Example: I'm playing Skyrim and I climb a mountain because I the player want to see what the world looks like from the throat of the world:
Not RoleplayingI'm playing Skyrim and my character needs to get to the throat of the world to find out what it means to be dovahkin, or my character is heroic and wants to find damsels to rescue, or my character is hungry and wants to find an animal to kill and eat, or my character is a mage and needs ingredients....etc:
Always Roleplaying.
I never said you didn't enjoy exploration, just that it seemed you didn't enjoy it for roleplaying reasons.
Lastly, just because you can skip exploration doesn't mean it's not a great or important part of the game. You can skip dialogue in Dragon Age, too.
Since our conversation has taken this so far off-topic, please PM if you want to keep talking.
Now, since I havent contributed much to the topic, I'll say this: As a gamer, I abhor the reduction of roleplaying to some dialogue and narrative choices. As a gamer, I want to define my protagonist
in toto, without having to constantly readjust my character concept, like Shadow of Light Dragon said, or just start over with a new character like Sylvius said. It takes me out of the game and reduces replay value, and autodialogue is one of the worst offenders.
However, were I an investor in EA (and I'm not, for purely fiscal reasons) I would encourage Bioware to make Dragon Age as much like Mass Effect as possible, right down to using the same engine. Clearly there's a successful formula there, and the formula which sells the most units is always the right one. I think we'd find, also, that if Bioware were to do that, and stop calling it an RPG, and stop raising RPG expectations, the fans would move on to acceptance of this trend as inevitable.