David Gaider wrote...
we have to make certain assumptions about how "the average player" plays their game, which is not true for everyone even though we have to make something as one-size-fits-all as we can.
I feel as though you guys would make far better sequels (in the Dragon Age camp) if you just made the game how you wanted - without thinking about the 'average gamer'
Sounds counter-intuitive right?
BUT
Think about how DA-O was made with no attempt to capitalise on the casual 'average gamer' market. It was FOR RPG FANS BY RPG FANS. It seemed to be made to carry the torch of Baldur's Gate.
Not by pandering to the BG fanbase, but by appealing to what the GAME meant.
Than compare it to DA2 which was clearly made to appeal more to the modern ADHD gamers who like stuff fast and flashy.
It had a much more rushed feeling plot, much faster combat, and as a result, didn't appeal to the original fans, who were fans of DA-O because of how it conveyed the Baldur's Gate spirit.
It seems as though, at some point, Bioware has stopped making games based around the spirit of a bioware RPG or what have you, but instead made them to appeal to markets.
I really don't want to say it - but read the "Blue Ocean Strategy" marketing book - my girlfriend who doesn't game, saw me playing ME3 and DA2 and compared them to BG2 and said that You chaps were no longer making games to fulfil a space in a fresh blue ocean, but rather marketing your games to compete in the bloody red oceans, already inhabited by the mako and great white sharks of the COD franchise.
That said, I still have faith in Bioware - you are my favourite developer by far, it's just your last couple of offerings have seen a slow decline from unforgettable, unique and interesting, to run-of-the-mill, and mass-appeal(ing?) games.
Please prove me wrong, I know you guys are better than this!!!