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Builder to Player and custom GDA files


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#1
sillyrobot

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G'day Folks,

I have more silly questions. 

I've built an add-in with a custom GDA file.  I have it working and went to package it with the Bulder to Player option.  I scanned down the list of included resources, but the GDA files weren't listed.  I then did an export with depndencies and it still wasn't listed.  I checked a different module that had a single M2DA GDA and that wasn't listed in its build either.

Is this expected behaviour?  Should I be including the GDA files?  If so, how?

Modifié par sillyrobot, 30 novembre 2009 - 03:10 .


#2
R3v3r3nD420

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From what I understand, you will have to include the .GDA file seperately with the .DAZIP. Just include instructions with your mod for the user to copy that file to their Documents\\BioWare\\Dragon Age\\core\\override folder.



(might even work if they put it in AddIns\\YourModsName\\module\\override)??

#3
Ashmaran

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Just copy your GDA files etc into the override folder of your module. Not only will they work just fine there, but when you package up your module it picks up all the files in it so they get included as well.




#4
sillyrobot

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Thanks. I'll shift them over and re-package.

#5
cohenadrian

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i have problems to develop armore due that i can't work whith those GAD'a file so far canot display on blender or maya some of the work that other do so if you know how to open those to have an idea how to create mi oun stuff tell me please