Todd Howard On Changing Fallout 3's Ending And What It Means For "Retake"/Mass Effect 3
#151
Posté 20 mars 2012 - 10:39
#152
Posté 20 mars 2012 - 10:40
Complistic wrote...
Fallout 3 pre Broken Steel had a better ending than this.
The ending was a contrived railroad.
But I can see what they were going for, and with a better setup it might've worked.
Also, it didn't retroactively destroy the world you were in.
Of course it was better.
#153
Posté 20 mars 2012 - 10:41
Bioware? I lost respect. Not just as a studio, but as a creative team. They could have done so much better. But they didn't. they settled for "fine", when they could have reached for "legendary".
#154
Posté 20 mars 2012 - 10:41
Baihu1983 wrote...
Any chance of EA's deal with Bioware running out or are they owned for life?
Bioware will continue to spiral into oblivion. Once EA is finished draining all profit they can from them, they will be tossed aside on the pile of the empty husks of companies that have been devoured by EA before them.
#155
Posté 20 mars 2012 - 10:42
BadlyBrowned wrote...
One thing you got to hand to Valve (and to Blizzard as well) they don't release a game until it's finished. Now where's my HL3 damn it?!
Right? I'd wait another year if it meant they had a chance to implement everything as it should have been. The whole thing reeks of rushed material.
I read somewhere recently that the whole stink the fans are making over the ending may be good for games in the long run, because setting unrealistic deadlines and rushing games out before they are ready has ruined a lot of games in the past.
#156
Posté 20 mars 2012 - 10:44
RaideDuku wrote...
Baihu1983 wrote...
Any chance of EA's deal with Bioware running out or are they owned for life?
Bioware will continue to spiral into oblivion. Once EA is finished draining all profit they can from them, they will be tossed aside on the pile of the empty husks of companies that have been devoured by EA before them.
When I heard EA had bought Bioware it was like hearing someone you know has advanced cancer.
Sure, they aren't dead yet, but give it time.
#157
Posté 20 mars 2012 - 10:47
I will buy Fallout 4. I can't say the same for Dragon Age 3 or whatever.
#158
Posté 20 mars 2012 - 10:50
I got a kick out of the Fallout character saying "Relax. You're fine. You're in the Citadel." Since Bioware borrowed so heavily for the ending of ME3, maybe they could yoink that line to start their DLC ending.
Modifié par tallrickruush, 20 mars 2012 - 10:50 .
#159
Posté 20 mars 2012 - 10:54
Mass Effects ending is a total breakdown of everything the game stands for. Its absolutely atrocious. Its the kind of ending Bethesda would scrap before it even reached the table.
#160
Posté 20 mars 2012 - 11:00
Complistic wrote...
Fallout 3 pre Broken Steel had a better ending than this.
Fallout 3's original ending wasn't great, it had plot holes you only had one choice with three different ways to make that choice, but yeah, atleast it was possible to die a hero and get some great closure. Even so Bethesda changed it and made it infinitely more satisfying.
Modifié par Vovea, 20 mars 2012 - 11:01 .
#161
Posté 20 mars 2012 - 11:20
Setting of FO3 seems rather bleak...however at least I'll be going into it know that, rather than being fed a message of hope and self-determination...then getting sidelined and deprived of both at the end.
Modifié par Beldamon, 20 mars 2012 - 11:22 .
#162
Posté 20 mars 2012 - 11:34
#163
Posté 20 mars 2012 - 11:39
Beldamon wrote...
Skyrim was my real intro to Bethesda. Been thinking about giving FO3 a try for quite some time. Might just go for it now...or maybe back to Skyrim.
Setting of FO3 seems rather bleak...however at least I'll be going into it know that, rather than being fed a message of hope and self-determination...then getting sidelined and deprived of both at the end.
I suggest giving it a try. It really is a fantastic game. It's bleak but...it's post apocalyptic. And they do it better than any.
#164
Posté 21 mars 2012 - 01:05
Whole deal smells of couple individuals falling in love with one single idea. That's bad mojo if corporate culture doesn't allow criticism. Because there just have to be couple people in bw atm that called this.
Modifié par Luiginius, 21 mars 2012 - 01:05 .
#165
Posté 21 mars 2012 - 01:07
Beldamon wrote...
Skyrim was my real intro to Bethesda. Been thinking about giving FO3 a try for quite some time. Might just go for it now...or maybe back to Skyrim.
Setting of FO3 seems rather bleak...however at least I'll be going into it know that, rather than being fed a message of hope and self-determination...then getting sidelined and deprived of both at the end.
New Vegas is less bleak if you want to be all gloomy about post apocalyptica but still be able to enjoy being attacked by a gang of grandmothers armed with rolling pins.
Todd Howard wasn't the exclusive producer of NV, however.
#166
Posté 21 mars 2012 - 01:14
#167
Posté 21 mars 2012 - 01:15
#168
Posté 21 mars 2012 - 01:16
Asari23 wrote...
The thing is, fallout's ending wasnt even bad, and hardly anyone complained about it, the devs took it upon themselves to change it due do the fact that they couldn't really put out any cannon DLC, so tho similar, you can't really compare these two situations.
No, a lot of people complained about it. There wasn't near as much rage, because it wasn't that outright insulting.
But people did complain due to the railroading, the plotholes and the fact that there was no post-main quest play as Bethesda had consistently provided in Morrowind and Oblivion.
Bethesda did listen to it's fans, it didn't go "this is our artistic vision arf arf!", they saw they were wrong and changed it.
#169
Posté 21 mars 2012 - 01:16
#170
Posté 21 mars 2012 - 01:17
#171
Posté 21 mars 2012 - 01:17
#172
Posté 21 mars 2012 - 01:19
The Angry One wrote...
Asari23 wrote...
The thing is, fallout's ending wasnt even bad, and hardly anyone complained about it, the devs took it upon themselves to change it due do the fact that they couldn't really put out any cannon DLC, so tho similar, you can't really compare these two situations.
No, a lot of people complained about it. There wasn't near as much rage, because it wasn't that outright insulting.
But people did complain due to the railroading, the plotholes and the fact that there was no post-main quest play as Bethesda had consistently provided in Morrowind and Oblivion.
Bethesda did listen to it's fans, it didn't go "this is our artistic vision arf arf!", they saw they were wrong and changed it.
Yes, they changed it by adding the option that the fans said made sense, and then if you choose it, the game made fun of you for chosing it
#173
Posté 21 mars 2012 - 01:30
Now we just have to give them time and be respectful. It could take a couple of months before we hear anything concrete.
#174
Posté 21 mars 2012 - 01:33
Morrowind, Skyrim, Fallout 3, New Vegas...
GAWD! take a hint Bioware! Bethesda has loyal fans that love them because they CARE, please care ea/bioware? Release better ending, or explain, or SOMETHING!
EDIT:
gmboy902 wrote...
Oh look, a company that is willing to
admit their mistakes also manages to rake in GOTY awards and keep games
selling well for years after their release (lots of people still
buy/play Morrowind).
So true.
Modifié par Asepsis, 21 mars 2012 - 01:34 .
#175
Posté 23 mars 2012 - 02:59
Complistic wrote...
Fallout 3 pre Broken Steel had a better ending than this.
Yeah, killing the hero is one thing. Ruining the a trilogy retroactively takes major skillz.




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