Maria Caliban wrote...
I think Deus Ex has the best compromise between full text and dialogue wheel I've seen.
The wheel itself is a one word description of what the intent of that option is while there's full text to the side.
My experience with Deus Ex is that it was quite inconsistent with its dialogue wheel-- no doubt because they encountered issues with that execution style on their own, I'm not really sure. So showing that screenshot is a bit misleading, I think.
Regardless, something in that vein is indeed a possibility. There are issues with it, however-- one being that you wouldn't want reading the full text to be required in order to understand what you were going to do... so is a one-word description enough? There are also the issues with full text that I mentioned earlier, which don't go away, so there's the possibility that we're substituting one set of problems with another... in addition to not really providing the solution to people which some think this implementation would solve.
Even so, we're looking into it.
Modifié par David Gaider, 04 avril 2012 - 10:02 .





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