tariq071 wrote...
Realmzmaster wrote...
tariq071 wrote...
Cyne wrote...
I think at the very least da3 will be better than da2, it's not hard to see where they can easily improve, and there ARE some aspects like combat which are better in DA2 than DA:O. Plus nobody wants a repetition of the DA2 fiasco. If they could convince Brent Knowles to come back to lead the team so much the better. Something like that will renew the fans' faith.
Brent Knowles has no intention on going back, at least according to his blog.And that's not because of good or bad reason, he simply moved on with his personal projects.Sad for fans who like true writing , but good for him, and i don't blame him.
But you are right, one of the reasons for DA II less then stellar showing was atrocious writting, that needs somehow to change if they want any chance to bring back at least some of DA:O fans.
The lead Writer on both DAO and DA2 was David Gaider. Brent Knowles did not do any of the writing for DAO. In fact David Gaider was also lead writer and senior designer for BG2: Throne of Bhaal. The same writing team was used in both DAO and DA2. So how do you suggest improving the writing?
Do you dump the writing team including the writer (David Gaider) who created most of the DA universe?
You don't need to (or have to) replace anyone, i see no reason for it. What needs to happen is that upper brass lets them do their best instead of telling them "we want you to make something like Mass Effect , aka Dragon effect and we want you to target specific consumer population",.
That's a lot of limitations, specially when your main fanbase is not not consistent mostly of that targeted population group.
Let them write their best and even though result may or may not be bestseller, it sure will be better then what was in DA II.
@xnod EA wants sales like Skyrim now, but when DA II was in development they wanted them to mimic Mass Effect success.That's frequent change of direction, which just doesn't work, set one direction and stick with it.
Copy is never good as original, not to mention that Skyrim(and Mass effect) is completely different type of game and that Bethesda never steped away from their fanbase in order to make extra buck.
On Knowles:
Brent Knowles was the lead designer of the original PC-game Mk1 Dragon's Age: Origins. We don't know the details of this game, other than that the eventually published Mk2 DA:O was a year later (dumbed down?) variation of this game that had been changed, so it would also play on the consoles. But possibly it was virtually identical.
That doesn't mean that DA2 would have been any different, had Knowles stayed on as lead designer. This has been explained in various ways many times, and D.Gaider has left us further information about how Bioware see these games, from top level downwards, and where they are going and intend to go.
What kind of game DA2 was going to be, was a collective, senior decision. (From what I can read between the lines of various discussion, this decision hasn't changed at all, despite the failure of DA2. What is on the table now, is what they can do to make this new DA3 game work for those who didn't like DA2.)
As I remember it, Knowles explicitly said that he early on knew he didn't want to do that game. But that wasn't the only stated reason he left. He also said something about that the new Bioware wasn't the right place for him any longer. He had other plans. Just like many others decide in their lifes, on occasion.
On the success of Skyrim:What must be remembered when considering the success of Skyrim, is that it follows in the footsteps of many similar games: Morrowind, Oblivion, FO3. These games have progressively made gamers recognize the name Bethesda. They have also taught more and more gamers the gaming paradigm, and got them used to how it works. This is important, and takes time and successive games. The typical gamer will otherwise just want the new game to work exactly as whatever he is used to or likes.
Bethesda have a good idea and they persist with it. Eventually gamers comes to understand it and appreciate the subtle, good things about it. And the game market is not just composed of slightly retarded 14y old males. If you just publish games directed towards them, you might always get an initial, early success. But in reality, you are artificially shrinking your potential market.
Bethesda wasn't as successful from the start. And IMO that is not due to the games individual quality. IMO, Morrowind deserved bigger success than Skyrim, for instance. It's just that in the days of Morrowind, most gamers didn't "get it". They complained about all sorts of things, "boring", Cliffracers, "what am I supposed to do?", etc.
Skyrims success is due to the increased mindshare for these games that has been created over time.
Bioware, by comparison, always seem to copy gameplay ideas and action from someone else: Diablo, Dungeon Siege, WoW, Final Fantasy, Dynasty Warriors,... Ever since they abandoned BG.
So Bioware are jealous of Skyrim's sales? I wonder where Bioware had been today, had NWN been a more true successor of BG? ...And if they had just continued on that track?
Modifié par bEVEsthda, 22 mars 2012 - 06:21 .