Sylvianus wrote...
This system is bad. You can't create a grey character, like I said. It is either black or white, parangon or renegade, diplomat or agressive.esper wrote...
Dave of Canada wrote...
More non-personality icons would be nice, I felt certain scenes (Leandra scene comes to mind) could've benefitted greatly from angry / happy / sad tones rather than putting it on Diplomatic / Sarcastic and Aggressive. More things to populate the wheel would be nice, if only to avoid picking the Aggressive answer expecting anger but be surprised as Hawke talks about loving violence.
And removing personality from being involved in the "persuade" system, dislike having to metagame my character into Aggressive Hawke a lot quicker than I normally would so I can make my "in-character" decision of siding with Petrice.
I don't mind the persuade being personality oriented, that is better than 5-tier autowin from da:o. However, do not make joining an faction dependning on persuade. I don't see why you need to be agressive to kill someone (which was what that persuation was) after all by act 2 Hawke have killed a lot no matter what.
In DAO, I, played a parangon guy, It didn't prevent me to choose to kill Connor, because I thought It was the best solution against the odds.
Tone and mood and personality have nothing to do withn your morale. Nothing. It does however have something to do with how you interact with people and thus how you can convince people. I loathe the paragon/renegade system because the game is basically telling me what is good and whart is not.
It is realistic enough that a Hawke who have never say a cross word in her life (exgegerration, but hey) can't convince a slaver a knife point with a 'I'll kill you if you don't give me the information' speech. Because she/he is not scary enough.
However to join Petrice it was an action and this action was something Hawke do for a living (all have have killed at least 50 by this time). So no persuation should be needed.
Basically joining factions shouldn't be left to persuation it should be left solely to player choice.





Retour en haut





