Eyeofanger wrote...
...make da3 story the greatest story ever written...
No pressure, guys.
Eyeofanger wrote...
...make da3 story the greatest story ever written...
Guest_sjpelkessjpeler_*
David Gaider wrote...
hoorayforicecream wrote...
"Yes, it's a big issue... because "garbage in, garbage out", right? It doesn't help if we write things that take advantage of imported data if that data isn't properly there to be imported. We've got some ideas on the table, but I don't think we can comment on any of it right now. Know that this is a big issue, however, especially insofar as the writers are concerned." -- David Gaider
"I can't talk methods, but I can talk goals: We would like you to be able to import choices in a way that is error-proof. Which is to say, not ignoring the DA world you've helped shape." -- Mike Laidlaw
These statements deserve repeating, apparently.
The question is how we will do the import, not whether we will. The problem is that our "beginning point" has bugs that date back to DAO... and even though some of those were fixed in the original game, many people have saves that date from before those fixes. So if you don't have a clean starting point, what you import won't affect how we use it (which was the case with many peoples' Zevran encounter in DA2).
So we'll figure it out. No flailing required.
David Gaider wrote...
hoorayforicecream wrote...
"Yes, it's a big issue... because "garbage in, garbage out", right? It doesn't help if we write things that take advantage of imported data if that data isn't properly there to be imported. We've got some ideas on the table, but I don't think we can comment on any of it right now. Know that this is a big issue, however, especially insofar as the writers are concerned." -- David Gaider
"I can't talk methods, but I can talk goals: We would like you to be able to import choices in a way that is error-proof. Which is to say, not ignoring the DA world you've helped shape." -- Mike Laidlaw
These statements deserve repeating, apparently.
The question is how we will do the import, not whether we will. The problem is that our "beginning point" has bugs that date back to DAO... and even though some of those were fixed in the original game, many people have saves that date from before those fixes. So if you don't have a clean starting point, what you import won't affect how we use it (which was the case with many peoples' Zevran encounter in DA2).
So we'll figure it out. No flailing required.
Modifié par SuperiorOlive, 22 mars 2012 - 09:40 .
HiroVoid wrote...
It's more important to you'll about a line about the previous game than what's actually in the game in its entirety?
David Gaider wrote...
(...) The problem is that our
"beginning point" has bugs that date back to DAO... and even though some
of those were fixed in the original game, many people have saves that
date from before those fixes. So if you don't have a clean starting
point, what you import won't affect how we use it (which was the case
with many peoples' Zevran encounter in DA2).
David Gaider wrote...
These statements deserve repeating, apparently.
The question is how we will do the import, not whether we will. The problem is that our "beginning point" has bugs that date back to DAO... and even though some of those were fixed in the original game, many people have saves that date from before those fixes. So if you don't have a clean starting point, what you import won't affect how we use it (which was the case with many peoples' Zevran encounter in DA2).
So we'll figure it out. No flailing required.
Modifié par Urzon, 22 mars 2012 - 12:18 .
Modifié par Eski.Moe, 22 mars 2012 - 12:42 .
Eski.Moe wrote...
I really can't sympathise with the importance that people choose to place on Importing. I understand it in Mass Effect as that was marketed as a trilogy in which your choices shaped the world (however superficial it is is of no consequence). Dragon Age is a series in which we've been told time and time again that it's more about the world than the characters. It isn't about the Warden, it isn't about Hawke, it's about Thedas and the issues within.
I don't know, I feel as if this places a handicap on the game and that we can receive a stronger product if (about to use the 'c' word, brace yourselves!) they decided on canon and moved forward with the world as such. Have multiple decisions and different ways that the end-state can be within the game but decide on a set path when embarking on a sequel.
The amount of decisions that you can make was a lot in Origins and yeah there was a couple as well in DA2 and as the series progresses, it all just becomes more convoluted trying to keep track of everything. In this kind of scenario, they can place a bigger focus on the Dark Ritual whereas they can't really do it if relying on Imports (different decisions and so on). There just isn't enough of a point. That's just the way I see it, personally.
Though, I have to admit, the user above does have a point if we're gonna be sticking with the Importing model. In order to avoid bugs or just the inconvenience of having to go through the games again, a questionnaire or checklist would be awesome in order to quickly make decisions and see how the world is.
Modifié par renjility, 22 mars 2012 - 01:30 .
esper wrote...
It is among the things that would make me quit the game:
3. If the non-games media become so important that you have to have them to understand the lore in the game.
Adynata wrote...
esper wrote...
It is among the things that would make me quit the game:
3. If the non-games media become so important that you have to have them to understand the lore in the game.
I have to agree on all your list items, but especially this one. It was really annoying in ME3 to not know what the relevance of this person or that place is to the lore because I don't have the desire to read their comic books or fantasy novels (I read for a living and it has taken all joy out of reading for pleasure).
Modifié par SuperiorOlive, 22 mars 2012 - 09:15 .
Guest_sjpelkessjpeler_*
Modifié par slashthedragon, 23 mars 2012 - 05:12 .
David Gaider wrote...
hoorayforicecream wrote...
"Yes, it's a big issue... because "garbage in, garbage out", right? It doesn't help if we write things that take advantage of imported data if that data isn't properly there to be imported. We've got some ideas on the table, but I don't think we can comment on any of it right now. Know that this is a big issue, however, especially insofar as the writers are concerned." -- David Gaider
"I can't talk methods, but I can talk goals: We would like you to be able to import choices in a way that is error-proof. Which is to say, not ignoring the DA world you've helped shape." -- Mike Laidlaw
These statements deserve repeating, apparently.
The question is how we will do the import, not whether we will. The problem is that our "beginning point" has bugs that date back to DAO... and even though some of those were fixed in the original game, many people have saves that date from before those fixes. So if you don't have a clean starting point, what you import won't affect how we use it (which was the case with many peoples' Zevran encounter in DA2).
So we'll figure it out. No flailing required.
jb1983 wrote...
4) Keep allowing for new players, but spread it out over centuries rather than a few months. At that point, it becomes easy to explain why everything has tended towards where it is. You sided with the mages, so you begin DA3 100 years later where Mages are free. You sided with the Templars, so you begin DA3 100 years later when Mages are enslaved. This would change dynamics in the story of DA3, but wouldn't change the game itself, merely how characters respond.
Eski.Moe wrote...
I really can't sympathise with the importance that people choose to place on Importing. I understand it in Mass Effect as that was marketed as a trilogy in which your choices shaped the world (however superficial it is is of no consequence). Dragon Age is a series in which we've been told time and time again that it's more about the world than the characters. It isn't about the Warden, it isn't about Hawke, it's about Thedas and the issues within.
I don't know, I feel as if this places a handicap on the game and that we can receive a stronger product if (about to use the 'c' word, brace yourselves!) they decided on canon and moved forward with the world as such. Have multiple decisions and different ways that the end-state can be within the game but decide on a set path when embarking on a sequel.
The amount of decisions that you can make was a lot in Origins and yeah there was a couple as well in DA2 and as the series progresses, it all just becomes more convoluted trying to keep track of everything. In this kind of scenario, they can place a bigger focus on the Dark Ritual whereas they can't really do it if relying on Imports (different decisions and so on). There just isn't enough of a point. That's just the way I see it, personally.
Though, I have to admit, the user above does have a point if we're gonna be sticking with the Importing model. In order to avoid bugs or just the inconvenience of having to go through the games again, a questionnaire or checklist would be awesome in order to quickly make decisions and see how the world is.
Marko GW wrote...
You remember Origins, Bioware??? The RPG of the year, the game that everybody loves... why did you mess with stuff like that???
Yes.. Swooping-- Flailing is bad..David Gaider wrote...
hoorayforicecream wrote...
"Yes, it's a big issue... because "garbage in, garbage out", right? It doesn't help if we write things that take advantage of imported data if that data isn't properly there to be imported. We've got some ideas on the table, but I don't think we can comment on any of it right now. Know that this is a big issue, however, especially insofar as the writers are concerned." -- David Gaider
"I can't talk methods, but I can talk goals: We would like you to be able to import choices in a way that is error-proof. Which is to say, not ignoring the DA world you've helped shape." -- Mike Laidlaw
These statements deserve repeating, apparently.
The question is how we will do the import, not whether we will. The problem is that our "beginning point" has bugs that date back to DAO... and even though some of those were fixed in the original game, many people have saves that date from before those fixes. So if you don't have a clean starting point, what you import won't affect how we use it (which was the case with many peoples' Zevran encounter in DA2).
So we'll figure it out. No flailing required.
KiddDaBeauty wrote...
Import checklist, no import at all, I care not. If a canon is set, it'll make it so much easier to continue writing in this series (I can just imagine the import spreadsheet of a potential future Dragon Age 8.... "In Dragon Age 5, the Anders Lord could flip over a rock if they wanted to. Is this rock flipped Yes/No?"). If it's not... well then I have my past choices to look forward to any way =)
Either way I feel is perfectly fine and there's pros and cons either way. I'll be happy.
Modifié par Shadow of Light Dragon, 24 mars 2012 - 08:50 .
namedforthemoon wrote...
I think the best way is not to import a save game file, which could be buggy, but to have the option to input your choices through a menu at the beginning, and the game plays out based on what you chose.
For example:
1. Who did you choose to rule Ferelden?
a. Anora
b. Alistair
2. Who did Hawke side with?
a. Templars
b. Mages
etc.
I think this would be best, because in some cases (like me) Your computer dies and you lose your original save game files and you don't have time to play through the game and do everything over again. This way you can just input what you did. Also, it makes it easier if you decide you want to change things up, like have Anora on the throne instead of Alistair, or to do the Dark Ritual with Morrigan when originally you didn't.