Nurot wrote...
I felt that I had better control over My Hawkes personality than over my Warden. Why? Because in DA2 most choices were not good or evil, but just different sides of the same coin. In DAO I felt that the choices were good, funny or evil. When I try to choose "the other side" in DAO, like Bhelen over Harrowmont or the elves instead of the middleway in the Nature of the beast I feel like my character does something really evil even though I try to play it like my character just sees the conflict from another angle.
<snip>
I think it's really, really a matter of perception and how you "rationalize" the choices and motivation of your PC. I never felt those choices were "good" or "evil", but more nuanced and coming from different reasons, their origin (cultural background) being a major one.
My canon Warden, a Dalish, didn't give a nug's tail about Dwarven politics and chose Bhelen for pragmatic reasons, even going as far as choosing Branca over Caridin. He chose Zathrian and didn't hesitate for one sec to wipe out the werewolves out of loyalty to his Dalish blood. A misguided choice, maybe, but not "evil". He also favored the Annulment in a "better safe than sorry" move, because at the time he knew zilch about mages. Maybe not the
best choice, but not "evil". Consequently, he had to sacrifice Isolde, since there weren't any Circle mage left. Forced choice. He even killed those three shemlens at the very beginning, because I pictured him with a very "Power to the Dalish" frame of mind, and starting quite xenophobic only to change later.
There were very few times when I felt a big red "This is the evil choice" sign flashing, and only for minor choices, such as killing the wounded soldier in the Korcari Wilds. All major choices were in fact difficult and forced me to pause and think what would
this Warden do. In the end, it allowed me to create a complex, nuanced and evolving personality.
Now, in DA2, it was more difficult for me. Not because of the tones, which in fact helped a lot, but only because we had only one Hawke to start from. I never felt compelled to choose the same tone during the whole game, and a couple of my Hawkes even ended with a different personality than the one they started with. So they didn't feel one-dimensional either.
But this is where auto-dialog can be problematic (and yes, this is my subtle attempt to get back on-topic). A dominantly grumpy Hawke doesn't have to be grumpy all the time and, above all, with everyone. For instance, Grumpy Hawke who likes Isabela has no reason to talk to her so aggressively when she asks for a drink. It's very, very OOC for this particular Grumpy Hawke. I'm a firm partisan of the Voiced PC, but those auto-dialog times are the only ones when I really wished he would just shut up.
On the other hand, I loved that he participated in party banter, and I don't see how it can be done without auto-dialogs, so...