I don't know, if you had told me that there would be auto-dialogue in DAII I would have been extremely skeptical before I experienced it (I am an admitted control freak), but there were a few times in DAII that the surprise dialogue from my Hawke was pleasant.
The "Maker, she's bad at this!" In The Long Road for instance was, in my opinion, completely priceless and wouldn't have been as much fun if I'd had to punch a button to say it.
Also in party travel banter when two companions would be talking about your sex life and Hawke would interrupt by saying "Please stop talking" - hilarious.
So used sparingly, I actually like auto-dialogue. Though not being able to preview what my character is going to actually say is the epitome of irritating for me. If we're to keep the dialogue wheel, it needs a definite makeover.
Since you're interested in our opinions Mr. Gaider, I'd like to point out the "charming" option as a real issue. Usually, I didn't find it charming at all, but rude and egotistical, or completely inappropriate for the moment (as in a certain tragic event during the prologue, for example).
I also loved the idea of the friendship/rivalry system, although I found it limiting in that I couldn't always express affection or dislike for a companion when I wanted to - I could basically only respond to their preset beliefs or attitudes. In real life some of my deepest and most interesting relationships are with people whose values and opinions contrast sharply with mine, and I think the team meant to reflect that. However I felt like I spent more time scolding them when i would have rather comforted or punched them in the face. I could rarely just choose to be "mean" or "nice" to a character based on my feelings about them, - instead my relationship consisted of only whether they approved of my actions or not.
IRL if I see you steal from the Salvation Army bucket I will disapprove, and if you tell me that you hate me I will disapprove, but they're different kinds of disapproval. If you steal but compliment me I will disapprove but may like you more, and if you give but say you hate me I will dislike you but still respect you. Would it be possible to have a 4-dimensional approach to relationships?
For instance, Fenris: being pro-mage lead you down a rivalry path, while being kind about his background lead you down a friendship path, which may have left some of us in the middle. It would have been nice to choose both without those choices being in conflict.
Modifié par brushyourteeth, 04 avril 2012 - 06:59 .