MassEffected555 wrote...
Just what the title says.
What's next? The game specifically states once you are indoctrinated you are permantly. There is no cure. You can't block it - I dont care about books, not everyone read the books the are not cannon to the video games, they are side stories.
OK so according to the video game you can't get rid of indoctrination. So what happens after Shep wakes up? Only think I can think of is Benezia and Saren. They were able to resist if only for a short time and that was for Saren to kill himself and for Benezia to give them some info on Saren. Note that Benezia right back at trying to kill SHep and crew after she gave the info.
So taking that into consideration, what does Shep do next? Save the day in 2 minutes or less and then shoot himself in the face before he is back under Reaper control?
It is also stated that when the Reapers leave after a cycle the people who were indoctrinated and no longer hear the signal from the reapers just stand around and starve to death. The reapers leave and the signal stops, but everyone is still a brain dead vegie.
So please let me know what to expect after the Indoc Theory because it looks pretty bleak to me.
Just jumping into this now, but this is where you can start milking some serious melodrama out of the end.
Just off the top of my head:
1. Shep wakes from delirium, heavily injured and realizing he/she is being indoctrinated. :tears:
I've failed! :starts to lose hope:
2. Cuts to the two accompanying squadmates.
SHEPARD! :start digging Shep out of rubble:
3. Far shot shows the initial push has stalled; Shep & team are surrounded by Reapers and under fire.
We've come this far, we can't give up, Shepard! :team starts carrying Shep to the transport beam, but are quickly pinned down and about to be overrun:
4. Then the rest of Shep's friends come in for the save, including Anderson, ME2 survivors and a few other notables from ME1-3 (reflecting your choices on who you saved). The Normandy & other ships swoop in for air support (reflecting choices you made with upgrades and fleet composition).
This is it, Shepard, it's now or never! We'll cover you! :Shep&team make it into beam while the others dig in and hold off the Reapers:
5. Inside the Citadel, Shep & team eventually face off TIM and Catalyst for the last time. Having "foreseen" events, Shep no longer falls for the TIM or the Catalyst's rhetoric. Shep rejects Catalyst's choices and chooses a fourth option; which destroys the Reapers w/o dooming the rest of the galaxy. Then, reflecting your choices, Shep gets to either die quickly due to indoctrination, or survives a little longer to say goodbye (before say, killing himself to prevent full indoctrination) or, in the best case, is able to purge the Reapers fully enough that Indoctrination is "cured" somehow (say, still "indoctrinated", but with no Reapers alive to control him, the issue is moot).
6. Final scene has Shep's team returning to Earth (possibly carrying Shep's body) via the transport beam. Again, to reflect player choices, they either greeted with a field of corpses, a handful of survivors or the whole host of rearguard or anything in between (# of survivors calculated similar to ME2's SM, but exactly who dies randomized this time). If the scene is a massacre, the team says something sentimental. Otherwise the survivors say something sentimental.
7. The survivors survey the battlefield, looking to the sky as morning breaks. The scene zooms out to the fleet, and then into the stars and finally the whole galaxy. If Shep is dead, we hear the squadmates/survivors mourn him/her then and there. Otherwise, we hear them share some sort of bittersweet congrats. Credits roll.
8. Post-credits, cutback to the Stargazer scene, where the old man, clearly human, speaks a short epilogue about some of the notable worlds and people not addressed in the ending.
Modifié par Locutus_of_BORG, 20 mars 2012 - 08:09 .