Did ME 3 ending rebellion kill DA 2?
#1
Posté 20 mars 2012 - 11:07
I think we should be told.
#2
Posté 20 mars 2012 - 11:18
I don't think irrational fan-baw constitutes a 'rebellion', and I don't think Bioware is required to tell us anything. They didn't take anything away from us. We didn't have the expansion before, we don't have it now. Nothing has changed.
Modifié par Plaintiff, 20 mars 2012 - 11:26 .
#3
Posté 20 mars 2012 - 11:22
#4
Posté 20 mars 2012 - 11:35
Modifié par bEVEsthda, 20 mars 2012 - 11:36 .
#5
Posté 20 mars 2012 - 02:06
I repeat my question: was DA 2 dlc or an expansion being worked on two weeks ago?
#6
Posté 20 mars 2012 - 02:12
#7
Posté 20 mars 2012 - 02:14
It's simple: DA2 dlc didn't sell.
That's not true, sorry.
There's roughly zero interest for anything DA2 related, outside the die-hards on this forum. Bioware drawing the right kinds of conclusions from this, is the hope for DA3 and the DA franchise.
Please keep in mind that, even though you're hearing about the DA decision now, it was not made just recently. So the Mass Effect ending brouhaha is unrelated.
While I'm certain there are many who'll draw their own conclusions as to BioWare's motivations, really it boils down to what Mark Darrah (our Executive Producer-- my boss's boss and the man in charge of DA) already said: in order to work on the expansion we'd have needed to split our efforts. While moving on is always a bit difficult, sometime's it's for the best.
#8
Posté 20 mars 2012 - 02:21
David Gaider wrote...
It's simple: DA2 dlc didn't sell.
That's not true, sorry.
Of course it's not true! - Sorry, my mistake.
Let me rephrase that:
It's simple: DA2 dlc didn't sell well enough.
#9
Posté 20 mars 2012 - 02:28
Just move in the direction that made BioWare games great initially. You'll be surprise how simplistic peoples demands are. When you step away from that, only disappointment follows.David Gaider wrote...
While moving on is always a bit difficult, sometime's it's for the best.
Modifié par Darth Death, 20 mars 2012 - 02:42 .
#10
Posté 20 mars 2012 - 02:38
Darth Death wrote...
Just move in the direction that made BioWare games great initially. You'll be surprise how simplistic peoples demands are. When you step away from that only disappointment follows.David Gaider wrote...
While moving on is always a bit difficult, sometime's it's for the best.
What this man said - we are simple like that
#11
Posté 20 mars 2012 - 02:54
I must admit that I for one think it's a shame and a mistake, that Hawke's story will not be resolved fully through gameplay - it lacks closure now.
#12
Posté 20 mars 2012 - 03:13
PillingPower wrote...
I must admit that I for one think it's a shame and a mistake, that Hawke's story will not be resolved fully through gameplay - it lacks closure now.
I wish it was otherwise, myself, but when it comes to story design in game development no plan ever survives contact with the enemy. There's always a balance between what you want to do and what you have to do... and, honestly, what often happens is that thing you really didn't want to do turns out to be the better route in the end. Which is frustrating as hell, but serendipity's a **** like that.
So we'll move on and try to make it work, and hopefully the sacrifice will come with some payoff-- as in a payoff for the fans, of DA2 as well as the series in general, when they eventually see what that sacrifice was for.
Modifié par David Gaider, 20 mars 2012 - 03:14 .
#13
Posté 20 mars 2012 - 03:28
Modifié par Ystitans78, 20 mars 2012 - 03:28 .
#14
Posté 20 mars 2012 - 03:33
I see this as a problem. What you have to do is what you need to do, and what you need to do is not what fans want you to do. LOL worded weirdly, but what I'm saying is give fans what they want & not what you think they need. As a business, you're trying to satisfy your costumers. Don't deprive them. If the majority are asking for something, satisfy them with it. BioWare's perspective of what fans need conflicts with what fans want.David Gaider wrote...
PillingPower wrote...
I must admit that I for one think it's a shame and a mistake, that Hawke's story will not be resolved fully through gameplay - it lacks closure now.
I wish it was otherwise, myself, but when it comes to story design in game development no plan ever survives contact with the enemy. There's always a balance between what you want to do and what you have to do... and, honestly, what often happens is that thing you really didn't want to do turns out to be the better route in the end. Which is frustrating as hell, but serendipity's a **** like that.
So we'll move on and try to make it work, and hopefully the sacrifice will come with some payoff-- as in a payoff for the fans, of DA2 as well as the series in general, when they eventually see what that sacrifice was for.
Modifié par Darth Death, 20 mars 2012 - 03:35 .
#15
Posté 20 mars 2012 - 03:36
David Gaider wrote...
I wish it was otherwise, myself, but when it comes to story design in game development no plan ever survives contact with the enemy. There's always a balance between what you want to do and what you have to do... and, honestly, what often happens is that thing you really didn't want to do turns out to be the better route in the end. Which is frustrating as hell, but serendipity's a **** like that.
So we'll move on and try to make it work, and hopefully the sacrifice will come with some payoff-- as in a payoff for the fans, of DA2 as well as the series in general, when they eventually see what that sacrifice was for.
Well, it's a tremendous shame.
I've heard a lot of positive comments on the DA 2 DLC and was hoping that'd assure the higher-ups that DA2 still is profitable as long as the right choices are made when making the story. (Environment, Characters and good cutscenes ETC.)
I personally hope somehow that the fanbase gets to at least have some closure, personally I wouldn't mind seeing it attached to the beginning of DA: 3 (if it's being made) in the form of a comic book, in the style of ME 2 but with the final days or months of Hawke's story.
Well anyway about the ME 3 ending having an effect on it, no.
It's a recent event and they're 2 seperate teams as indicated...
#16
Guest_sjpelkessjpeler_*
Posté 20 mars 2012 - 03:49
Guest_sjpelkessjpeler_*
David Gaider wrote...
I wish it was otherwise, myself, but when it comes to story design in game development no plan ever survives contact with the enemy. There's always a balance between what you want to do and what you have to do... and, honestly, what often happens is that thing you really didn't want to do turns out to be the better route in the end. Which is frustrating as hell, but serendipity's a **** like that.
So we'll move on and try to make it work, and hopefully the sacrifice will come with some payoff-- as in a payoff for the fans, of DA2 as well as the series in general, when they eventually see what that sacrifice was for.
Thanks for your reply David.
The only thing that bothers me about it is that it's still extremely vague. The only thing I read between the lines that you for one wanted the expansion but you're not allowed to make any more comments on where Bioware is taking the DA story.
#17
Posté 20 mars 2012 - 04:08
#18
Posté 20 mars 2012 - 04:08
Darth Death wrote...
I see this as a problem. What you have to do is what you need to do, and what you need to do is not what fans want you to do. LOL worded weirdly, but what I'm saying is give fans what they want & not what you think they need. As a business, you're trying to satisfy your costumers. Don't deprive them. If the majority are asking for something, satisfy them with it. BioWare's perspective of what fans need conflicts with what fans want.
Well, this is also a problem. It's not always about doing what the fans "need" -- I know that's how you interpreted my statement, but sometimes it's about what the project needs or the company needs. Which makes a fan's face scrunch up, I know, because they hate to think about what we do as being a business... but it is, in addition to being a creative endeavour.
Even when it does come to what the fans need/want... which fans? I know someone could respond to that by saying "us, the ones here on the forums"... but I don't think it's a stretch to say that there is no unison in that opinion. It's not a singular thing, even among those most committed (either for or against). So spending all our time trying to discern a single opinion to that is counter-productive.
Which is not to say we can't get the gist... or several gists, really. And once we do, we'll need to figure out where we need to go, simply because we can't spend all our time trying to follow the vagaries of fan opinion, either. There comes a point where the fan needs to decide for himself or herself whether what we're making is of interest to them, rather than tilting at windmills for the sake of something that cannot happen. But I get why they'd do it (I'd probably do it as well, in their position), and we should and do appreciate the investment... and would be stupid to disregard well-intended advice in any case. So I don't think we'll do that.
Or I hope not. Some decisions are not mine to make.
#19
Posté 20 mars 2012 - 04:15
It's a real shame that this is not going to happen because Hawke has a lot of potential to be one of the best Protagonists Bioware has ever created. And now that potential will never be realised.
It also means that i wont be getting the DLC because without the expansion I dont really see the point in investing in them.
Someone tell EA to put David Gaider in charge of Bioware lol.
#20
Posté 20 mars 2012 - 04:16
sjpelkessjpeler wrote...
Thanks for your reply David.
The only thing that bothers me about it is that it's still extremely vague. The only thing I read between the lines that you for one wanted the expansion but you're not allowed to make any more comments on where Bioware is taking the DA story.
Of course I wanted the expansion to happen. This wouldn't be the first time I didn't get what I want, however, and I'm sure it won't be the last. That's just the way it is. I've had my mourning period already, and as usual I move on and work with what I have. That's my job.
We can't comment on the expansion's story, however, because some elements of that story will be carried forward. Have to be, really. As for where we're going with DA in general, I'm not allowed to say more. It'd be nice if I could take you all into confidence and discuss things frankly, but not only is that not allowed when it comes to unannounced projects, it might also not be the best idea on the whole... at least, not until we're in a position to actually show you what we mean. Once that happens, I think the discussion can move from vagueness into more specifics. What's nice is that I believe Mike and Mark are committed towards having more open discussion in general.
#21
Posté 20 mars 2012 - 04:19
FitScotGaymer wrote...
Someone tell EA to put David Gaider in charge of Bioware lol.
Well, if you see how some of the fans react, you'd think they believe I already am. Or, at least, that it's writers who determine the entirety of a project's shape. Which is ironic (and not in the Alanis Morisette sense), but there you go. I've no need to be in charge of anything, thank you, as then I wouldn't be able to work as a creator. But thanks for the vote of confidence.
#22
Posté 20 mars 2012 - 04:31
David Gaider wrote...
Even when it does come to what the fans need/want... which fans? I know someone could respond to that by saying "us, the ones here on the forums"... but I don't think it's a stretch to say that there is no unison in that opinion. It's not a singular thing, even among those most committed (either for or against). So spending all our time trying to discern a single opinion to that is counter-productive.
This. This so so much. Every single time someone invokes the "fan" wants/needs/desires, I seriously get annoyed because there is no consensus on it and most of the time, whatever it is they're claiming "all the fans want" isn't really what I want in a game.
I feel this especially when people invoke "what the fans want" in regards to eliminating LGBT content. I keep thinking, "stop talking for me, please." (I like being represented, plzkthnx)
Modifié par Darth Krytie, 20 mars 2012 - 04:32 .
#23
Posté 20 mars 2012 - 04:32
Modifié par Costin_Razvan, 20 mars 2012 - 04:33 .
#24
Guest_sjpelkessjpeler_*
Posté 20 mars 2012 - 04:35
Guest_sjpelkessjpeler_*
Do not mind me to much I'm in the last stage of my mourning period.David Gaider wrote...
Of course I wanted the expansion to happen. This wouldn't be the first time I didn't get what I want, however, and I'm sure it won't be the last. That's just the way it is. I've had my mourning period already, and as usual I move on and work with what I have. That's my job.
We can't comment on the expansion's story, however, because some elements of that story will be carried forward. Have to be, really. As for where we're going with DA in general, I'm not allowed to say more. It'd be nice if I could take you all into confidence and discuss things frankly, but not only is that not allowed when it comes to unannounced projects, it might also not be the best idea on the whole... at least, not until we're in a position to actually show you what we mean. Once that happens, I think the discussion can move from vagueness into more specifics. What's nice is that I believe Mike and Mark are committed towards having more open discussion in general.
I perfectly understand that you can not make any comments and the fact that Mike and Mark want more open discussion is very good. I'm Dutch so used to speaking my mind, even if it's not allways well thought of
#25
Guest_PresidentCowboy_*
Posté 20 mars 2012 - 04:41
Guest_PresidentCowboy_*





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