Yeah, I've been on every side of the discussion at this point. When I thought the ending was just fine, it was because I was content with the 120 hours of awesomeness that preceded, and after KotOR 2's ending I've really stopped caring about the ending. The way I saw it, the entire 3rd game was "the ending" and all previous and current decisions affected the course of the journey. I thought the last ten minutes was really the ONLY way it could end. Either you destroy them or control them. I did not learn about the synthesis option until I beat my second playthrough, and at the time (2:00am) I thought, "Yeah, that sounds like the best option, that must be the best way to end this."
However, after two weeks of denying the many plot holes and shortcuts, I finally gave into the mainstream view and read the reasons why people thought it was a weak ending, and I agreed. I still don't understand why some people write off the entire game because of the ending (or even sue BioWare in some cases), but I came to realise that the ending was indeed weak... or was it? Literally 5 minutes after coming to terms that the ending was lackluster, I found and read all about the indoctrination theory.
And I think...
I was indoctrinated. My reasons for agreeing with the ending were akin to Saren's. He thought that submission was the
only course of action, just as I thought that ME3 could only end the way it did, and I believe that people who hate the ending are in the process of being indoctrinated. BioWare themselves said that they wanted the ending to be polarizing, either you love or hate it. That's not much different than indoctrination. An indoctrinated person is made to think that the given paths are the only ones available, and if you recall, the Catalyst tries to convince you that, of the given paths, one is better than the other, and the one that you originally set out on (destroy the reapers) was, in fact, the worst option.
Some of the plot holes, and lack of context just seem too... deliberate. I may be raising false hopes, but I'm quite convinced that the reason why the current ending is in place, is that BioWare isn't actually done making the true ending. Making an end to the game that accounts for all the decisions you've made is a serious undertaking. The more I think about it, the harder it sounds to pull off correctly. Thus, they put in a
trick ending, to prepare for the real one.
Or maybe they just failed, and I'm spouting loyalist propaganda (because I'm indoctrinated).
Modifié par Forgomoth, 20 mars 2012 - 05:44 .