Todd Howard On Changing Fallout 3's Ending And What It Means For "Retake"/Mass Effect 3
#26
Posté 20 mars 2012 - 10:28
#27
Posté 20 mars 2012 - 10:28
Hold the line
#28
Posté 20 mars 2012 - 10:28
Amratis wrote...
Wow, well I would like to say if Todd Howard is big enough to say that then I would like to think Casey Hudson could take a good look at the endings of ME3 and also realize that they CAN fix it.
This
#29
Posté 20 mars 2012 - 10:30
mkelso27 wrote...
The only difference is I loved the ending to Fallout 3. I also loved being able to continue and play afterwards, but I would have been fine if it stayed like it was. I will not be fine if ME3's ending stays like it is.
Well see, if with Fallout 3's canon ending, you get an epilogue. You are informed of what your actions did. That's what redeemed it for me. I still knew and had a connection to what my character had done/accomplished. Hell it even actually made sense.
#30
Posté 20 mars 2012 - 10:30
In terms of story telling, I always figured Bioware to be better than Bethesda.Kyazain wrote...
The only problem is that Bioware is not Bethesda. But we can hope, though.
Ever had any emotional attachment to an Elder Scrolls character? Name one.
It makes it all the more sad that Bethesda is able to see bad writing, whereas Bioware is not. Or so it seems atm.
#31
Posté 20 mars 2012 - 10:32
Todd Howard's DICE 2012 presentation.
( )
Not only its educative, its full with humor and candor that I really appreciated.
After watching that, I couldn't help but respect and admire Mr. Howard's and Bethesda Softworks' game development principles and core ideas.
In the video he says that, one of the most important thing in a game is that the gamer should be able to take pride in what he/she have achieved in the game. Ego-striking design, he called it.
ME3 ending severely lacked that part.
Modifié par Lunaluxlepus, 20 mars 2012 - 10:33 .
#32
Posté 20 mars 2012 - 10:32
I already held a very high level of respect for Bethesda even before they came out with Broken Steel and when they did (essentially admitting they screwed up and decided to fix it) they rocketed up to my top two favorite developers (along with Bioware). I respect the hell out of Bioware as is (though markedly less so because of the endings) and they will be my all time uncontested favorite developer if they "pull a Broken Steel."BringBackNihlus wrote...
What it's pretty much going to come down to is BioWare swallowing their pride and admitting they **** the bed with the ending. Bethesda did...you're up to bat, BioWare. Don't strike out.
Rereading that I realize that it may be a little hard to follow, sorry about that. Basically what I am saying is I will wuv Bioware forever and ever if they fix these endings.<3
Modifié par BHynes92, 20 mars 2012 - 10:33 .
#33
Posté 20 mars 2012 - 10:33
#34
Posté 20 mars 2012 - 10:37
#35
Posté 20 mars 2012 - 10:41
HenchxNarf wrote...
Only problem with this is... Bioware likes the ending. They like what they created for their game.
I'm sure Bethesda liked their ending too. Like I quoted in the original post, they found themselves in a similiar situation and Todd himself mentioned "You know.. we should stand our ground.. that's the ending!" and then goes on to say in the interview "No, we messed up, lets fix it!"
It was a good ending, keeping in tradition with previous Fallout games (many people were suspicious of how a new Fallout would turn-out, but as it seems some traditions need to be removed and new onees brought in to satisfy and ever changing generation of gamers). Ultimately, though, it was too divisive and people wanted to keep laying after the fact.
This whole post is meant to promote feelings of positivity about discussing our feelings with Bioware. There is definitely precedent and hope to be had.
#36
Posté 20 mars 2012 - 10:43
Bethesda is my 2nd favorite studio. I love what he had to say, and wish more people/companies/politicians/etc. would do the same. If you have a problem, acknowledge it, then make it right. No spin, no duck and cover, just stand up and tell the truth. I look at congressman hot-dog. Yeah, exposing yourself on Twitter was a dumb thing to do, and if he'd stood up from the start and said "Yeah, that was me, I regret what I did, I got carried away, and I'm sorry." I think he'd still be a congressman. Sure, there'd probably be some kind of punishment, but I doubt he would have been fired (except that the opposing party pounced on him like a pack of rabid starving wolves, so maybe he still would have been). But for me, his biggest error was in trying to cover it up and only fessing up once it was too late to hide it any more. Suck it up, take your lumps, and you'll probably escape with people's respect for you more or less intact. Hide it, try and get around it, pass it off as nothing, and you'll lose even more respect than the original issue caused.
Fortunately, I think Bioware is in front of this. They're still being cautious, but they're moving much faster than I would have expected, considering the game has only been out for two weeks.
#37
Posté 20 mars 2012 - 10:43
#38
Posté 20 mars 2012 - 10:44
That is cool that Todd Howard can be so down to earth and appreciate his fans enough to restructure his team's work to make a partially broken game complete. Of course, I'm sure some folks complained it was probably fine the way it was. I'm sure the majority was on ship for the change.
I'd like to think some at Bioware are like this and would be willing to do this for the fans. It's not asking them to remake the whole game because most of it was awesome. With "16" different endings I'm sure we can keep what those who like the ending want and alter at least half of those to get what the majority wants.
IGN says they shouldn't change "their" game. Well, I'd agree with that if they made it for themselves. They made this game to sell. Therefore, you want to make it something that the customers love. Take care of your customers and they'll take care of you.
#39
Posté 20 mars 2012 - 10:46
Would that satisfy those of you "demanding" a new ending to Mass Effect 3. Seriously, what Bethesda did does not set a precedent for what you're trying to achieve here.
#40
Posté 20 mars 2012 - 10:48
blacqout wrote...
All Fallout 3 did was resurrect your character and then drop him in an entirely unrelated questline.
Would that satisfy those of you "demanding" a new ending to Mass Effect 3. Seriously, what Bethesda did does not set a precedent for what you're trying to achieve here.
The point, you're not getting it.
#41
Posté 20 mars 2012 - 10:52
Our choices should matter, hold the line.
#42
Posté 20 mars 2012 - 10:53
All we ask is that you admit your mistake and annouce that you're taking the necessary steps to correct it. Do that and I promise you that you will see an overwhelming amount of positive feedback from those who still care about the series. I understand that you cant satisfy everyone but as long as you work to deliver your best effort you will once again gain the support of your loyal fans. Best of luck to you.
#43
Posté 20 mars 2012 - 10:54
sangy wrote...
blacqout wrote...
All Fallout 3 did was resurrect your character and then drop him in an entirely unrelated questline.
Would that satisfy those of you "demanding" a new ending to Mass Effect 3. Seriously, what Bethesda did does not set a precedent for what you're trying to achieve here.
The point, you're not getting it.
Do not bother.
Modifié par Lunaluxlepus, 20 mars 2012 - 11:02 .
#44
Posté 20 mars 2012 - 10:54
sangy wrote...
blacqout wrote...
All Fallout 3 did was resurrect your character and then drop him in an entirely unrelated questline.
Would that satisfy those of you "demanding" a new ending to Mass Effect 3. Seriously, what Bethesda did does not set a precedent for what you're trying to achieve here.
The point, you're not getting it.
The point, is that it was easy for Todd Hoard to correct his "mistake" (cave in and ruin the finale he originally devised for his game). As it required very little work (the only actual change to the end was allowing the mutant and droid companions the opportunity to venture into the chamber) it was easy for him to admit a mistake and rectify it.
For BioWare to "fix" their ending will require significantly more work. So much so that the sitautions are not in any way similar.
To reiterate, the point is that it's not very hard to admit a mistake when fixing it is so ridiculously easy.
#45
Posté 20 mars 2012 - 10:55
Which by the way was the first of many quality DLC for F3.
Yeah i'm a Bethesda fan. Oh well. They do good things and own up to their mistakes.
#46
Posté 20 mars 2012 - 10:56
Some are hoping for some rainbows and butterflies golden ending when you're reunited with your LI and Friends,
Others just want something that's less morbid and awful than the current,
And then there's a bunch in between. I mean, I don't try to sound like a beggar when I say this, but when you compare a few cutscenes and possibly dialogue, is that really so much? when you compare it to something like broken steel?
#47
Posté 20 mars 2012 - 10:57
Lassandra wrote...
The point is that Bethesda said, "Whoops. We messed up the ending. Here we fixed it in DLC."
Which by the way was the first of many quality DLC for F3.
Yeah i'm a Bethesda fan. Oh well. They do good things and own up to their mistakes.
dear god, I could say Operation Anchorage was anything but quality, but that was just my opinion.
Point was they made their game so much more with it all though.
#48
Guest_Vurculac_*
Posté 20 mars 2012 - 10:58
Guest_Vurculac_*
blacqout wrote...
All Fallout 3 did was resurrect your character and then drop him in an entirely unrelated questline.
Would that satisfy those of you "demanding" a new ending to Mass Effect 3. Seriously, what Bethesda did does not set a precedent for what you're trying to achieve here.
Of course not...Fallout 3 had more of a sandbox feel to it so no, and ending like that would not work for ME 3.
#49
Posté 20 mars 2012 - 10:58
#50
Posté 20 mars 2012 - 11:01
HenchxNarf wrote...
Only problem with this is... Bioware likes the ending. They like what they created for their game.
That's been an underlying problem. It's because of that , That I don't have a huge amount of faith in them when they go "If you only knew what we are planning"
What they think is great could be polar opposites to us.
Hell, I loved the ending of the game up until after The Illusive Man bit the dust, *or an hero'd* it was the last 5-10 minutes and the closing cinematics that blew it up.
... Okay, the first time I got to the ending, I had already been given the misconception that Tali and Garrus got incinerated during that Harbinger blast. which later turned out to be false. but anyway, the first time, I had lost all motivation and I didn't care anymore.




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