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What happens AFTER indoc theory


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#226
ArkkAngel007

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MassEffected555 wrote...

ArkkAngel007 wrote...

If you don't want fan-fiction, why are you trying to be told fan-fiction?

The theory just uses what is in the ending and is a different perception. Nothing added or changed. A whole bunch of "maybes", "possiblies", etc. It's nothing being said as fact.

A post-"ending" DLC would be an entire fan fiction on our part, because we can't say what will happen. There is nothing to support anything anyone really comes up with, as there is nothing to stand on, especially with this being an event not known to be done before. It goes from being a perception to pure, foggy speculation.


I am trying to understand how the theory can work without making the ending worse and more full of plot holes.

EVERYONE and their mother by now knows how it fits into the CURRENT story, but I am asking how it allows the story to continue AFTER.

I still haven't heard anything that doesnt open more plot holes and make the ending worse. I am asking you guys to educate me on how anything can fit in AFTER the theory.

SO far, nothing has. 


It can create an after story.  But again, with your stance on fan fiction, even using correct lore that is established, what's the point in trying to formulate one?  I suppose I could, if it's for the sake of a healthy debate.

#227
LolaLei

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MassEffected555 wrote...

LolaLei wrote...

MassEffected555 wrote...

FearTheLiving wrote...

Why are you asking us what would happen? We're not rewriting the ending just making the ending make sense and allow Bioware to create a new ending with DLC. It's possible and can be done right however I'm not gonna sit here and now and write you a whole new edition in DLC form to satisfy you as Bioware should be able to do that.


The indoc theroy does, in fact, re write the ending. So while I hear what you are saying I dismiss it because

1- BW plainly stated that was the planned ending
2- any change is effectivly RE WRITING the ending.

Sorry. 


Chances are Bioware won't change the endings. But I thought we were talking hypothetically here.


We are. Like I said since it seems a lot of people like the indoc theory I want to give people a chance to explain to me how it works after the theory.

I am still waiting for that explanation and its been 8 pages. 


It's a tough explanation to give because it's all just theory, theres holes in that theory due to the holes in the endings. If I had my way then they'd just make a bunch of completely new endings. In regards to the indoctrination theory there are a lot of things that are simply just glitches and oversights that some people think could be "signs" of indoctrination. Distinguishing between what works and what doesn't in regards to that is a tough call.

I actually like the idea of the indoctrination theory IF Bioware want to incorporate it into their current endings, but all the little details regarding indoctrination is something that they'd have to work out since they were the ones that made the game and understand fully what angle they were trying to go for with the current endings. All we can do is speculate.

Modifié par LolaLei, 20 mars 2012 - 07:55 .


#228
FearTheLiving

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MassEffected555 wrote...
Harby beam vaporizes people. It causes massive damage. You can only assume Shepard is in pretty bad shape. Also considering he was able to "resist" indoctrination that would take a considerable toll on someone since no one else, ever, was able to beat it. 


How do you know? There were many other cycles I think your thinking to much into something we really know nothing about. Maybe Repears in general usually try to just indoctrinated the weak willed or easily parsuaded (TIM wants power) or perhaps someone like Saren who is mostly under control but is seen to beable to resist it (he can kill himself). Indoctrination is fuzzy and who knows the state of someone who can overcome it. As for the blast for all we know is that could have been a particular beam that just straight up tried to indoctinate shepard not to fatal harm. (Shepard may be more use alive then dead).

#229
Jaze55

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Minkyboi wrote...

Since indoctrination cannot be broken, maybe Shep is the first person to be able to break free of it? I'd say he has the stronger willpower than Saren, Benezia and TIM to be able to resist and possibly reject indoctrination entirely.


Fine, I go go with that.

But I can't just accept Shepard, after getting beamafied and then fighting indoctrination and succeeding will not be in terrible shape, both mentally and physically, just popping up and finishing the story.


Crucible needs to be docked. Citadels arms need to open.

WHo does it and how?

#230
yumesama

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MassEffected555 wrote...

yumesama wrote...

MassEffected555 wrote...

I am NOT bashing the theory, I just want it to make sense.

Make it make sense to me pls. Just the after effect, I read the 1 bazillion posts explaining how it can fit.


If you choose the destroy option, then you resist indoctrination. Not that you get indoctrinated, and then shake it off, but that it doesn't succeed against you at all. It is an attempt to gain control, that works 99% of the time, but since understandably overt in this particular instance, is noticed and deflected by shepard.

The other choises, on the other hand, could have him wake up and wrestle with himself, but severely affect the outcome.


Yes right I get it. 

What happens after Shep wakes up in the rubble is what I am asking.


Good question. I think that is what most players who finish the game wants to know.

Must you defeat a reaper in close combat?
Do you charge a reaper and enter it, using its instantaneous communication system to damage or turn the shields off all other reapers so they can be beaten?
Do you find out that the cruxible is their control module?
Do you fight Harbinger and then find out that the cruxible can't be used, but the vastnes of the fleet you have gathered and the intel you have on the reapers let the combined forces of the galaxy kick reaper ass, starting an inverted harvest where the citadel races chase and kill all/most reapers, being the first cycle in millions of years that have united to do so?

I have no idea, but i really, really want to find out.

#231
Thorn Harvestar

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MassEffected555 wrote...

jedsithor wrote...

MassEffected555 wrote...


I am trying to understand how the theory can work without making the ending worse and more full of plot holes.

EVERYONE and their mother by now knows how it fits into the CURRENT story, but I am asking how it allows the story to continue AFTER.

I still haven't heard anything that doesnt open more plot holes and make the ending worse. I am asking you guys to educate me on how anything can fit in AFTER the theory.

SO far, nothing has. 


I thought mine did. I'm not suggesting it's good but as far as fitting with the current ending I think it works. The only issue was dead squadmembers but I resolved that one easily enough. Now, does it make the ending worse? It might. I'm a screenwriter, but not necessarily a good one.:P


You wrote the long post right? I did like yours but like I said no one is around to help you at that point so I can't make that work.

If they retconned that entire running to the beam scene, that's another story, but if they retconned running to the beam, Shep hasn't been hit by the laser yet so no indoctrination is happening. 

Complete re write. 


Well, assuming some time passes while you are out cold being mind-molested by Harby or whatever, it seems plausible that some of your crew could ignore the regroup order and make it over to you, no?

#232
jedsithor

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MassEffected555 wrote...



You wrote the long post right? I did like yours but like I said no one is around to help you at that point so I can't make that work.

If they retconned that entire running to the beam scene, that's another story, but if they retconned running to the beam, Shep hasn't been hit by the laser yet so no indoctrination is happening. 

Complete re write. 


As I explained, you don't need a rewrite. The game already provides you with what you need by the simple action of having Shepard stand up. You don't see your squadmates get killed. At most you might see them on the ground. If Shepard can survive the red beam of doom, there's no reason they can't either and even if they do die, other squadmates can show up.

#233
Jarcander

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Land on citadel surface. Mayhap the battle has damaged its surface enough to allow access into the superstructure.

Ofc if I was writing this, Shepard would ride a space dragon to the citadel arms, then force the station open with his two arms and then punch a Reaper waiting inside right in its glowing red eye. After fully opening the arms, the thingy would dock and galaxy would be saved and Shepard would ride into sunset on his space dragon with the chosen LI at the back. And that's why I'm not writing the story for this DLC...

Modifié par Jarcander, 20 mars 2012 - 08:02 .


#234
Jaze55

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Thorn Harvestar wrote...

MassEffected555 wrote...

jedsithor wrote...

MassEffected555 wrote...


I am trying to understand how the theory can work without making the ending worse and more full of plot holes.

EVERYONE and their mother by now knows how it fits into the CURRENT story, but I am asking how it allows the story to continue AFTER.

I still haven't heard anything that doesnt open more plot holes and make the ending worse. I am asking you guys to educate me on how anything can fit in AFTER the theory.

SO far, nothing has. 


I thought mine did. I'm not suggesting it's good but as far as fitting with the current ending I think it works. The only issue was dead squadmembers but I resolved that one easily enough. Now, does it make the ending worse? It might. I'm a screenwriter, but not necessarily a good one.:P


You wrote the long post right? I did like yours but like I said no one is around to help you at that point so I can't make that work.

If they retconned that entire running to the beam scene, that's another story, but if they retconned running to the beam, Shep hasn't been hit by the laser yet so no indoctrination is happening. 

Complete re write. 


Well, assuming some time passes while you are out cold being mind-molested by Harby or whatever, it seems plausible that some of your crew could ignore the regroup order and make it over to you, no?


Sure it's not out of the realm of possibility. Actually I would kind of EXPECT them to stay with Shep. Another sour point we all complain about, where they hell are they and why did they leave Shep? That's terrible writing and a terrible open ended ending. 

My counter point is when you get dropped off with Cortez and company Normandy is sent back to Sword group so it's far and how do they know what's going on with Shep? I assume the hear 'My God they are all dead" or whatever the dude sniping from the Clock Tower says over the radio.

At this point the Normandy things EVERYONE is dead, why would they come look for Shep at all? Remember they are with Sword team space fighting at this point in time, not close to see whats going on. 

#235
Karnor00

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MassEffected555 wrote...
Harby beam vaporizes people. It causes massive damage. You can only assume Shepard is in pretty bad shape. Also considering he was able to "resist" indoctrination that would take a considerable toll on someone since no one else, ever, was able to beat it. 


So Harby's beam vaporizes people but Shepard managed to survive in the obvious ending (albeit with melted armor).  So from that can we assume he didn't take a direct hit (as otherwise, by your logic, he would have been vaporized)?

And if he can take a non-direct hit which critically injures but doesn't kill him, then why can't he take an even more non-direct hit which simply knocks him unconscious with fairly minor injuries?

And we have no idea how much toll an attempted indoctrination has upon someone.  Maybe it has no long term impacts at all.  Javik for example tells us that his whole squad got indoctrinated.  Presumably Javik was with his squad so what prevented him from getting indoctrinated too?

Either way it suggests that indoctrination is far from the foolproof method you seem to believe it is.  To be honest, the only thing that suggests indoctrination is foolproof is the often inaccurate codex entries.  There is plenty of in-game evidence (and the books too) of people resisting indoctrination.

#236
Jaze55

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jedsithor wrote...

MassEffected555 wrote...



You wrote the long post right? I did like yours but like I said no one is around to help you at that point so I can't make that work.

If they retconned that entire running to the beam scene, that's another story, but if they retconned running to the beam, Shep hasn't been hit by the laser yet so no indoctrination is happening. 

Complete re write. 


As I explained, you don't need a rewrite. The game already provides you with what you need by the simple action of having Shepard stand up. You don't see your squadmates get killed. At most you might see them on the ground. If Shepard can survive the red beam of doom, there's no reason they can't either and even if they do die, other squadmates can show up.


But they are NOT there and are on the Normandy - some fricken way - so only a rewrite fix's that. I think. 

#237
Locutus_of_BORG

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MassEffected555 wrote...

Just what the title says.

What's next? The game specifically states once you are indoctrinated you are permantly. There is no cure. You can't block it - I dont care about books, not everyone read the books the are not cannon to the video games, they are side stories.

OK so according to the video game you can't get rid of indoctrination. So what happens after Shep wakes up? Only think I can think of is Benezia and Saren. They were able to resist if only for a short time and that was for Saren to kill himself and for Benezia to give them some info on Saren. Note that Benezia right back at trying to kill SHep and crew after she gave the info.

So taking that into consideration, what does Shep do next? Save the day in 2 minutes or less and then shoot himself in the face before he is back under Reaper control?

It is also stated that when the Reapers leave after a cycle the people who were indoctrinated and no longer hear the signal from the reapers just stand around and starve to death. The reapers leave and the signal stops, but everyone is still a brain dead vegie.

So please let me know what to expect after the Indoc Theory because it looks pretty bleak to me.  

Just jumping into this now, but this is where you can start milking some serious melodrama out of the end.

Just off the top of my head:

1.  Shep wakes from delirium, heavily injured and realizing he/she is being indoctrinated.  :tears: I've failed!  :starts to lose hope:

2.  Cuts to the two accompanying squadmates. SHEPARD! :start digging Shep out of rubble:

3.  Far shot shows the initial push has stalled; Shep & team are surrounded by Reapers and under fire. We've come this far, we can't give up, Shepard! :team starts carrying Shep to the transport beam, but are quickly pinned down and about to be overrun:

4. Then the rest of Shep's friends come in for the save, including Anderson, ME2 survivors and a few other notables from ME1-3 (reflecting your choices on who you saved). The Normandy & other ships swoop in for air support (reflecting choices you made with upgrades and fleet composition). This is it, Shepard, it's now or never! We'll cover you! :Shep&team make it into beam while the others dig in and hold off the Reapers:

5.  Inside the Citadel, Shep & team eventually face off TIM and Catalyst for the last time. Having "foreseen" events, Shep no longer falls for the TIM or the Catalyst's rhetoric. Shep rejects Catalyst's choices and chooses a fourth option; which destroys the Reapers w/o dooming the rest of the galaxy. Then, reflecting your choices, Shep gets to either die quickly due to indoctrination, or survives a little longer to say goodbye (before say, killing himself to prevent full indoctrination) or, in the best case, is able to purge the Reapers fully enough that Indoctrination is "cured" somehow (say, still "indoctrinated", but with no Reapers alive to control him, the issue is moot).

6.  Final scene has Shep's team returning to Earth (possibly carrying Shep's body) via the transport beam. Again, to reflect player choices, they either greeted with a field of corpses, a handful of survivors or the whole host of rearguard or anything in between (# of survivors calculated similar to ME2's SM, but exactly who dies randomized this time). If the scene is a massacre, the team says something sentimental. Otherwise the survivors say something sentimental.

7.  The survivors survey the battlefield, looking to the sky as morning breaks. The scene zooms out to the fleet, and then into the stars and finally the whole galaxy. If Shep is dead, we hear the squadmates/survivors mourn him/her then and there. Otherwise, we hear them share some sort of bittersweet congrats. Credits roll.

8.  Post-credits, cutback to the Stargazer scene, where the old man, clearly human, speaks a short epilogue about some of the notable worlds and people not addressed in the ending.

Modifié par Locutus_of_BORG, 20 mars 2012 - 08:09 .


#238
LolaLei

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Jarcander wrote...

Land on citadel surface. Mayhap the battle has damaged its surface enough to allow access into the superstructure.

Ofc if I was writing this, Shepard would ride a space dragon to the citadel arms, then force the station open with his two arms and then punch a Reaper waiting inside right in its glowing red eye. After fully opening the arms, the thingy would dock and galaxy would be saved and Shepard would ride into sunset on his space dragon with the chosen LI at the back. And that's why I'm not writing the story for this DLC...


HAHA! With an ending like that you totally should!

#239
FellishBeast

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I think regardless, Shepard should break from indoc. If he chooses control or synthesis, there might be some sort of struggle and maybe you kill some friends before they get you out of it. But that's just to be merciful toward the idiots who didn't choose to do what we've been trying to do from the start ;p

But after destroy, I'd assume that you'd wake up and find that there are still people around. Hopefully your squad mates, too. And you would fight against Harbinger or something like that. And maybe find out what the Crucible's purpose REALLY is.

I think there should be a boss fight where you go inside of Harbinger and kill him from the inside. Then talk to his true form (the one piloting the squid shell) and get answers and stuff from him before destroying him.

#240
Jaze55

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Karnor00 wrote...

MassEffected555 wrote...
Harby beam vaporizes people. It causes massive damage. You can only assume Shepard is in pretty bad shape. Also considering he was able to "resist" indoctrination that would take a considerable toll on someone since no one else, ever, was able to beat it. 


So Harby's beam vaporizes people but Shepard managed to survive in the obvious ending (albeit with melted armor).  So from that can we assume he didn't take a direct hit (as otherwise, by your logic, he would have been vaporized)?

And if he can take a non-direct hit which critically injures but doesn't kill him, then why can't he take an even more non-direct hit which simply knocks him unconscious with fairly minor injuries?

And we have no idea how much toll an attempted indoctrination has upon someone.  Maybe it has no long term impacts at all.  Javik for example tells us that his whole squad got indoctrinated.  Presumably Javik was with his squad so what prevented him from getting indoctrinated too?

Either way it suggests that indoctrination is far from the foolproof method you seem to believe it is.  To be honest, the only thing that suggests indoctrination is foolproof is the often inaccurate codex entries.  There is plenty of in-game evidence (and the books too) of people resisting indoctrination.


A minor hit wouldn't knock you out would it? And the theory hinges on Shepard being weakened by the blast which is why he is even able to have an indoctrination attempt on him.

See if the hit was minor, your theory loses all credability since at no other time was he able to have an attempt come close to working. The hit has to be enough to hurt him badly.

Also, yeah the beam vaporizing everyone else, but somehow just knocking Shep out is just MORE bad writing. 

#241
FellishBeast

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THEN an epilogue and stuff. A good one. Maybe 10-20 minutes long. Custom tailored to every freaking decision I've made.

#242
Jarcander

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LolaLei wrote...

Jarcander wrote...

Land on citadel surface. Mayhap the battle has damaged its surface enough to allow access into the superstructure.

Ofc if I was writing this, Shepard would ride a space dragon to the citadel arms, then force the station open with his two arms and then punch a Reaper waiting inside right in its glowing red eye. After fully opening the arms, the thingy would dock and galaxy would be saved and Shepard would ride into sunset on his space dragon with the chosen LI at the back. And that's why I'm not writing the story for this DLC...


HAHA! With an ending like that you totally should!


I seriously hope not. Should this ever become a DLC, I would hate myself forever for it. <_< Then again, I suppose they could call it; The Final Fantasy ending

Modifié par Jarcander, 20 mars 2012 - 08:08 .


#243
LolaLei

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MassEffected555 wrote...

jedsithor wrote...

MassEffected555 wrote...



You wrote the long post right? I did like yours but like I said no one is around to help you at that point so I can't make that work.

If they retconned that entire running to the beam scene, that's another story, but if they retconned running to the beam, Shep hasn't been hit by the laser yet so no indoctrination is happening. 

Complete re write. 


As I explained, you don't need a rewrite. The game already provides you with what you need by the simple action of having Shepard stand up. You don't see your squadmates get killed. At most you might see them on the ground. If Shepard can survive the red beam of doom, there's no reason they can't either and even if they do die, other squadmates can show up.


But they are NOT there and are on the Normandy - some fricken way - so only a rewrite fix's that. I think. 


We don't know if they are on the Normandy or not, if we go with the indoctrination theory then it's all in Shepard head. And IF they are on the Normandy then you still have you crew from ME2 on earth to save your arse.

Modifié par LolaLei, 20 mars 2012 - 08:08 .


#244
moater boat

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Simple. It picks up with the scene showing Shepard breating in rubble. Then big pieces of rubble are lifted off him. If both Wrex and Grunt are alive, it should be the two of them tossing around huge blocks of stone like nothing. Shepard comes to and sees what is left of all his friends around him, including those that weren't even ME3 squadmates like Samara and Zaeed as well as some no name survivors from hammer team. Anderson and the two squadmates that Shepard took on the final run are either dead or terribly wounded. Shepard is in bad shape too, and someone (probably LI) says something about taking him back to the triage area. Shepard, is very messed up, but refuses.

"We're finishing this now." Shep growls

Then more badguys show up.

"Let's move!" Shepard commands. The entire group of survivors begin a fighting advance towards the transport beam. Shep can't walk so he/she is supported by LI. The small cluster of survivors with shepard in the middle, advance slowly towards the beam, fighting for every inch of ground. Both named and no name characters die by the handful, but they continue on, until only Shep and whatever is left of his/her squad make it to the beam and up to the citidel.

Once they get up there, they open the arms and allow the Dues Ex Machina ending.

#245
Jarcander

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MassEffected555 wrote...

Also, yeah the beam vaporizing everyone else, but somehow just knocking Shep out is just MORE bad writing. 


Indoctrination Theory states that Harbringer did not necessarily want to kill Shepard, rather than control him as it did control the collector general.

#246
Tyrf

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Old thread got locked (wtf), reposted here.
http://social.biowar.../index/10332103

#247
Jaze55

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Locutus_of_BORG wrote...

MassEffected555 wrote...

Just what the title says.

What's next? The game specifically states once you are indoctrinated you are permantly. There is no cure. You can't block it - I dont care about books, not everyone read the books the are not cannon to the video games, they are side stories.

OK so according to the video game you can't get rid of indoctrination. So what happens after Shep wakes up? Only think I can think of is Benezia and Saren. They were able to resist if only for a short time and that was for Saren to kill himself and for Benezia to give them some info on Saren. Note that Benezia right back at trying to kill SHep and crew after she gave the info.

So taking that into consideration, what does Shep do next? Save the day in 2 minutes or less and then shoot himself in the face before he is back under Reaper control?

It is also stated that when the Reapers leave after a cycle the people who were indoctrinated and no longer hear the signal from the reapers just stand around and starve to death. The reapers leave and the signal stops, but everyone is still a brain dead vegie.

So please let me know what to expect after the Indoc Theory because it looks pretty bleak to me.  

Just jumping into this now, but this is where you can start milking some serious melodrama out of the end.

Just off the top of my head:

1.  Shep wakes from delirium, heavily injured and realizing he/she is being indoctrinated.  :tears: I've failed!  :starts to lose hope:

2.  Cuts to the two accompanying squadmates. SHEPARD! :start digging Shep out of rubble:

3.  Far shot shows the initial push has stalled; Shep & team are surrounded by Reapers and under fire. We've come this far, we can't give up, Shepard! :team starts carrying Shep to the transport beam, but are quickly pinned down and about to be overrun:

4. Then the rest of Shep's friends come in for the save, including Anderson, ME2 survivors and a few other notables from ME1-3 (reflecting your choices on who you saved). The Normandy & other ships swoop in for air support (reflecting choices you made with upgrades and fleet composition). This is it, Shepard, it's now or never! We'll cover you! :Shep&team make it into beam while the others dig in and hold off the Reapers:

5.  Inside the Citadel, Shep & team eventually face off TIM and Catalyst for the last time. Having "foreseen" events, Shep no longer falls for the TIM or the Catalyst's rhetoric. Shep rejects Catalyst's choices and chooses a fourth option; which destroys the Reapers w/o dooming the rest of the galaxy. Then, reflecting your choices, Shep gets to either die quickly due to indoctrination, or survives a little longer to say goodbye (before say, killing himself to prevent full indoctrination) or, in the best case, is able to purge the Reapers fully enough that Indoctrination is "cured" somehow (say, still "indoctrinated", but with no Reapers alive to control him).

6.  Final scene has Shep's team returning to Earth (possibly carrying Shep's body) via the transport beam. Again, to reflect player choices, they either greeted with a field of corpses, a handful of survivors or the whole host of rearguard or anything in between (# of survivors calculated similar to ME2's SM, but exactly who dies randomized this time).

7.  The survivors survey the battlefield, looking to the sky as morning breaks. The scene zooms out to the fleet, and then into the stars and finally the whole galaxy.  Credits roll.

8.  Post-credits, cutback to the Stargazer scene, where the old man, clearly human, speaks a short epilogue about some of the notable worlds and people not addressed in the ending.



I like yours too. BUT before getting hit by the beam, it shows everyone else getting killed. Your squad mysteriously disappears and winds up on the Normandy :wizard: ALLL before the supposed indoctrination attempt and getting hit by the beam.

They would need to re write the ending so not everyone gets killed, no :wizard: happens that takes your squad and plops them on the Normandy.

Pretty much means they have to re do the run to the beam scene, which means indoc never happened and it would be a complete retcon of what we got as I stated before. 

#248
Jaze55

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LolaLei wrote...

MassEffected555 wrote...

jedsithor wrote...

MassEffected555 wrote...



You wrote the long post right? I did like yours but like I said no one is around to help you at that point so I can't make that work.

If they retconned that entire running to the beam scene, that's another story, but if they retconned running to the beam, Shep hasn't been hit by the laser yet so no indoctrination is happening. 

Complete re write. 


As I explained, you don't need a rewrite. The game already provides you with what you need by the simple action of having Shepard stand up. You don't see your squadmates get killed. At most you might see them on the ground. If Shepard can survive the red beam of doom, there's no reason they can't either and even if they do die, other squadmates can show up.


But they are NOT there and are on the Normandy - some fricken way - so only a rewrite fix's that. I think. 


We don't know if they are on the Normandy or not, if we go with the indoctrination theory then it's all in Shepard head. And IF they are on the Normandy then you still have you crew from ME2 on earth to save your arse.


Good points actually.

But again, before gettting hit by the beam the game shows everyone dying. And the squad vanished. You do know why right? They cut scenes showing them getting vaporized and they just removed that scene and your squad from the beam run.. still needs a re write.

Google about the squad getting killed by the beam if you didnt see it, its rough. 

#249
Tyrf

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My theory is just that Shepard was under the effects already when he entered the Cerberus station.

Technically, it ignores the one ending where he is seen in London rubble.

I'll take that over massive plot holes though.

Rest here:
http://social.biowar.../index/10332103 

Modifié par Tyrf, 20 mars 2012 - 08:15 .


#250
Jaze55

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moater boat wrote...

Simple. It picks up with the scene showing Shepard breating in rubble. Then big pieces of rubble are lifted off him. If both Wrex and Grunt are alive, it should be the two of them tossing around huge blocks of stone like nothing. Shepard comes to and sees what is left of all his friends around him, including those that weren't even ME3 squadmates like Samara and Zaeed as well as some no name survivors from hammer team. Anderson and the two squadmates that Shepard took on the final run are either dead or terribly wounded. Shepard is in bad shape too, and someone (probably LI) says something about taking him back to the triage area. Shepard, is very messed up, but refuses.

"We're finishing this now." Shep growls

Then more badguys show up.

"Let's move!" Shepard commands. The entire group of survivors begin a fighting advance towards the transport beam. Shep can't walk so he/she is supported by LI. The small cluster of survivors with shepard in the middle, advance slowly towards the beam, fighting for every inch of ground. Both named and no name characters die by the handful, but they continue on, until only Shep and whatever is left of his/her squad make it to the beam and up to the citidel.

Once they get up there, they open the arms and allow the Dues Ex Machina ending.


Sorry but I don't buy it.

I said this already but there is no way in hell I am going to believe Shepard gets knocked out by a lazer, fights off indoctrination and is NOT in extreme physical and mental pain.

No way I can believe he can just pop up and continue to fight. Shep is human.