David Gaider wrote...
Corto81 wrote...
I think the issue many people seem to have ( and me personally) is that Hawke ends up a mish-mash, a character that's suppose to feel mine, but always ended up feeling Bioware's.
Witcher, PS:T, Vampire, and a Hawke-molded Shepard (or vice-versa) always felt mine, despite being (half)set characters.
Is it possible that the difference was that you expected it to work as Origins did, and thus the feeling you got was due to the disparity in the execution styles, versus the lack of similar expectations you had with those other titles? Or do you think it's down to the actual execution? I imagine the answer would be debateable, depending on who's answering, but I'd be interested to hear your thoughts.
It's a bit of both, I think.
Origins was very, hmmm, old-school, but it works. For me, personally, game depth and the sense that the game world is real goes a long way to rounding off the protagonist itself.
While Origins wasn't as open to exploration as a Skyim is, it felt real because of the level of detail and how the story developed. The lore, the books, the people that existed in cities without being obviously there as fillers like in DA2, etc.
The human story, for example. You got to know your parents, your brother, your dog, your libriarian, some random children, some noblemen, etc.
BEFORE the game started for real, I was sold, and I cared.
And the cut-scene before the Ostagar battle, music included, was the single most nerd-goosebumping moment I've ever experienced in any game. It was THAT good.
The build-up, slow but engaging, the characters, dead ones and living, the young king, Loghain, Grey Warden initiation, etc.
The writing made a basis for my character, I cared before I ever got to truly flesh him out later in the game.
DA2 didn't have that. I never really cared about Hawke (despite my general dislike for DA2 compared to Origins, I did play through DA2 three times, so it's not as if I tried and gave up).
He was detached from his mother, his sibling, his companions didn't talk to him except in certain place, he just felt staged and fake.
To be clear, that's how I perceived it, there are many people who love Hawke - just not nearly as many that loved the Warden - from the feedback I've seen and read, anyway.
So, despite the voiced protagonist having obvious limitations (you can't role-play a coward with a high-piched voice, or a growly fat-man with a sever cough or something, Hawke's voice would never fit, etc.), I think it CAN be done (in Mass Effect, Shepard worked IMO, even if the 3rd game was a bit of a mess at the end and made you lose touch with Shepard).
But yeah, in the end, if you guys make everything else in the game as deep and engaging as in Origins (plot was classic, but was just a cover for politics and Loghain, dwarven clans, werewolves and elves, etc. / believable, real, likeable characters with genuine concerns and struggles and character growth - as opposed to DA2 when most were immature and one-dimensional, etc etc) I don't think it'll even matter whether the character is voiced or not.
For all the people who found Origins great and wanted a voice protagonist, but ended up not caring about because the game was engaging and deep... You'll have the same reaction if DA3 is great and people who want a silent protagonist won't mind that their character has a voice this time.
This universe you built is truly among the best I've seen in fantasy (and I love the genre, games, books, TV, movies, I devour it), it's deep, complex and most importantly, feels real.
Origins, subsequent books and lore, all felt "real".
DA2 just didn't. It felt bland, cheap, staged. Fake.
Obviously, you guys have deadlines and orders from above, and I never take it personally when a game doesn't live up to my expectations.
But in this case, it was more of a disappointment that the RPG elements were stripped, world felt fake, quests and NPCs felt like they existed so I can get levels and XP instead of being there "for real", companions suddenly went from wonderfully complex yet believable in Origins to mindblowindly naive, immature and forced in DA2, etc...
Point is, Hawke's voice only ended up adding to the disappointment.
It wouldn't have mattered if I voiced him myself.
(obviously, most of the flaws I'm talking about here have nothing to do with writing anyway, but trying to describe my thoughts on the VO)
...
Sorry for the long reply.
TL, DR?
In short, the voiced protagonist CAN be pulled off IMO, and won't be an issue (even if it's somewhat limiting to role-playing) if the game is as good, deep, etc. as Origins was.
(I know there are about 4 people on the planet who didn't enjoy DA:O, but the majority thought it was a masterpiece... Critics, fans and to my knowledge, sales, all confirm it.)