David Gaider wrote...
Sylvius the Mad wrote...
Half of the problems with DA2's dialogue system could be eliminated by giving us full-text dialogue options, but the other half are caused by the voice.
I've explained above why full-text dialogue is not the answer, though the problem still relates in that case to player VO as well. If player VO is your issue, however, then that is simply a non-starter. There are benefits that come with player VO as well as weaknesses, but on the whole we feel that the benefits outweigh the weaknesses. That is going nowhere, and there's no point dilly-dallying around it if that's where your enjoyment breaks down.
VA's work much better when they don't have to act out soundbites. This was something I noticed in ME3. While I'm not a fan of autodialogue (more so in ME3 than in principle) I do acknowledge there are benifits when applied to a voiced protagonist.
I'm personally willing to have a more believable character than one I control directly.





Retour en haut




