Indoctrination results in permanent mental changes to the subject, making them susceptible to the Reapers' will. Given that Shepard has been indoctrinated in this ending, any choice you make leads to Shepard failing.
Some people seem to believe that indoctrination is some inception-style mind game, where the Reapers try to gain control of your mind, but you can somehow resist. A quick glance at the codex throws this into serious doubt:
Reaper "indoctrination" is an insidious means of corrupting organic minds, "reprogramming" the brain through physical and psychological conditioning using electromagnetic fields, infrasonic and ultrasonic noise, and other subliminal methods. The Reaper's resulting control over the limbic system leaves the victim highly susceptible to its suggestions.Organics undergoing indoctrination may complain of headaches and buzzing or ringing in their ears. As time passes, they have feelings of "being watched" and hallucinations of "ghostly" presences. Ultimately, the Reaper gains the ability to use the victim's body to amplify its signals, manifesting as "alien" voices in the mind.Indoctrination can create perfect deep cover agents. A Reaper's "suggestions" can manipulate victims into betraying friends, trusting enemies, or viewing the Reaper itself with superstitious awe. Should a Reaper subvert a well-placed political or military leader, the resulting chaos can bring down nations.Long-term physical effects of the manipulation are unsustainable, Higher mental functioning decays, ultimately leaving the victim a gibbering animal. Rapid indoctrination is possible, but causes this decay in days or weeks. Slow, patient indoctrination allows the thrall to last for months or years.
Indoctrination is nothing more than signals - we know this from the colonists on Eden Prime in ME1, Benezia in ME1, the Rachni Queen in ME1 and ME3, and the scientists on Virmire: indoctrination manifests itself as a noise, which you can't drown out. Willpower can't block subliminal signals or EM fields. And these signals don't create some kind of dream world where your mind fights the minds of the Reapers.
There is plenty of (often compelling) evidence that what Shepard is seeing at the end is some kind of dream or hallucination. However, the lore of the game throws into serious doubt that these hallucinations - of entire sequences and conversations, not simply of 'ghostly persences' - are the result of indoctrination. Thats simply not how indoctrination works.
Its not some battle of wills, or some fabricated dream world where the Reapers try to stealthily break your mind, it is simply signals. The only variable that affects its success is time - given enough time, you will always fall to indoctrination.
Thats not to say this directly disproves the theory - indeed, the theory could work if the manner in which indoctrination works is changed. But if the theory requires fundamental lore changes in order to work, is it any better than the endings we got?
Modifié par Candidate 88766, 20 mars 2012 - 05:41 .