Todd Howard On Changing Fallout 3's Ending And What It Means For "Retake"/Mass Effect 3
#76
Posté 20 mars 2012 - 12:11
They've already showed BW up by publicly admitting to their mistakes in the past and making amends for them, so there is a certain amount of reinforced trust there.
As a person who loves a well produced game, that at least gives me hope that SOMEONE is going to deliver something good.
#77
Posté 20 mars 2012 - 12:16
Tregon wrote...
Jjacobclark wrote...
Bethesda softworks still has an indie spirit and the freedom to exercise it. Whatever bioware does in this situation will come from EA...so we just have to hope the suits rule in our favor
And thus, we should buy Bethesda products and make sure they do not get temptation to let EA buy them.
That their games overall rock is also good reason.
Idk Fallout: NV was kind of a flop xD But thats the only one that I can think of that I really just couldnt bring myself to keep playing.
However, very good find on the video OP. I hope Mr Hudson will watch this, and take that stick out of his arse.
#78
Posté 20 mars 2012 - 01:14
Evil_medved wrote...
blacqout wrote...
All Dead wrote...
blacqout wrote...
For BioWare to "fix" their ending will require significantly more work.
So it requires more work to add an extended epilogue to your ME 3 endgame (and possibly rewrite/re-VO/re-animate the Cataylyst scene with already available art assets) than to craft an entirely new large quest like Broken Steel?
Right.
Uhm, yeah? You are familiar with what was actually changed in Fallout 3, right.
Broken Steel was an add-on just like Operation Anchorage and Mothership Zeta. Both were entirely unrelated to the main story, and would have been released even if the miniscule change to the game's ending wasn't created.
Broken Steel was not, in any way, a revised ending for Fallout 3.
Wat. Broken steel finished story, giving you choice to destroy BoS Or Enclave, its also showed how capital wastelad startes to change with clean (or poisoned) water flowing.
Right. It was a continuation of the story. The changes to the actual conclusion of Fallout 3 were absolutely minimal and would have taken very little effort.
What you people are asking of BioWare is totally different. You actually want the ending changed, which is much more effort than simply letting Shepard wake up after the credits and then doing something unrelated.
#79
Posté 20 mars 2012 - 01:24
Skyline45 wrote...
Idk Fallout: NV was kind of a flop xD But thats the only one that I can think of that I really just couldnt bring myself to keep playing.
Correct me if I'm wrong but wasn't Fallout NV developed by Obsidian (or at the very least didnt they have a hand in it?). Personally i rather liked NV, once i got past the crashing to desktop every 5 nanoseconds bit, but then I had well over 180 mods in that game which added a lot of flavor :-)
#80
Posté 20 mars 2012 - 01:42
blacqout wrote...
Evil_medved wrote...
blacqout wrote...
All Dead wrote...
blacqout wrote...
For BioWare to "fix" their ending will require significantly more work.
So it requires more work to add an extended epilogue to your ME 3 endgame (and possibly rewrite/re-VO/re-animate the Cataylyst scene with already available art assets) than to craft an entirely new large quest like Broken Steel?
Right.
Uhm, yeah? You are familiar with what was actually changed in Fallout 3, right.
Broken Steel was an add-on just like Operation Anchorage and Mothership Zeta. Both were entirely unrelated to the main story, and would have been released even if the miniscule change to the game's ending wasn't created.
Broken Steel was not, in any way, a revised ending for Fallout 3.
Wat. Broken steel finished story, giving you choice to destroy BoS Or Enclave, its also showed how capital wastelad startes to change with clean (or poisoned) water flowing.
Right. It was a continuation of the story. The changes to the actual conclusion of Fallout 3 were absolutely minimal and would have taken very little effort.
What you people are asking of BioWare is totally different. You actually want the ending changed, which is much more effort than simply letting Shepard wake up after the credits and then doing something unrelated.
Yes, but the point from where this all started is different as well. If you check the forum, there is a thread were someone collected all BW has promised to be in the ending.
None of it has been in the ending we got.
It's not just like the ending sucked, it also isn't what I was brought to expect as an endign, when I bought it.
#81
Posté 20 mars 2012 - 01:49
saga56 wrote...
BUT BUT BUT BUT BUT - colin of IGN said they changed the ending to add more DLC not cause they made a mistake...... how could Colin and IGN be wrong!!!!
But they're right. The DLC didn't "fix the ending" it continuened the story past the original game.
#82
Posté 20 mars 2012 - 01:52
#83
Posté 20 mars 2012 - 01:52
Precisely the opposite of ME3 in fact...
#84
Posté 20 mars 2012 - 01:54
THAT is the attitude companies should have.
#85
Posté 20 mars 2012 - 01:58
I just love how Howard goes on about messing up the ending and trying to fix it and one second later, you got that guy on the screen saying: "It's ok, you are in the citadel."
Yo, Mass Effect, there is some irony for you!
#86
Posté 20 mars 2012 - 01:58
#87
Posté 20 mars 2012 - 02:00
Now that they're part of EA, they're following EAs "Take 2 years to make a game and then bang it out whether it's finished or not." doctrine.
#88
Posté 20 mars 2012 - 02:00
#89
Posté 20 mars 2012 - 02:04
#90
Posté 20 mars 2012 - 02:04
Mandemon wrote...
I like how he says that there were people in his team saying "No this is the ending, we should stand our ground" and he "No, we screwed up. Let's fix this" and then they fixed it.
THAT is the attitude companies should have.
Ok just to be fair here, the board/public response to the ending outcry with FO3 was pretty minor, my memory suggests it was even less than Casey's letter.
The game came out in November 2008 [late october to be honest, but seriously, November], and Broken Steel changing the ending/raising level cap was revealed around Jan 2009 [please correct me here if I'm wrong]. And Broken Steel was eventually released in May.
There was a fair bit of time between the outcry event and anything being said/done about it.
#91
Posté 20 mars 2012 - 02:06
#92
Posté 20 mars 2012 - 02:10
Skyline45 wrote...
Idk Fallout: NV was kind of a flop xD But thats the only one that I can think of that I really just couldnt bring myself to keep playing.
However, very good find on the video OP. I hope Mr Hudson will watch this, and take that stick out of his arse.
Fallout: NV is by Obsidian, Bethesda is the publisher.
#93
Posté 20 mars 2012 - 02:12
Edit: I THROW money at Bethesda for DLC. Bioware...not so much
Modifié par RomanDark, 20 mars 2012 - 02:14 .
#94
Posté 20 mars 2012 - 02:12
Reiella wrote...
Mandemon wrote...
I like how he says that there were people in his team saying "No this is the ending, we should stand our ground" and he "No, we screwed up. Let's fix this" and then they fixed it.
THAT is the attitude companies should have.
Ok just to be fair here, the board/public response to the ending outcry with FO3 was pretty minor, my memory suggests it was even less than Casey's letter.
The game came out in November 2008 [late october to be honest, but seriously, November], and Broken Steel changing the ending/raising level cap was revealed around Jan 2009 [please correct me here if I'm wrong]. And Broken Steel was eventually released in May.
There was a fair bit of time between the outcry event and anything being said/done about it.
Doesn't change tha fact that he admist they screwed up. Even better if outcry was minor, it means they actually listened.
#95
Posté 20 mars 2012 - 02:12
mattynutz wrote...
If I ran Bethesda, this month would be a "strike while the iron is hot" moment for them to take advantage of displeasure with Bioware to offer some premium content for their customers. Kind of like when your mom would take you to the toy store after the dentist or doctor. If they released some excellent DLC or announced an exciting new product, or even both, they'd see a big uptick in consumer interest in their product and lots of sales to those seeking consolation and solace in their products, ones that have so far done a pretty good job of delivering.
They've already showed BW up by publicly admitting to their mistakes in the past and making amends for them, so there is a certain amount of reinforced trust there.
As a person who loves a well produced game, that at least gives me hope that SOMEONE is going to deliver something good.
Well the only problem is, thankfully, Bethesda seems to put a lot of care and effort into DLC. Think expansion packs, not mico transactions. They haven't done anything really stupid since the horse armor of Oblivion...
But I suppose they could finally announce what they're thinking of doing with Skyrim. As far as I know they've only hinted at it being pretty large and awesome.
#96
Posté 20 mars 2012 - 02:17
#97
Posté 20 mars 2012 - 02:19
#98
Posté 20 mars 2012 - 02:23
#99
Posté 20 mars 2012 - 02:24
Mandemon wrote...
Doesn't change tha fact that he admist they screwed up. Even better if outcry was minor, it means they actually listened.
I wasn't meaning to suggest the outcry was minor [but it was compared to here], but that Bethesda's response was pretty minor until 2 monthes after the outcry started.
#100
Posté 20 mars 2012 - 02:33
Reiella wrote...
I wasn't meaning to suggest the outcry was minor [but it was compared to here], but that Bethesda's response was pretty minor until 2 monthes after the outcry started.
I can understand Bethesda having ot take time because its a smaller company. But Bioware is owned by the largest gaming company in the world. They have all the resources they need at their disposal to fix this. Actually it should have never gotten to this point in the first place. I mean what kind of Quality Control did they have? Didn't they focus test this game in beta? I just can't believe they let it get to this point, not just Bioware but EA too. Its pretty surprising.




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