bEVEsthda wrote...
David. mildly OT. Just mentioning:
It's possible to modulate/distort a voice (like for instance in a recorded, voice acted dialog), to a completely different voice. There are a number of software that can do this.
I don't know how zots- feasible it is. I assume there might be patent issues if you make the software yourself, or licence fees if you purchase a solution. But I believe there actually is one game that has a feature like this. EVE online. But while I have played that game, I never tried that feature, so I can't say much about it.
It's something for customization. Worth it or not, I don't know. For me personally, honestly probably not. Depends on how disturbing the actor's voice is (and how worthwhile the game is otherwise), I suppose.
You can also just use an actor who can do multiple voices, accents, and speech patterns. They're out there, you can hear a few of them throughout both DA games.
The problem with doing post production work on a voice like that is if the actor delivers all of the lines in the same way from character to character, it will sound fake. The reason it will sound fake is because of speech patterns (and in the case of DA games, various accents) that can't be taken away by post production voice modulation, without extensive editing of the content, which might be more work than it's worth. A striking example, to me, is the
actor who plays Justice. He also played Martin (Isabela's contact) in DA2, and I heard it right away because their accent and speech pattern is the same, even though he changes his tone for each character.
When I hear a voice that sounds familiar, it strikes something in my brain, a piece of dialogue or even just a single word, and I play it over and over in my head until I make the right connection. This happens with movie/tv and commercial narration as well as video games. With live action, I tend to look at peoples' mouths when they talk, so that also adds to my mental replay. That's not to say that everyone will hear these similarities as I do, but it
can be a factor.
Sylvius the Mad wrote...
Can you put the wheel at the edge of the screen so that there will be more space for the options? With the wheel in the middle of the screen, the maximum length of the options is simply too short to contain enough information.
The Ethereal Writer Redux wrote...
Though DE seems to have more of a dialogue diamond.
Well the space issue is actually one benefit of using a dialogue WHEEL. There are some interrogative scenes where there are up to six different options arrayed around the wheel. If there is a fixed geometric design, or if it's not in the center, that is more difficult.
Sylvius the Mad wrote...
I would argue that the full text (with action descriptions) is always required in order to understand what your character is going to do.
The Ethereal Writer Redux wrote...
One could possibly argue that the one-word option is slightly better in some ways then a paraphrase, because it gives you the state of mind your character is going to use. Bribery is quite literally bribery. Placating a person means you want to placate them and try and calm the situation down a peg.
I'm not sure about this. I see the point, but there would still be people who weren't happy that they didn't get to choose exactly what their character would say.
From that Deus Ex screenshot, one of the options on the diamond is "Bluff." One of the major bluff scenes in DA2 involves having Varric step in and make up something for you, so in a sense that's not so bad because it's another person talking. However, if you were to hit Bluff, and
your character went on at length akin to
The Corbomite Maneuver, you might not be pleased as you had only expected something more basic.
On the other hand, I can see how a one-word intent is better than a paraphrase because there isn't the expectation built on the paraphrase. BUT, one could argue that in DA2 the
various icons are a substitution for the single word, even if it was a bit confusing since there were
so many. I almost never pick the Aggressive Fist unless there is a situation where Hawke is/should be really pissed, and limit my red options to the Direct Gavel most of the time.
Modifié par nightscrawl, 05 avril 2012 - 07:30 .