Adanu wrote...
So now giving your PC a consistent personality is a bad thing? Interesting...
It was never a good thing.
Adanu wrote...
So now giving your PC a consistent personality is a bad thing? Interesting...
Adanu wrote...
So now giving your PC a consistent personality is a bad thing? Interesting...
BobSmith101 wrote...
Otherwise, the more complete the personality the better.
Modifié par Meris, 26 mars 2012 - 02:26 .
No, it's not a bad thing. But "consistent" isn't linear and unchanging, and if [general] you keep choosing the same tone for consistency's sake, you end up with a very monolithic Hawke. This being worsened by the fact the story spans seven years, said years being full of life-changing events for Hawke and by the use of colors as tone indicators, which leads people to simplify the underlying emotions in "Good / Funny / Evil".Adanu wrote...
So now giving your PC a consistent personality is a bad thing? Interesting...
Modifié par Sutekh, 26 mars 2012 - 03:19 .
Joy Divison wrote...
Adanu wrote...
So now giving your PC a consistent personality is a bad thing? Interesting...
It was never a good thing.
Adanu wrote...
Joy Divison wrote...
Adanu wrote...
So now giving your PC a consistent personality is a bad thing? Interesting...
It was never a good thing.
IT was a good thing for me and for a good story for BIoware. So again, subjective.
Modifié par Dessalines, 26 mars 2012 - 04:32 .
Dessalines wrote...
i think the voice makes it real.
I loved diplomatic Hawke. The thing about diplomacy is that it's not a reflection of what you truly think and feel. If she was too 'goody-goody,' it's easy enough to believe she'd have loved to chuck whomever she was dealing with into a vat of oil and set it on fire.Wulfram wrote...
Diplomatic Hawke in particular has a tendency to be rather too goody goody. Almost to the point of self parody.
Maria Caliban wrote...
I loved diplomatic Hawke. The thing about diplomacy is that it's not a reflection of what you truly think and feel. If she was too 'goody-goody,' it's easy enough to believe she'd have loved to chuck whomever she was dealing with into a vat of oil and set it on fire.Wulfram wrote...
Diplomatic Hawke in particular has a tendency to be rather too goody goody. Almost to the point of self parody.
Modifié par Meris, 26 mars 2012 - 04:50 .
If it's a personality I didn't choose, yes, it's a very bad thing.Adanu wrote...
So now giving your PC a consistent personality is a bad thing? Interesting...
Adanu wrote...
Joy Divison wrote...
Adanu wrote...
So now giving your PC a consistent personality is a bad thing? Interesting...
It was never a good thing.
IT was a good thing for me and for a good story for BIoware. So again, subjective.
Rather, if you don't view your PC as consistent, it's a bad thing. If you do view your PC as consistent, it's a good thing.Joy Divison wrote...
It was never a good thing.Adanu wrote...
So now giving your PC a consistent personality is a bad thing? Interesting...
Maria Caliban wrote...
I loved diplomatic Hawke. The thing about diplomacy is that it's not a reflection of what you truly think and feel. If she was too 'goody-goody,' it's easy enough to believe she'd have loved to chuck whomever she was dealing with into a vat of oil and set it on fire.Wulfram wrote...
Diplomatic Hawke in particular has a tendency to be rather too goody goody. Almost to the point of self parody.
Maria Caliban wrote...
I loved diplomatic Hawke. The thing about diplomacy is that it's not a reflection of what you truly think and feel. If she was too 'goody-goody,' it's easy enough to believe she'd have loved to chuck whomever she was dealing with into a vat of oil and set it on fire.
Wulfram wrote...
Maria Caliban wrote...
I loved diplomatic Hawke. The thing about diplomacy is that it's not a reflection of what you truly think and feel. If she was too 'goody-goody,' it's easy enough to believe she'd have loved to chuck whomever she was dealing with into a vat of oil and set it on fire.
A fun interpretation, but that only works if you want your character to be insincere.
(Plus, Diplo Hawke sucks at lying. If you want to be able to lie well, you need to be snarky apparently)
Nathan Redgrave wrote...
Dragon Age II did autodialogues about as "right" as they could be done, really. The dialogue Hawke spoke was always determined by the player's chosen personality temperament: an aggressive Hawke will be predominantly aggressive, a whimsical one will be sarcastic, an honorable one concerned and caring. This works for the game because unlike ME3, there's still plenty of dialogue choice; the autodialogue occurs sparsely during actual conversation and mainly during banter moments during gameplay.
Mass Effect 3 is a case of too much, without all the good points to redeem the negatives. Its dialogue wheel didn't give players nearly enough choice, didn't even appear nearly as often as it should have, and even lacked all those helpful little emblems that let you know when (for example) you're being an arse or flirting or trying to be diplomatic or asking one of your party members for input.
Modifié par Sylvianus, 27 mars 2012 - 02:22 .
Sylvianus wrote...
What I liked with M3, it is that now thanks to the reputation system, we can choose either the renegade or parangon option whenever we want ( to convince ), without worrying about the effectiveness of the path taken, which forces us to stay for one-dimensional morality and behavior.
I hope the same for DA3. No more M2 system or something close.
David Gaider wrote...
Wulfram wrote...
Though I guess I shouldn't get carried away and assume that this implies a reduction in the dominant tone dialogue which we saw in DA2?
We're still playing with exactly what we're going to do on this front, and with the use of the wheel in general, but no-- I wouldn't make that assumption. If you have suggestions on the use of tone, or the use of the dominant tone in particular, I'd like to hear them.
If, however, one's suggestion is "present the dialogue exactly as you did in DAO", then I'm afraid that's not really in the cards. I'm not going to display the full line of dialogue in a voiced-PC system. There are, however, alternatives to the way we did it in DA2.
Modifié par Sharn01, 27 mars 2012 - 04:41 .