1) Refusal to get rid of the tiresome dialogue wheel that does nothing but make shallow conversations
2) Saying "Oh we get it, you want to equip your companions", but insisting that companions absolutely have to have unique armor/clothing despite the fact that I've seen a million requests for equipping companions and 0 for unique armor/clothing for companions. It totally negates the whole point of DA:O being gritty and real (DA2 pirate chick need I say more)
3) I've heard nothing about the pace of combat, the tactical/iso cam, the tactical nature of combat...I"ve seen them stick by the failed wave mechanic (of course people who bought DLC are going to say it improved...they actually bought the DLC for this fail of a game), saying they'll just use it more intelligently in the future...
4) Insistence on sticking by the voiced protagonist, refusing to negotiate on that at all, it's one of the things Laidlaw says they've already decided, and yet it colors so many other parts of the game.
In short, I see them saying a lot of things, most of it meaningless. I really just do not think Laidlaw is going to create a worthy successor and I agree with the sentiment that BioWare really needs a win right now, and a slightly-improved DA2 won't cut it.
Modifié par Korusus, 20 mars 2012 - 04:50 .





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