Did ME 3 ending rebellion kill DA 2?
#51
Posté 21 mars 2012 - 12:19
#52
Posté 21 mars 2012 - 01:09
#53
Posté 21 mars 2012 - 01:29
#54
Posté 21 mars 2012 - 02:22
Another point would be that that sooner or later older games (relativly speaking) are always dropped of further development due to the need to keep future projects developing and started so one always has several projects intertwining and thus no or at least minmal downtime with the productline.
#55
Posté 21 mars 2012 - 02:27
#56
Posté 21 mars 2012 - 06:04
The best we can hope is that DA3, really corrects all the mistakes made in the past. :C
#57
Posté 21 mars 2012 - 06:35
But I like that the ending is kinda ambiguous.
#58
Posté 21 mars 2012 - 06:43
#59
Posté 21 mars 2012 - 06:47
David Gaider wrote...
PillingPower wrote...
I must admit that I for one think it's a shame and a mistake, that Hawke's story will not be resolved fully through gameplay - it lacks closure now.
I wish it was otherwise, myself, but when it comes to story design in game development no plan ever survives contact with the enemy. There's always a balance between what you want to do and what you have to do... and, honestly, what often happens is that thing you really didn't want to do turns out to be the better route in the end. Which is frustrating as hell, but serendipity's a **** like that.
So we'll move on and try to make it work, and hopefully the sacrifice will come with some payoff-- as in a payoff for the fans, of DA2 as well as the series in general, when they eventually see what that sacrifice was for.
Nobody wants Bioware to go the way of Prince now do we! The things that man did after Purple Rain and a bad contract sheesh...(I kid!)
#60
Posté 21 mars 2012 - 07:23
PillingPower wrote...
I wonder, given the timing of the announcement, whether the rising of fandom against the ME 3 ending provoked a panic at Bioware that led to the announcement regarding the ending of DA 2 DLC or expansion?
No.
I've been saying for the last few months that they'll announce DA III after ME 3 comes out. Why? Because they don't want the buzz over one title to take energy from the buzz over another.
It's what they've done for every title since BG.
#61
Posté 21 mars 2012 - 09:00
Ystitans78 wrote...
I can't think of a single game company that has patched a game almost a full year after it's release.
Blizzard.
Modifié par Lunmor, 21 mars 2012 - 09:01 .
#62
Posté 21 mars 2012 - 12:36
David Gaider wrote...
Filament wrote...
Wait, I thought Mike Laidlaw was promoted to Creative Director?
My title is Senior Writer. I share that with a number of other people.
My role on this project is Lead Writer.
They are not always the same thing.
Dear sir, being a lead writer do they let you pick the name of the game?
I only mention this because had DA 2 been a new IP id have recieved it much better than i had(which initially wasnt very well). But you know sometimes expectations, realistic or not, can sometimes get in the way of things.
Also please write in more naked elves. that is all.:innocent:
#63
Posté 21 mars 2012 - 02:16
Trix-Rabbit wrote...
Dear sir, being a lead writer do they let you pick the name of the game?
Me? Oh HELL no. There's not a single game I've worked on which would have had the title it did, had it been up to me. The title which goes on the box is a decision that's made at a very high level.
This is probably for the best, however, as I'm not sure my personal picks would be better for the game... they would just fit better with the story of that game. But I'm expected to take that position, because I'm the guy who has to advocate on behalf of the story whenever anything comes up. I know that's difficult for fans to imagine, as they see "story" as everything they play, but it's really only one element of the game's design.
#64
Posté 21 mars 2012 - 02:28
BillsVengenace wrote...
There are too many cooks in that kitchen.
What do you expect when a team of 80 to 100 people work on a single game? LIke I said, it's not 3 guys in a basement... so you have to have an organization and there has to be someone, at the end of the day, who makes the final calls. Otherwise we would spend all our time arguing-- I think anyone who spends five minutes on this forum can grasp the idea that lots of people who feel passionate about the same thing can still have very fundamentally different ideas and approaches towards it.
#65
Posté 21 mars 2012 - 02:32
#66
Posté 21 mars 2012 - 03:29
You don't know that. I'm sure your expertise range beyond storytelling. It's not realistic for every suggestion to make the cut, but do you ever wonder if they had, how much better the game could've been?David Gaider wrote...
This is probably for the best, however, as I'm not sure my personal picks would be better for the game... they would just fit better with the story of that game.
#67
Posté 21 mars 2012 - 03:36
Darth Death wrote...
You don't know that. I'm sure your expertise range beyond storytelling. It's not realistic for every suggestion to make the cut, but do you ever wonder if they had, how much better the game could've been?
I could, but that kind of second-guessing is best left for the fans speculating after the fact. Hindsight is a wonderful thing, but we don't have that luxury when we're in the midst of development, and for us to start down the mental path of might-have-been is the way to madness.
#68
Posté 21 mars 2012 - 05:26
One game can't ruin another game.TomekN86 wrote...
The Witcher 2 killed Dragon Age 2... In short span of time players could see successful realisation of all the things they were promised, but not in a game made by Bioware.
*considers this*
Okay, one game made by company A can't ruin a different game made by company B.
#69
Posté 21 mars 2012 - 09:30
What I would like, especially in order to keep me interested in the DA fanchise, is for the developers to understand that we players form an attachment to our characters, and if they're more interested in the 'World' of DA rather than the characters us paying customers create, that they create a game with a beginning, a middle and an end for our characters. A proper end. Please make a complete game (and know this from the start- 'planned' expansions have a way of not coming to fruition as evidenced by this last bit of news, no?) and if you're not going to carry our characters on, create endings to reflect that. Have some where they die and or fail in their ultimate quest, some where they sacrifice themselves for the greater good and some where they are able to walk or hobble off into the sunset with their Love Interest.
I get that the story-telling mechanism for DA2 was an experiment. As a player, I was left unfullfilled by Hawke's story. A few words of heresay by Varric at the end only left me with the feeling like I didn't purchase a complete game. You don't want your customers feeling this way and since the "planned" expansion has been cancelled for not unforseen reasons, please don't put yourselves in this position again. Just make a complete game where DLC adds to the flavour but isn't needed to sort out what happens or explain things.
Hope this helps.
#70
Posté 21 mars 2012 - 09:47
1. released the game( bad gameplay)
2. Mass effect 3 ending
3. they have strung along DA fans for months
my question is how much support do they think they will get for Dragon age 3 when they dont even finish dragon age 2. would you be comftable supporting a game which can be pulled at any moment because it doesnt make enough £/$?
#71
Guest_sjpelkessjpeler_*
Posté 22 mars 2012 - 03:46
Guest_sjpelkessjpeler_*
David Gaider wrote...
Darth Death wrote...
You don't know that. I'm sure your expertise range beyond storytelling. It's not realistic for every suggestion to make the cut, but do you ever wonder if they had, how much better the game could've been?
I could, but that kind of second-guessing is best left for the fans speculating after the fact. Hindsight is a wonderful thing, but we don't have that luxury when we're in the midst of development, and for us to start down the mental path of might-have-been is the way to madness.
David I take my hat of for you.
You throw yourself between the lions in order to give some explanation. Salute!
I can totally understand what you are saying but I have just one question: will there be a DA3 that wasn't rushed and well thought through and explaining things that can be explaned before the game final? I think that that the problem of most players.
#72
Posté 22 mars 2012 - 04:19
David Gaider wrote...
Insofar as outsourcing goes, I think there's always a danger when you hand something over to people who aren't part of the project. Could they do something with it? Sure. Could they do something the fans would see and recognize as Dragon Age? Maybe... but as you see whenever third parties start doing ancillary products, there's always a danger, particularly when we don't have the time to oversee every single point along the way. If we were doing that, we may as well be doing the project ourselves. So while such a path could have gotten an expansion pack out to gamers, that doesn't mean it would have been something those gamers wanted... and, whatever the Next Big Thing is going to be, it's probably pretty important that it be on-message, as it were.
DEAR GOD LET OBSIDIAN AND AVELLONE DO SOMETHING WITH DRAGON AGE!
#73
Posté 22 mars 2012 - 04:24
Bollocks. Witcher 2 did nothing of the sort. The Witcher did nothing of the sort, despite the insistence of many of the fans of those two games that "they're far superior to Dragon Age: Origins and Dragon Age 2."TomekN86 wrote...
The Witcher 2 killed Dragon Age 2... In short span of time players could see successful realisation of all the things they were promised, but not in a game made by Bioware.
I detested The Witcher as I found it tedious: poorly written plots and quests that wavered between utterly predictable or stupidly incoherent, an utterly unlikable protagonist who gave you even less ability to roleplay than Hawke, ham-fisted fourth-wall breaking interludes, and the worst kind of click-based combat. I didn't even bother with The Witcher 2 after reading reviews that it was more of the same, and seeing comments from some fans of the original and of Dragon Age who both declared it to be horrible. This isn't to say that The Witcher or Witcher 2 are wholly terrible (and sure, there are some people who really like them, and I'm happy for them that they can enjoy them)... but there is no way that "Witcher 2 killed Dragon Age 2". The RPG genre has few enough titles that one game does not kill another. This isn't the FPS genre where there are countless titles released each year.
I'm just hopeful that DA3 will represent a stronger game than Dragon Age 2. Don't get me wrong, I liked the game quite a bit, but there were still a number of elements that were really hard to swallow and felt like some bad decisions. DA2 obviously had to occur for the writers to get the world of Thedas into the state they want for the next game, but players felt their agency was reduced by the way that the events had to play out.
Modifié par AmstradHero, 22 mars 2012 - 04:32 .
#74
Guest_sjpelkessjpeler_*
Posté 22 mars 2012 - 04:51
Guest_sjpelkessjpeler_*
[quote]TomekN86 wrote...
I'm just hopeful that DA3 will represent a stronger game than Dragon Age 2. Don't get me wrong, I liked the game quite a bit, but there were still a number of elements that were really hard to swallow and felt like some bad decisions. DA2 obviously had to occur for the writers to get the world of Thedas into the state they want for the next game, but players felt their agency was reduced by the way that the events had to play out.
[/quote]
I agree to a certain amount of that speculation because of the fact that there was an annulment in DAO also but the blight is an aspect that isn't played out yet.
The first blight lasted 100 years and the blight in DAO for only a year. We know that the architect had his hand in the last one and not the old gods so...........................The architect/darkspawn may have a bigger role to play.
#75
Posté 22 mars 2012 - 04:57





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