BobSmith101 wrote...
Sylvianus wrote...
The issue with a set protagonist like Adam, it's you can't try to create your Adam either. You can't imagine his past, his background, he has his own relationships, there are some people you don't know but he knows, and you are just watching regardless of what you want or imagined for him. This isn't the same with Shepard. You discover things along with your character. And before M3, bioware let you the opportunity to express your feelings with regard to any character, and you were not forced to be friend with some companions you had decided that your pc would not like according to his personality.
You can only be default Adam, and like you said only to take the story in the direction you choose. It is a bit too much for me. I am not saying I don't like that ( because I might like TW2, so it is only probably a matter of tastes ) but I would prefer something else.
Most of the time, with Bioware's games you control most of the information, your character is approximately born with you.
With Geralt, I saw some videos to see how was the game. And I got the impression of missing things. Tw2 will tell me if I can accept this kind of rpg. I await the day of its release on Xbox.
It's exactly the same as Hawke, and the same as Shepard in ME3.
Adam still directs the story, more so than both DA2 and ME3 , with regards to how the game ends. What you did matters.Having a fixed appearence and a full name is the only real difference between ME3/DA2 and DX:HR.
We must have played different Bioware games... Even as far back as BG you were raised in CandleKeep. There has never been a game that let you create any character you wanted. Had to go to IWD/II Black Isle for that.
No, it isn't the same. I don't know how you can say that. Brockololy gave a good idea.
I think the one word tones that you have in Human Revolution or Alpha Protocol work because you're playing as a much more defined protagonist in Jensen or Thorton. They have established personalities and defined lives without any input from the player. Granted, both offer more wrinkles to the dialogue than the one word tones, with HR offeringthe full text if you want to read it and AP making every dialogue timed, so you wouldn't have time to read anything longer anyway.
When I begin mass effect, I choose my background, there's no information I don't know from the past, I'm not already in bed with a woman I don't even know at the beginning but the character knows as well, and talk as if they were the best friends. I just decide what he could say. With DAO, I choose my background, I read what the game offers me. And with my imagination, I develop, I add facts, events for his past for example.
The same with Adams, when I begin this game, He has his girlfriend who is totally unknown but whatever, he is talking with her in the elevator, without any input from me, saying he loves her, what's going on, kidding with her, blah blah blah. auto-dialogue. Auto-dialogue.He has his life. I was just watching.
Hawk, sure he has his family, I couldn't choose his background (
and I complained about that, so I'd rather take DAO as a good example despite we haven't a voiced protagonist ) but at least I could give my input.
If you do not pay attention to the nuances, it is obvious that you'll never make the difference. Moreover, it is not very relevant to say that this is exactly the same when on the other hand, some of you complain because Bioware's games with a voiced protagonist are not sufficiently like deux and all those games with a set protagonist for the system with the cinematics.
Either there are some differences, either it is exactly the same. Either shepard and Hawk aren't enough defined according to you, so more for the imagination, either it is not the case.
When I say my shepard, it's obvious that I can't totally and exactly create what I want, It would be dumb if someone believes that IN A GAME, that's totally possible without any compromise,
even with a silent protagonist. You must adapt to what the game offers to you. But, if I can define a bit his life, his feelings, his relationships, his personality, despite the limits of the game, yes it is different. If the pc has already a relationship with a woman, his life, some relationships important, without my agreement. No I haven't any input and so, I can't think it's my character, I play the hero offered by the game. The set protagonist with its choices. And diminishing the relevance of the ability to create our own face, ( also gender, etc ) is not interesting from my point of view. It is also part of the customization of the character and this is important.
When I am playing Deus evolution, I am playing Adam, and he decides what he has to do in his adventure ( I never said they weren't choices and different path in the game. ) When I played Mass effect 1, I had enough freedom to imagine.
Modifié par Sylvianus, 05 avril 2012 - 04:47 .