FitScotGaymer wrote...
And finally, what I am saying is ENTIRELY my opinion. And I am perfectly willing to admit that I may well be completely wrong. But it is how I see it.
I would never dream of twisting what people say in order to dismiss their opinion as completely irrelevant; I would just agree to disagree; doing otherwise would just be totally unnecessary douchebaggery.
If that's directed at me, I never said your point of view was irrelevant; I said that whether something is a consumer product or not is irrelevant to a discussion as to whether it is art. I am sorry if you took a different meaning ot my words - that was not the intention.
Neothanos wrote...
A more valid question is how much art there is in programing and coding? Takes lot of skill/learning to do, but is it art? Netherless it is a fudamental aspect of the game.
It can be. Back when I was working on interactive art projects, the coding bit felt the same as drawing, filming, and writing. It can be just as creative and requires the use of imagination.
Like painting, when decorating a room, is not really art, so coding, when doing something administrative, like making a poll or a quiz, isn't really either. Or taking an x-ray; it's like a photo, but the intention is not creative, it's diagnostic. But you could use x-rays in an art project...
Neothanos wrote...
I consider a game a sum of its parts art sure is in it, but all of it art? If so its a very collective one.
If they did the original ending as the writer intended I migth consider the art excuse somewhat valid, but it was a director decision to tell the player as little as possible, as it turned out it was far too little.
So is a film or any collaborative endeavour. Not all those working on a film would call themsleves artists. Pretty sure the best boy and the grip don't regard themselves as artistes (at least, the ones I've met see that as a craft), but they know the type of product produced by their collective work is an artform.
Neothanos wrote...
Art doesnt excuse the lack of sense in the ending and the heavy handness that marks its delivery. Where is the real impact of choice that marked the series?
No, it doesn't. it is incongruent. I agree with this statement. However, whether that is right or wrong is worthy of debate.
AveryChim wrote...
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I have to disagree. Consumers have always dictated the way games are made and stories are crafted. If we don't fight for what we want to see in a game and just accecpt whatever the developers throw at us, the industry will NEVER progress. Just look at the CoD series. Consumers seem to have forgotten that we actually hold the power to make or break a developer.
Apply that argument to a book or a film, and it comes across a bit silly. Sorry. (Notice I was attacking your argument, not you - please avoid throwing about insults like 'fanboy')
It is absolutely right that people register their opinions and dislike of something, and it is right that people can campaign for the ending to be changed or amended. However, claiming the
right to 'dictate' or 'make or break' a developer because of this is something of an overreaction.
EliteOp-11 wrote...
Isnt being artistic about being unique? ME3's ending is sooooo cliche and played out how many times has "sacrifice for greater good" been used to end a story. Its not "artsy" anymore just dull and cliche
No, it isn't about being unique. It is not even about being original, although the best art tends ot be (and note, unique and original are not interchangable). Yes, Mass Effect is full of cliches - most art is, actually.
However, Mass Effect is actually unique - there is no other work in existence that offers what this series does; even just mechanically, migrating story states through three games, so successfully, until perhaps right at the very end, has never been achieved before on such a scale.
AveryChim wrote...
What's the purpose then for keeping the original artistic intention? Wouldn't it be more benifical to satisfy the customer? Also, I'm sure bioware has the ability to satisfy their consumer's demands and craft a masterful story at the same time, as they've shown us many many times before.
Alan Moore would disagree, and he knows more than all of us put together.

Also, impossible to satisfy all the complainants, as folk are complaining about different things. Even if they fix the end to my satisfaction (showing that the Mass Relays do not kill the Krogan/Quarrian/Everyone, and what Joker is up to), there are still going lots of folk (half maybe, according to the polls) still clamouring for a happy ending. If they do that, the other half will complain about that.
There is no easy fix, if at all.

razor150 wrote...
Could I use the art defense if repainted the Mona Lisa? Maybe, but it would be a bankrupted arguement since the artistic vision isn't mine.
ME3's ending is lifted straight from the last Matrix. The is no artistic integrity there in which to argue for.
All artists beg, borrow,
and steal. The Wachowski Bros did for the end of the Matrix. Every fantasy saga rips off Tolkien, and Tolkien was ripping off the Old Norse skalds, etc, ad infinitum.
And some artists have done exactly that; repaint the Mona Lisa, or like the Chapman brothers, printed over real Goya prints with clown faces. Not saying that would be good art, and I regard the latter as crass cultural vandalism. But it is now part of art history which stirs passionate debate. Doesn't justify it, in my eyes, but that debate is still valid.