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DA:O Fans need not fall for this again; Fool me once...


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#201
Yrkoon

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Maria Caliban wrote...

Combat in DA:O and DA II were kissing cousins. DA II had waves, faster animation, and a smaller camera view. That's about it.

What radical new difference are you expecting?

Wait, DA II had regen on health. They'll take that out, pull back the camera, and the DA:O fans will go, "Ha! We have saved the game from the mindless COD crowd."

DA:O also had Stealth;  Backstabbing based on positioning; the ability to  actually miss your opponent with an attack;  A dodge mechanic based on your defense score;  The ability to lay traps on the battlefield;   and  Finishing moves.... to name just  a few more.

  DA2  removed all of this.  It'd be nice to have these things back, wouldn't it.   Since they made combat more dynamic, And fun.  Unless we're the type that embraces the "meh"

Modifié par Yrkoon, 27 mars 2012 - 02:30 .


#202
Blastback

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Yrkoon wrote...

Maria Caliban wrote...

Melca36 wrote...

The developers said in the past that combat in DA:3 would be different than it is in DA:2

The hardcore DA:2 fans should brace themselves for that difference.

Combat in DA:O and DA II were kissing cousins. DA II had waves, faster animation, and a smaller camera view. That's about it.

What radical new difference are you expecting?

Wait, DA II had regen on health. They'll take that out, pull back the camera, and the DA:O fans will go, "Ha! We have saved the game from the mindless COD crowd."

DA:O also had Stealth;  Backstabbing based on positioning; the ability to  actually miss your opponent with an attack;  A dodge mechanic based on your defense score;  The ability to lay traps on the battlefield;   and  Finishing moves.... to name just  a few more.

It'd be nice to have these things back, wouldn't it.   Since they made combat more dynamic.  Unless we're the type that embraces the "meh"

:crying:

Can have Bioware?

#203
darrylzero

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Yrkoon wrote...

Maria Caliban wrote...

Combat in DA:O and DA II were kissing cousins. DA II had waves, faster animation, and a smaller camera view. That's about it.

What radical new difference are you expecting?

Wait, DA II had regen on health. They'll take that out, pull back the camera, and the DA:O fans will go, "Ha! We have saved the game from the mindless COD crowd."

DA:O also had Stealth;  Backstabbing based on positioning; the ability to  actually miss your opponent with an attack;  A dodge mechanic based on your defense score;  The ability to lay traps on the battlefield;   and  Finishing moves.... to name just  a few more.

  DA2  removed all of this.  It'd be nice to have these things back, wouldn't it.   Since they made combat more dynamic, And fun.  Unless we're the type that embraces the "meh"


Yeah, Maria, I hear the point you're making but the ability to use stealth strategically instead of just tactically would make a huge difference for me.  And the removal of all those weird resistances that made no sense.

#204
Realmzmaster

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darrylzero wrote...

Yrkoon wrote...

Maria Caliban wrote...

Combat in DA:O and DA II were kissing cousins. DA II had waves, faster animation, and a smaller camera view. That's about it.

What radical new difference are you expecting?

Wait, DA II had regen on health. They'll take that out, pull back the camera, and the DA:O fans will go, "Ha! We have saved the game from the mindless COD crowd."

DA:O also had Stealth;  Backstabbing based on positioning; the ability to  actually miss your opponent with an attack;  A dodge mechanic based on your defense score;  The ability to lay traps on the battlefield;   and  Finishing moves.... to name just  a few more.

  DA2  removed all of this.  It'd be nice to have these things back, wouldn't it.   Since they made combat more dynamic, And fun.  Unless we're the type that embraces the "meh"


Yeah, Maria, I hear the point you're making but the ability to use stealth strategically instead of just tactically would make a huge difference for me.  And the removal of all those weird resistances that made no sense.


I agree with bringing shealth back but not the way it was implemented in DAO which made no sense. Mark of the Assassin's attempt at stealth was more realistic. In DAO you could use stealth to walk right into the kennel in Eamon's castle and the dogs did not detect you. What did they lose their sense of smell? You could also use stealth in broad daylight with no cover.
Finishing moves are fine, but not the way DAO implemented them. I want the ability to break the animation rather than getting hit by the enemy until the amimation finishes. Otherwise I would not and did not miss them.

The ability to dodge should take into account armor being worn. A character should not be able to dodge the same wearing plate armor as oppose to leather armor. As it stands it base on defense regardless of what armor you are wearing. A player with a high defense wearing plate armor can still dodge the same as the character wearing leather armor with the same defense.

Backstabbing is fine , but not if I have to do the rogue shuffle all the while getting nailed. I like DA2 method of giving the rogue cover as they get into position. The same with being able to obscure the battlefield.

Laying traps on the battlefield is fine. Laying traps in a city also fine, as long as scared citizens can run over your traps and set them off which would be realistic.

I am all for not having instant regen of health and mana. I would also like the ability to eat , drink and get tired. I want to be able to die of thirst, stavation or exhaustion right in the middle of battle.

I want to see different weather conditions actually affect the party especially if they are not wearing the proper attire.
I want a banking system where I can deposit the party's money  and have it gain interest or have the bank get robbed and wip[e the party out financially. Maybe a sfe deposit vault like in Wizardry 8.

The ability to have money transfered from bank to bank in different cities. I want a lot of features and I see no reason why they cannot be implemented since they have been in previous crpgs in the past.

Modifié par Realmzmaster, 27 mars 2012 - 05:08 .


#205
Adanu

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Yrkoon wrote...

Maria Caliban wrote...

Combat in DA:O and DA II were kissing cousins. DA II had waves, faster animation, and a smaller camera view. That's about it.

What radical new difference are you expecting?

Wait, DA II had regen on health. They'll take that out, pull back the camera, and the DA:O fans will go, "Ha! We have saved the game from the mindless COD crowd."

DA:O also had Stealth;  Backstabbing based on positioning; the ability to  actually miss your opponent with an attack;  A dodge mechanic based on your defense score;  The ability to lay traps on the battlefield;   and  Finishing moves.... to name just  a few more.

  DA2  removed all of this.  It'd be nice to have these things back, wouldn't it.   Since they made combat more dynamic, And fun.  Unless we're the type that embraces the "meh"


Finishing moves, while nice to look at, really just screwed my combat up and I'm glad they were removed except in cutscenes.

The dodge mechanic was flaky at best.

Defense replaced dodge and was better at what it did.

Armor actually felt more effective too.

Traps are very situational and I never used them. Too much hassle for too little gain..

Backstabbing felt shoehorned and you felt like you HAD to use it for rogues to be effective. I prefer DA2 rogue implementation. I NEVER played my rogue in DA:O through. I did with DA2.

#206
seraphymon

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Adanu wrote...
Finishing moves, while nice to look at, really just screwed my combat up and I'm glad they were removed except in cutscenes.

The dodge mechanic was flaky at best.

Defense replaced dodge and was better at what it did.

Armor actually felt more effective too.

Traps are very situational and I never used them. Too much hassle for too little gain..

Backstabbing felt shoehorned and you felt like you HAD to use it for rogues to be effective. I prefer DA2 rogue implementation. I NEVER played my rogue in DA:O through. I did with DA2.



Finishing moves never interrupted my gameplay nor caused any negative effects. Against  normal enemies the aniamations were fast enough, and against bosses, if you do it against a boss like say the high dragon, what can harm you if that is the only hostile guy on field and its now dead? This really applies to sinishing moves against  ogre in some packs. but still when time slows down it never is any harm. I think people are really  nitpicking on this.

The dodge mechanic, didnt really see anything wrong with it, nor saw it improved in DA2.

Armor felt less effective in DA2, at least to your main PC. Companions have lvl up gear to always have the same armor rating, but you get weaker as you lvl, unless your stuff was improve with lvl as well, which i sthink is kinda stupid mechanic.

Traps at least gave people  options. Which is always nice, for a differen tactful way to play, wether it was needed or not.

As for backstab, i do like it, and felt it more beneficial in DAO, wether i played a Rogue or not.

#207
Yrkoon

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^Same.  Finishing moves never "interrupted"  combat for me, since the world went in slow motion for the more dramatic  finishing moves, and the quick ones (beheadings etc) were executed as quickly  or quicker than the attack  that triggers them.

  Also:

Adanu wrote...

Traps are very situational and I never used them. Too much hassle for too little gain

And there you have it folks. In one single line. The reason why Bioware removed strategic gameplay from combat: Too much hassle for some players.  Apparently,  It deviated from the hassle-free, "press 'A' to win" philosophy that we've become comfortable with. 


Adanu wrote...

The dodge mechanic was flaky at best.

Can you elaborate?   Because I'm not sure what you mean.   It was based exactly on your defense score vs. the enemy's attack score.  The math was reliable and the only time it  was ever mechanically bypassed was when the enemy  employed a special auto-hit attack  (Spells,  Ogre boulder throw, Revenant pull, which, to use your terminology,  were purely  situational, hardly common enough to  make the mechanic 'flaky at best'.)


Backstabbing felt shoehorned and you felt like you HAD to use it for rogues to be effective.

Say what?  It was  just one of a huge list of things that made rogues so friggin fun to play in DA:O.   Needless to say, if your rogue absolutely  HAD to  backstab to be effective, then you  just suck at playing rogues.  But don't lay that suckiness at our feet.  Some of us welcome  challenge in our game play... and options  to win a battle in different ways.

Modifié par Yrkoon, 27 mars 2012 - 02:07 .


#208
ImperatorMortis

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Don't worry I've learned my lesson OP. I won't be pre ordering this time, and I'll make sure to check out as many reviews as possible, including the user ones. I don't really feel like wasting my money again.

#209
LyndseyCousland

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I already decided that I'm not buying or playing another Dragon Age game unless something spectacular happens.
Partly because even though I am willing to give DA2 another chance I won't be playing it again due to the fact I still have no way to fix the import issues on my xbox.
Also due to the fact that Awakenings is still - as far as I know - a bit of a bugged up mess.

Further reasons:

- The assassination (figurative) of Anders in DA2. Not the fault of the character writer, I don't think, more the fault of the main plot/story writer. On one hand it's interesting to see such a violent change from DA:A but... I wish it had not been Anders.

- Teletubby darkspawn.

- The fact I couldn't pick from different races in DA2 and my suspicion that feature wouldn't be returning.

- The suggestion that a more classic approach to RPG isn't viable for selling purposes. It would be nice for some studios/companies to keep up with the more 'specialised' games in an industry that seems to have gotten a little 'same-y'.

- The general attitude of some of the staff that have worked on the game. Not all, obviously.

Modifié par LyndseyCousland, 27 mars 2012 - 10:46 .


#210
Persephone

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Uh...what?

Fall for what? A game we know nothing of? Not even a single screenshot?

I enjoyed both DA games. I am sad that Exalted March was dropped.

I want more DA and DAO will not keep me from buying a game I might enjoy. Easy as that.

#211
AtreiyaN7

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I'm waiting on the whole passing judgment thing until there's some concrete information on features, gameplay, etc.

#212
Dejajeva

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AtreiyaN7 wrote...

I'm waiting on the whole passing judgment thing until there's some concrete information on features, gameplay, etc.

+1

I'm mostly just excited. Even playing a bad game is worth it, to know more about this world that I've fallen in love with. It's like waiting for a sequel to your favorite book. I don't know. It's really all about the story to me. I enjoy playing the games, of course, (or I wouldn't be here) but the lore is what attracts me.

#213
LegendaryBlade

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From the developers of Wasteland 2:

The thing about this project being fan-funded is that I’m not worried about this new group of people and how they might get it. This is being made for people like yourself that grew up playing Wasteland, Fallout and Fallout 2. These new people, who have never played these games, I think they’re going to check it out and have a great time. I’m simply not going to worry about how I get these console guys to come over and like it, because there is no reason to. We all know the experience that we grew up with. We all loved it and we’ve all been wanting one, so that’s what I’m going to bring. It’s not a putdown on the console product, it’s just that I’m not going to worry about how to get them.


If Bioware had this outlook, of pleasing the fans they had instead of people that aren't even their fans yet, maybe DA2 would of been better.

#214
darrylzero

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Realmzmaster wrote...

I agree with bringing shealth back but not the way it was implemented in DAO which made no sense. Mark of the Assassin's attempt at stealth was more realistic. In DAO you could use stealth to walk right into the kennel in Eamon's castle and the dogs did not detect you. What did they lose their sense of smell? You could also use stealth in broad daylight with no cover.


I agree, but I don't want it to be too compartmentalized either, with stealth sections interrupting a game in which stealth is otherwise relatively meaningless.  I'd prefer the silliness of DAO stealth to that.

What it comes down for to me has more to do with character than mechanics.  As I get older, I don't have much interest in playing characters that are particularly courageous or confident in their facility with violence.  I enjoy trying to imagine how a regular person would act caught up in all these things.  At the beginning of the game in particular (before I gain confidence in my abilities and my companions), I really need the option to try to avoid combat (via stealth, flight, bribery, deception, etc.). 

Failing to avoid combat is OK.  Fighting for your life and grappling with the consequences of violence are a huge part of what draws me to this.  The city elf origin from DAO felt a little impossible to me, but the themes were right -- I could understand why my character would be moved to act whether or not he was a do-gooder, and I could understand how the situation could disrupt his risk-averse nature.  While some of the people he killed during the rescue probably deserved it, others probably didn't, but I could also understand my character's murderous rage at that point.  And you could play it a little risk-averse poisoning guards.  I'd have preferred that being a talented warrior was even less important to that plotline than it was, but it basically worked for me. 

The fact that I couldn't figure out a way to play Hawke as someone who was genuinely risk-averse (not saying it was impossible, just that it didn't work for me) really limited my ability to engage.  It was so *close* to what I wanted too!  I made money as a smuggler, which is totally in my wheelhouse... but I didn't get to actually smuggle anything!  I was able to develop really strategic relationships (the head of the city guard, central figures in the illicit economy, a human weapon), but I wasn't really quite able to play my character as if it were really important for him to utilize those resources well, because he just had to fight his way through everything.  It still makes me sad.

In general, I feel like both DA games did a good job with parts of this at certain times.  DAO was pretty effective at helping us understand why someone who wasn't particularly noble or brave would join the Wardens (though some origins worked better than others), and after Ostagar at helping me understand why a risk averse character might still feel like they had to recruit all these groups.  No one else was going to do it.  I would have liked the chance to play those early post-Ostagar moments a little more scared -- I've often thought the game could have used a sequence where you had to go into hiding briefly before you could start mustering armies -- but it basically worked.

But DA2 doesn't even allow you to avoid that fight between the Kirkwall guard and all those disaffected soldiers at the end of the prologue.  Every Hawke I can imagine would have run like hell at that point, which probably would have burned his chances at getting in the city via that particular bribe, which would have meant he had to find another way in.  Once again, the smugglers and the mercenaries could have been the key to resolving that, or they could have gone in some other direction.  But boy do I wish I'd had the chance to play out that year as a smuggler.  I'm actually terrified that DA2 was the closest they're going to get to the story I want to play, and they skipped over the parts of that story that I'm the most interested in (surviving via illicit means in a hostile environment).

I guess more than anything, I want the world to feel genuinely dangerous.  That's one of the things I really loved about that NWN module A Dance With Rogues, how dangerous the world this woman was confronting was and how she needed to use the full range of her talents and resources to survive it.  Avoiding combat wherever possible helps me feel that, but I can also see situations where this could be foregrounded by being forced to commit acts of violence that you might not feel comfortable with.  Killing the last of the soldiers in Lothering over Leliana's objection is one example, but more morally compromising violence to establish your credibility would be even more intersting.

We engage in all kinds of violence in video games all the time.  That doesn't bother me.  That violence is central to the danger I just mentioned and to the moral choices we role play.  But something about the way Hawke would just wander into a situation and be forced to kill all kinds of people kind of sickened me.  My characters aren't do-gooders, but they don't want to engage in slaughter either.  If they can avoid killing someone, unless that person really wronged them or someone important to them, they'd probably prefer to avoid it.  And they certainly aren't confident they can win every fight they find themselves in.

I think that's kind of fundamental, really, and the extent to which I'm able to role play that plausibly in DA3 will probably determine whether I keep playing these games.  I know the characters will be great, and that the story will have some pretty interesting themes (while DA2 didn't quite work for me, I liked what I feel like they were *trying* to do with it story-wise).  But what I really want a video game to do is show me how a risk-averse character who begins as neither righteous nor deeply immoral confronts a dangerous world, makes mistakes, gains confidence, and eventually develops the belief that (s)he has the responsibility to do something very dangerous because it's so important.  Preferably with lots of law breaking and class resentment along the way.

Modifié par darrylzero, 30 mars 2012 - 05:41 .


#215
bleachorange

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My hopes for DA2 were better graphics and updated mechanics. I got those. But I lost some stuff that's more important. I lost unique dungeons, I lost the realistic art style of DA:O, I lost the depth of the NPCs that you could explore with conversations around the campfire, or anytime really. Also, some of the romances never seem to take off, and not for lack of trying. Some people can't get Merrill to leave them alone, for example, while I can't get her to like me (is she masochistic, and likes the renegade options?).

Regardless, while DA2 is not terrible for me, it was one step forward and two steps back. I don't know what to expect from DA3, but I'll wait and see from what the forums say when it comes out. I fully believe that given another year, DA2 would have been fully fleshed out, and a top-flight game, unlike ME3, which just seems to have suffered from bad judgement.

#216
bleachorange

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darrylzero wrote...

Realmzmaster wrote...

I agree with bringing shealth back but not the way it was implemented in DAO which made no sense. Mark of the Assassin's attempt at stealth was more realistic. In DAO you could use stealth to walk right into the kennel in Eamon's castle and the dogs did not detect you. What did they lose their sense of smell? You could also use stealth in broad daylight with no cover.


I agree, but I don't want it to be too compartmentalized either, with stealth sections interrupting a game in which stealth is otherwise relatively meaningless.  I'd prefer the silliness of DAO stealth to that.

*snip*


So, you miss the feeling of actually needing a team, or you want to have the player realize that hawke can't fix everything without help? or at least have problems that killing people isn't going to fix, but through other methods you can fix them?

I get where you are coming from, i think. Although, the last two endings I played without a final boss fight really disappointed me (Fable 2, ME3). I think slipping those types of problems into the second act would work best, as part of the rising action, even. But there's always a need for a final boss fight in any epic narrative.

#217
Rachey187

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I'll admit that i'm terrified of DA3 coming out... i'm hoping for this amazing game that goes back to its roots and allows us to play as our beloved Warden and quest with our favoured companions... i'm also hoping for the sequel i expected from DA2. I hated almost everything about DA2. I played it though once (no side quests) and sold my copy and i have no intention of playing it again. I bought the game based on my experience and love of the first one and if the third one is anything like the second then i'm afraid i won't buy it and i think a lot of people feel the same way.

#218
darrylzero

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bleachorange wrote...
So, you miss the feeling of actually needing a team, or you want to have the player realize that hawke can't fix everything without help? or at least have problems that killing people isn't going to fix, but through other methods you can fix them?

I get where you are coming from, i think. Although, the last two endings I played without a final boss fight really disappointed me (Fable 2, ME3). I think slipping those types of problems into the second act would work best, as part of the rising action, even. But there's always a need for a final boss fight in any epic narrative.

What I really want is the ability to play a character who does not begin the game particularly talented with violence.  Along the way, (s)he'll obviously become more proficient in that regard, but (s)he should not feel confident of winning the various fights that present themselves.  As such, I need the ability to hide and run away and the ability to attempt to solve problems without resorting to violence (not so much for moral as for practical reasons).  I also like the idea of feeling like I need to use all the resources at my disposal, which means manipulating interpersonal connections.  I like the idea of needing a team, yes, but not if assembling a good team means my character(s) are not really afraid of dying anymore.  

I have no problem with boss fights.  I don't know that I need them, but by the end of the game, the characters should have gained a lot of confidence and should be willing to take risks because of the importance of what's at stake.  But I think the significance of that willingness to take risks is undercut if the character is happy to take risks from the beginning, or doesn't perceive the various fights as risks.  I want to see how my character gets from point A to point B in that regard.

#219
LegendaryBlade

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Rachey187 wrote...

I'll admit that i'm terrified of DA3 coming out... i'm hoping for this amazing game that goes back to its roots and allows us to play as our beloved Warden and quest with our favoured companions... i'm also hoping for the sequel i expected from DA2. I hated almost everything about DA2. I played it though once (no side quests) and sold my copy and i have no intention of playing it again. I bought the game based on my experience and love of the first one and if the third one is anything like the second then i'm afraid i won't buy it and i think a lot of people feel the same way.


I didn't hate DA2 as much as I was...massively dissapointed. It was a medeocre game, which is a shame because it was a sequel to a fantastic one. DA3 looks somewhat promising, but I don't know how anybody can be expected to trust Bioware anymore. I'll wait and see, and probably buy it used if I do purchase it.

#220
Takamori The Templar

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Well it will depend on how they will take the business model in this one.
Hope they don't come with signature edition, day 1 dlc, Peasant edition and so on.
If they already pull with this **** , I will know that the game will start crippled.

#221
wowpwnslol

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I just hope Bioware (EA) isn't dumb enough to ruin a great universe like DA with their incompetence.

#222
LegendaryBlade

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wowpwnslol wrote...

I just hope Bioware (EA) isn't dumb enough to ruin a great universe like DA with their incompetence.


They sort of already started down that road with DA2. If DA3 isn't one of their finest games yet, then I don't see the universe surviving.

That is, outside of the Dragonage tabletop RPG. If I could ever find a group for the blasted thing.

#223
Case

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"I think the big key is to not adjust 180 degrees again, because we've
done this. I think, as a team, we're quite happy with what we've done
with Dragon Age II, and this is establishing a solid foundation that
keeps a lot, in fact almost everything I want to keep about Origins, but
still has tons of room to grow and, frankly, a more viable future for
the franchise. It's one that's more sustainable because we brought the
world to a place that's inherently more interesting than "Yay, we beat
the Blight. Good for us!"


See this scares me a little about the future of DA. DAO was the first RPG I had played in a long time that I totally loved and really got into. I easily spent over 100+hours on it and if I had my xbox where I am I would probably start another character again. I've said to every friend who's asked about it that it's probably my favorite game of all time, there are so many things I loved about it. DA2 was a far departure from that and while still an fairly enjoyable experience would have merely been a renter if it wasn't called DA2. From reading these boards I see lots of people who liked it okay, or liked it a lot, but very few who thought it was a superior game from DA:O. I can see trying to improve on the DA:O formula but if so many of the fans of that game disagree that the last game was an improvement why insist on sticking with a losing formula when you already had an incredibly epic one.

#224
slashthedragon

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LegendaryBlade wrote...

wowpwnslol wrote...

I just hope Bioware (EA) isn't dumb enough to ruin a great universe like DA with their incompetence.


They sort of already started down that road with DA2. If DA3 isn't one of their finest games yet, then I don't see the universe surviving.

That is, outside of the Dragonage tabletop RPG. If I could ever find a group for the blasted thing.


Where do you live?

#225
wowpwnslol

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Realmzmaster wrote...

I am all for not having instant regen of health and mana. I would also like the ability to eat , drink and get tired. I want to be able to die of thirst, stavation or exhaustion right in the middle of battle.


Awful idea. Eating/drinking (unless to regen health mana) in games just for the sake of realism just makes them tedius.

I'd rather they focused on things that actually matter, like talent trees, class variety, story where your choice matters etc.