I'm really struggling with the game and wondering where I've gone wrong.
I've got an Elf Warrior who is dual wielding. Level 9. I've pumped most of my points into STR and DEX and my CON is only 18.
I've been stuck on the Blood Mages, gave up there (in part 'cause I was out of healing) but can't even get back to buy more because I cannot beat Ser Landry. I'm using Alister, Mortigan and the female bard.
I haven't done much with tactics, but I pause a lot and try and use some strat, not just hacking and slashing, but I just get worked by Landry and his goons,.. ON EASY.
Is it just a difficult fight, or am I hurt by either bad character design or bad strat? Any suggestions?
Clearly I am doing something wrong
Débuté par
DADids
, nov. 30 2009 02:58
#1
Posté 30 novembre 2009 - 02:58
#2
Posté 30 novembre 2009 - 03:12
what quest is this and ware are you iv played the hole game and i cant seem to recall a sir landry
#3
Posté 30 novembre 2009 - 03:47
Isn't that the knight who demands to duel you in Denerim ? Err.. level 9 may be a little early for that, but on easy you shouldn't have a problem... I don't really know what to say. Who are your party members ? Have you tried to agree to a 1 on 1 duel instead of going 4 on 4 ? (Depending on you party one might be easier than the other)
The blood mages in Denerim can also be very hard depending on your party composition. You either want some nuker mages to clean the rooms (easymode), some stealth rogues to assassinate the mages before they can cast or some templar(s) to dispel and resist magic (this one requires a fair amount of optimization and leveling to work properly). The dog is also a very good mage killer once you get overwhelm.
The blood mages in Denerim can also be very hard depending on your party composition. You either want some nuker mages to clean the rooms (easymode), some stealth rogues to assassinate the mages before they can cast or some templar(s) to dispel and resist magic (this one requires a fair amount of optimization and leveling to work properly). The dog is also a very good mage killer once you get overwhelm.
#4
Posté 30 novembre 2009 - 03:50
C'mon guys. Your main char should have decent coercion skills. By 3rd level, you DON'T HAVE TO FIGHT the guy! Sheesh. I was able to persuade him to walk away.
#5
Posté 30 novembre 2009 - 03:53
Teach morrigan Heal , get Wynne into your party ASAP and keep her in your party permanantley (instead of morrigan)
Be sure you set Morrigans tactics for heal too or she won't even use it
Be sure you set Morrigans tactics for heal too or she won't even use it
#6
Posté 30 novembre 2009 - 04:27
OMG you make me wanna facepalm!!
You have to set up tactics...
respec Morrigan to heal/CC
You have to set up tactics...
respec Morrigan to heal/CC
#7
Posté 30 novembre 2009 - 08:38
Heal ? Mages ? What the hell for ?
#8
Posté 30 novembre 2009 - 08:48
"Landry and his goons", eh? So you just attacked him with your party? That's kind of your fault then. He challenged you to a duel, not a mass brawl. Anyway, you should have coercion skilled on your main character, and then you can convince him to leave you alone.
#9
Posté 30 novembre 2009 - 09:19
Wow, what a bunch of totally unhelpful responses
To the rest of the posters: This guy asked for help defeating the encounter, not a critique of his role playing choices.
Anyway, assuming you don't have a prior save you want to go back to, then I recommend either avoiding the fight until you get some better talents and equipment for your characters (just don't go around the corner), or designing better tactics/learning how to micromanage better.
This fight should be trivial if you have Alistair set to taunt (assuming you gave him good armor) and you have cone of cold from Morrigan.
Alternatively you can build a metric crap load of shrapnel traps with a rogue and place them at the start of the alley way. Have your party wait around the corner, go up to meet Ser Landry and then run like a little girl back out of the alley. They should trip all the shrapnel traps and turn into blood splats fairly easily.
I found Ser Landry one on one to be pretty easy for my DW Warrior, so I suspect that if you are dead set on beating this encounter you might want to seek advice on equipment/talent choices.
Also, there are very few encounters that can't be beaten in this game with a tactic that looks like, "health < 50% -> use health poltice". Slightly expensive, but I'll be darned if it doesn't work nearly every time.
Anyway, assuming you don't have a prior save you want to go back to, then I recommend either avoiding the fight until you get some better talents and equipment for your characters (just don't go around the corner), or designing better tactics/learning how to micromanage better.
This fight should be trivial if you have Alistair set to taunt (assuming you gave him good armor) and you have cone of cold from Morrigan.
Alternatively you can build a metric crap load of shrapnel traps with a rogue and place them at the start of the alley way. Have your party wait around the corner, go up to meet Ser Landry and then run like a little girl back out of the alley. They should trip all the shrapnel traps and turn into blood splats fairly easily.
I found Ser Landry one on one to be pretty easy for my DW Warrior, so I suspect that if you are dead set on beating this encounter you might want to seek advice on equipment/talent choices.
Also, there are very few encounters that can't be beaten in this game with a tactic that looks like, "health < 50% -> use health poltice". Slightly expensive, but I'll be darned if it doesn't work nearly every time.
#10
Posté 30 novembre 2009 - 02:19
I forget exactly what happened the first time I met Ser Landry- but I just told him to f off and that I wouldn't waste time fighting him. Then he ambushes you when you try to return to the Market District. This looks like bad news, since I'm out of healing (probably the biggest issue, up until now that wasn't a big deal) and Mortigan (who I kinda want to keep around for RPG reasons) has nothing for healing. I haven't even had the opportunity to pick up the other mage. Looks like I may need to do some backtracking- ugh.
#11
Posté 30 novembre 2009 - 02:22
does morrigan have cone of cold, that spell rocks. how injured are your people? I found it useful also to give morigan the heal spell as well. and dont ofrget that you can get injured and you need to use injury kits on those people.
#12
Posté 30 novembre 2009 - 02:52
Do you happen to carry ingredients for potions? Maybe you can make some before the fight.
#13
Posté 30 novembre 2009 - 03:27
I never could understand why ser Landry was dead beat on throwing his life away, ooh well not like his death will keep me up at night, that's Morrigan's Job!
#14
Posté 30 novembre 2009 - 03:39
I would say it could be your strategy. A good strategy in battle can overcome a weak character. One thing you might want to try if you haven't already done this is alternate taunts between the two warriors.
Modifié par JHorwath, 30 novembre 2009 - 03:40 .
#15
Posté 30 novembre 2009 - 03:42
Also remember to focus fire. Dead people do no damage. People with 1 hp do 100% damage.
#16
Posté 30 novembre 2009 - 04:00
Every main character should have at least 3 ranks in persuasion, and 4 is better. And every party needs one character with herbalism. Making sure one has enough potions is one of the main resource management issues of the game, because even if you decide to have a healing mage on board, you'll still need lyrium potions so that mage never runs out of mana for healing spells.
However, if it's too late for that, because you're mid game, out of healing and stuck, and assuming you don't want to go back to an earlier save, then you need some sort of crowd control. Pinning shot, covering fire, cone of cold, glyph of paralysis, sleep, fireball (for it's knock-back), shield pummel, pommel strike (is that the 2 handed talent that stuns? Can't remember), traps or any number of other things can do this for you.
However, if it's too late for that, because you're mid game, out of healing and stuck, and assuming you don't want to go back to an earlier save, then you need some sort of crowd control. Pinning shot, covering fire, cone of cold, glyph of paralysis, sleep, fireball (for it's knock-back), shield pummel, pommel strike (is that the 2 handed talent that stuns? Can't remember), traps or any number of other things can do this for you.
#17
Posté 30 novembre 2009 - 04:02
Yeah, that's a very good point. It's tempting to have each party member engage with a different enemy, but don't do it! Pick one, kill it, and then move on to the next. Lather, rinse, repeat.iKral wrote...
Also remember to focus fire. Dead people do no damage. People with 1 hp do 100% damage.
#18
Posté 30 novembre 2009 - 05:29
Without knowing your particular situation I can only give general advice, but here it is: Divide and Conquer. CC (crowd control) is god in this game. Anything you can do to reduce the number of enemies attacking you at one point helps immensely. Mages are the best in this respect. Cone of cold temporarily removes several enemies from the fight and if you have abilities that can do automatic critical damage you can quickly remove white enemies permanently by shattering them. The two other best CC spells are crushing prison and force field. Force field takes an enemy completely out of the fight for about 30 seconds, though this is shortened on yellow and orangwe enemies. Crushing prison stuns baddies and does damage at the same time, and unlike force field it doesn't make them invulnerable, though it doesn't stun yellow or orange enemies.
Enemy mages are the most dangerous opponents and the ones you should always deal with first. Single target CC like crushing prison or Force field work great, but there is an even better spell for mages that can instantly kill several of them. It is called Mana Clash, and it will kill any white mage, most yellow mages, and usually do at least 50% damage to orange ones. It does this by completely draining their mana and doing damage proportional to what they lost. It is incredibly powerful and turns some very difficult fights, including the Maleficarum in the warehouse in Denirim, into cake walks.
If you are in Denirim at level 9, I would suggest you leave and come back later. You should be able to exit the city by using your map without causing any random encounters. I'd recommend doing any DLC you have first, then heading to the mage tower. The circle tower is EXTREMELY rewarding for the effort you put in and will help set you up for the harder fights to come. I'd also recommend that you download and use the respec mod (http://social.bioware.com/project/469/) if you are playing the PC version. This will allow you to relevel any character into a more effective setup by choosing much more useful spells and skills. Some of the NPCs are pretty horribly set up by default and you will find the game much more interesting with the tactical opportunities afforded by properly optimized characters. Take note of the spells I mentioned above and try to get them on Morrigan and/or Wynne.
Enemy mages are the most dangerous opponents and the ones you should always deal with first. Single target CC like crushing prison or Force field work great, but there is an even better spell for mages that can instantly kill several of them. It is called Mana Clash, and it will kill any white mage, most yellow mages, and usually do at least 50% damage to orange ones. It does this by completely draining their mana and doing damage proportional to what they lost. It is incredibly powerful and turns some very difficult fights, including the Maleficarum in the warehouse in Denirim, into cake walks.
If you are in Denirim at level 9, I would suggest you leave and come back later. You should be able to exit the city by using your map without causing any random encounters. I'd recommend doing any DLC you have first, then heading to the mage tower. The circle tower is EXTREMELY rewarding for the effort you put in and will help set you up for the harder fights to come. I'd also recommend that you download and use the respec mod (http://social.bioware.com/project/469/) if you are playing the PC version. This will allow you to relevel any character into a more effective setup by choosing much more useful spells and skills. Some of the NPCs are pretty horribly set up by default and you will find the game much more interesting with the tactical opportunities afforded by properly optimized characters. Take note of the spells I mentioned above and try to get them on Morrigan and/or Wynne.
#19
Posté 30 novembre 2009 - 07:16
If a guy challenges me i have to fight him i could of persuaded but thats wimpy





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