David Gaider wrote...
Korusus wrote...
Agree. Just say NO to auto-dialogue. DA2 had a little bit of auto-dialogue that was determined by what "tone" you picked most often, but ME3 took that concept to an absurd level. Keep that nonsense in Mass Effect where it belongs, auto-dialogue has no place in Dragon Age.
I haven't finished playing ME3 to completion, but while I wouldn't call it "nonsense" I think I can safely say that future DA content won't go that route. Shepherd is a bit more of a set character than we like to do in DA, and I'm not sure that style is really compatible. I'm okay with dialogue having more of a "scene" asscoiated with it (ie. those sections where there's some back-and-forth conversation, and you're not picking every response), but personally I'd prefer if it came as a result of a direction the player already provided.
If it is more than one or two line long, it begins to be jarring.
Example:
I wold be okay with these scenerio:
We hear a girl crying and click on her to interact and protagonist automatically ask what the problem is (bonus if they way they phrase it reflect the base personality). That is all right. After all I clicked on the girl to interact afterall.
Not all right
An enemy threathens the protagonist and they immedieatly reacts hostile towards the enemy and enage in a back and forth discussion that goes on for more than one sentes after me setting the tone off it. This is not all right.
To take a minor da2 examples so beware of spoilers:
Party are heading to the Grand Cleric to more and less accuse her off stuff. Companions express concern and Hawke says what basically boils down to: We're doing it. (Again it differed on their concern) - To this point it is still all right because Hawke is saying we're doing the mission which I've accpeted to continue by entering the chantry.
Then we have the final speech, but who says that my Hawke would choose her base personality at this key moment in the story. In fact who says that she would be consistent with just one mood there. I way prefer how it was done in me1. Where we picked every line in the speech.
So to some up: Keep autodialog short, and to the not important and non emotional moment.