Aller au contenu

Photo

Why you can't have a happy ending


  • Veuillez vous connecter pour répondre
649 réponses à ce sujet

#251
Iakus

Iakus
  • Members
  • 30 345 messages

DeinonSlayer wrote...
]Pretty much this. There's no replay value as it stands. I'm not going to start over again from a 200-hour ME1->2->3 completionist playthrough, make different decisions (to find them invalidated in ME3), romance a different character, make different promises... and not keep any of them.
<_<


Ugh, the romances.  Talk about emotionally manipulative to finally patch things up with Ash only to have her lose Shepard again!

Bitter indeed :(

#252
Sgt Stryker

Sgt Stryker
  • Members
  • 2 590 messages

EternalAmbiguity wrote...

Sgt Stryker wrote...
And no, the game does not "clearly tell you" to do the other quests before going after the IFF. Not to my knowledge, at least.


I dunno, stuff like Jacob's "gonna get stuff taken care of, first" and his whole line of dialog on whether people are actually ready, based on their loyalty status, in addition to the comments when you finish the Collector Ship mission ("we can head for the IFF now, or we can work on the team"--implying its either/or) make it pretty d*mn clear.

Really? That's interesting, because when I played, those things you mention never gave me the idea that hurrying to the IFF was a tactically incorrect/inferior choice.

Modifié par Sgt Stryker, 12 mai 2012 - 05:36 .


#253
Iakus

Iakus
  • Members
  • 30 345 messages

jeweledleah wrote...

could someone please explain to me why do they feel.. what's the word I'm looking for "forced" to ONLY go for the most optimal setup every single time? the whole beauty of meta gaming for me is that it allows me to set up different outcomes. there are quite a few time where you can get an optimal result in DAO. that didn't stop me from having different Wardens who picked different things... like the Dalish who didn't even think twice about wiping out werewolves even though it was possible to keep both werewolves and elves. or when I played ME2 and set up multiple outcomes with multiple variations of who died and who lived, and how their loyalty missions went (or even if I did them at all)... for all the good that it did me :/

the whole pint in having variety of outcomes... is to have variety of outcomes.

P.S.  to me deaths that I cannot prevent - lose all impact.  I know that they will happen anyway no matter what i do.  so I stop caring.


For me "canon" runs, insofar as I have one, are typically my first run through a game, where I have no knowledge of what the potential consequnces of my actions are.   After that I go and see what other outcomes and endings are possible.  Though there are some things I simply can't do (I can't play blatantly evil, for example)

And yes, if a character unavoidably dies or otherwise comes to a sad end in a game, it usually means I have no interest in ever playing it again.  If that's all  I have to look forward to, what's the point?  I don't play games to feel sad.

#254
Guest_EternalAmbiguity_*

Guest_EternalAmbiguity_*
  • Guests

jeweledleah wrote...

could someone please explain to me why do they feel.. what's the word I'm looking for "forced" to ONLY go for the most optimal setup every single time? the whole beauty of meta gaming for me is that it allows me to set up different outcomes. there are quite a few time where you can get an optimal result in DAO. that didn't stop me from having different Wardens who picked different things... like the Dalish who didn't even think twice about wiping out werewolves even though it was possible to keep both werewolves and elves. or when I played ME2 and set up multiple outcomes with multiple variations of who died and who lived, and how their loyalty missions went (or even if I did them at all)... for all the good that it did me :/

the whole pint in having variety of outcomes... is to have variety of outcomes.

P.S.  to me deaths that I cannot prevent - lose all impact.  I know that they will happen anyway no matter what i do.  so I stop caring.


The problem is that you're metagaming to do it. It's fake then.


Your wardens can pick different things, because you sat them up to have different goals. But here's one place where I feel it's a bit like what we're talking about for ME3:

Dwarven king. You've got Bhelen and Harrowmont.

Bhelen supports removal of castes and more interaction with the surface.

Harrowmont supports more segregation.

Now, try as I might, I can't make my human Wardens see things Harrowmont's way. In the future, I may play a Warden that dislikes the Dwarves, who will then be able to do it, but until then, there's pretty much nothing to make that option available.

So, metagaming should NOT be a part of it. It invalidates somewhat the conclusion.

#255
Guest_EternalAmbiguity_*

Guest_EternalAmbiguity_*
  • Guests

Sgt Stryker wrote...

Really? That's interesting, because when I played, those things you mention never gave me the idea that hurrying to the IFF was a tactically incorrect/inferior choice.


I find that hard to believe. Incontestable, though.

#256
3DandBeyond

3DandBeyond
  • Members
  • 7 579 messages

iakus wrote...

Han Shot First wrote...


Faceless billions dying do not have the same emotional impact on the player as Shepard or team mates the player has come to know and love dying.


You mean like the team mates that the players have come to know and love dying over the course of the game?

They don't count because they don't have a bunk on the Normandy this game? ;)

Edit:  For that matter, the only squadmates guaranteed to be alive by the end of ME3 are Liara, EDI, and James.   All the others can die.


But a great many of us worked hard to limit the deaths to those that were unavoidable.  Mordin's, Legion's, and Thane's-maybe all dependent on how you played.  And their deaths really hurt, at least they hurt me, even though they were flawed characters with dubious backgrounds.  I came to care about them.  Thane called me Siha.  And when I played ME2 the first time through, I messed up one thing for the suicide mission and lost Garrus.  I went back and made sure everyone survived before moving on.

They do count or should count in ME3, but instead we get to kiss some goodbye over the "phone".  What many wanted or expected was to actually have some great final moments with the team they pulled together, fighting, defeating the reapers, and surviving. 

Modifié par 3DandBeyond, 12 mai 2012 - 05:49 .


#257
Iakus

Iakus
  • Members
  • 30 345 messages

EternalAmbiguity wrote...

The problem is that you're metagaming to do it. It's fake then.


Your wardens can pick different things, because you sat them up to have different goals. But here's one place where I feel it's a bit like what we're talking about for ME3:

Dwarven king. You've got Bhelen and Harrowmont.

Bhelen supports removal of castes and more interaction with the surface.

Harrowmont supports more segregation.

Now, try as I might, I can't make my human Wardens see things Harrowmont's way. In the future, I may play a Warden that dislikes the Dwarves, who will then be able to do it, but until then, there's pretty much nothing to make that option available.

So, metagaming should NOT be a part of it. It invalidates somewhat the conclusion.


That's interesting:

My noble and upright (and somewhat naive) human supported Behlen
My far more cynical mage supported Harrowmont
My duplicitous dalish played one side against the other until the very end, where I solved it with a coin flip (Harrowmont)

Was that metagaming or roleplaying?

#258
Iakus

Iakus
  • Members
  • 30 345 messages

3DandBeyond wrote...

iakus wrote...

Han Shot First wrote...


Faceless billions dying do not have the same emotional impact on the player as Shepard or team mates the player has come to know and love dying.


You mean like the team mates that the players have come to know and love dying over the course of the game?

They don't count because they don't have a bunk on the Normandy this game? ;)

Edit:  For that matter, the only squadmates guaranteed to be alive by the end of ME3 are Liara, EDI, and James.   All the others can die.


But a great many of us worked hard to limit the deaths to those that were unavoidable.  Mordin's, Legion's, and Thane's-maybe all dependent on how you played.  And their deaths really hurt, at least they hurt me, even though they were flawed characters with dubious backgrounds.  I came to care about them.  Thane called me Siha.  And when I played ME2 the first time through, I messed up one thing for the suicide mission and lost Garrus.  I went back and made sure everyone survived before moving on.

They do count or should count in ME3, but instead we get to kiss some goodbye over the "phone".  What many wanted or expected was to actually have some great final moments with the team they pulled together, fighting, defeating the reapers, and surviving. 


Agree completely.  Despite all that we do, there are deaths that are unavoidable.  And they do hurt, and put faces on the tragedy that's engulfing the galaxy.  And somehow, some people think that's not enough blood to spill in the name of bittersweet endings.

My "they don't count" line was entirely sarcastic.

#259
Guest_EternalAmbiguity_*

Guest_EternalAmbiguity_*
  • Guests

iakus wrote...

That's interesting:

My noble and upright (and somewhat naive) human supported Behlen
My far more cynical mage supported Harrowmont
My duplicitous dalish played one side against the other until the very end, where I solved it with a coin flip (Harrowmont)

Was that metagaming or roleplaying?


I'm not saying it's impossible. I expect to have a couple do it.

oddly enough, I'm currently playing a cynical Arcane Warrior who supported Bhelen. Though, he didn't really care too much about it all.

#260
Guest_EternalAmbiguity_*

Guest_EternalAmbiguity_*
  • Guests

iakus wrote...

Agree completely.  Despite all that we do, there are deaths that are unavoidable.  And they do hurt, and put faces on the tragedy that's engulfing the galaxy.  And somehow, some people think that's not enough blood to spill in the name of bittersweet endings.

My "they don't count" line was entirely sarcastic.


What deaths?

That's a serious question. The only one I can think of offhand is Pressly.

#261
The Razman

The Razman
  • Members
  • 1 638 messages

iakus wrote...

The Razman wrote...

You're right. After I'm done with this post, I'm going out to knock ice creams out of the hands of little children.<_<

Just because there's a technical barrier preventing a happy and a sad ending co-existing within the same narrative does not make every person who believes in it "out to make everyone unhappy".


There is no technical barrier.  There is only your preference in what story is told.

To this day, plenty of people run through the Suicide Mission killing off select characters because they want to see how the story continues without that character.

Having a happy ending does not invalidate having a bittersweet ending, and vice versa.  

But believing that is so means that you think people who want happy endings cannot have it because it somehow dimishes your own bittersweet ending.

And for that, I feel sorry for you :(

*sigh* Simply saying the bolded words over and over again without addressing the reasons why it can't happen doesn't make it any more true.

It's nothing to do with my "preference". I have no preference. If they'd done a happy ending, good. They didn't. They did a tragic ending. And people saying "Well, they can still have the ending they wanted, just add another option in for a happy ending for us and everyone's happy" are wrong ... it can't work. You can't put in a happy ending without devaluing the emotional power of the unhappy one. You can't simply put an off-switch for the unhappiness in there, otherwise you may as well not put it in at all because it's not going to have the effect it needs to.

Please, stop with the barely veiled attempts to indicate that this is something to do with me. This is just how it is.

#262
bomber127

bomber127
  • Members
  • 5 messages
there truly is only one ending and that is hope. a future living outside of the cycle. all of the choices givin in the whole trillogy only define relationships during... or lack there of if someone dies. so to recap, ME stop reapers from using back door to citidel, ME2 stop collectors from wiping out humanity by harvesting us. ME3 end the cycle and start fresh without predetermend cleansing of the gallaxy of advanced civillizations. its verry matrixy to me.

#263
Homebound

Homebound
  • Members
  • 11 891 messages
the endings sucked :/ happy or not.

#264
Iakus

Iakus
  • Members
  • 30 345 messages

EternalAmbiguity wrote...

iakus wrote...

Agree completely.  Despite all that we do, there are deaths that are unavoidable.  And they do hurt, and put faces on the tragedy that's engulfing the galaxy.  And somehow, some people think that's not enough blood to spill in the name of bittersweet endings.

My "they don't count" line was entirely sarcastic.


What deaths?

That's a serious question. The only one I can think of offhand is Pressly.


I thought we were referring to unavoidable deaths in ME3, of which I can think of several former squadmates who unavoidably die along with an important npc friend of Shepard's (no spoiler section)

These people put a sympathetic face on the tragedy that apparantly billions of civilians can't do...

#265
Guest_EternalAmbiguity_*

Guest_EternalAmbiguity_*
  • Guests

iakus wrote...

I thought we were referring to unavoidable deaths in ME3, of which I can think of several former squadmates who unavoidably die along with an important npc friend of Shepard's (no spoiler section)

These people put a sympathetic face on the tragedy that apparantly billions of civilians can't do...



Oh, I didn't even realize. What was the OP thinking?

#266
The Razman

The Razman
  • Members
  • 1 638 messages

Dan Dark wrote...

...really? Forgive me for being blunt, and report me if you must... but I've had it with this argument.

Are you people really so weak-willed that this would happen? Are you not able to think for yourselves? You obviously know what you want; you want the bittersweet ending, where the tragic hero sacrifices himself to save everyone else... so are you honestly trying to tell me, if you were presented the choice between getting exactly what you want, or the sickeningly sappy happy ending you despise the very thought of, you'd choose the "happy" one?

Holy god, that's some misconception you've got there.

Who plays a game aiming to lose? Nobody does. If you're playing a game aiming to lose people, you're playing it wrong. And if the only way you can get the unhappy ending is because you want to have the unhappy ending ... then there's no emotional power in that either. Nobody wants tragedy to happen. Nobody wants the hero to die, for Romeo and Juliet to drink the poison, for Rose to let go. Tragedy is called tragedy because it happens without you having a choice in it. Otherwise it's just ... you killing people off because you screwed up, or were sadistic, or whatever. Tragedy is the thing you're screaming at your monitor not to happen, happening.

I don't see how you couldn't understand that?

#267
jeweledleah

jeweledleah
  • Members
  • 4 043 messages

EternalAmbiguity wrote...

jeweledleah wrote...

could someone please explain to me why do they feel.. what's the word I'm looking for "forced" to ONLY go for the most optimal setup every single time? the whole beauty of meta gaming for me is that it allows me to set up different outcomes. there are quite a few time where you can get an optimal result in DAO. that didn't stop me from having different Wardens who picked different things... like the Dalish who didn't even think twice about wiping out werewolves even though it was possible to keep both werewolves and elves. or when I played ME2 and set up multiple outcomes with multiple variations of who died and who lived, and how their loyalty missions went (or even if I did them at all)... for all the good that it did me :/

the whole pint in having variety of outcomes... is to have variety of outcomes.

P.S.  to me deaths that I cannot prevent - lose all impact.  I know that they will happen anyway no matter what i do.  so I stop caring.


The problem is that you're metagaming to do it. It's fake then.


Your wardens can pick different things, because you sat them up to have different goals. But here's one place where I feel it's a bit like what we're talking about for ME3:

Dwarven king. You've got Bhelen and Harrowmont.

Bhelen supports removal of castes and more interaction with the surface.

Harrowmont supports more segregation.

Now, try as I might, I can't make my human Wardens see things Harrowmont's way. In the future, I may play a Warden that dislikes the Dwarves, who will then be able to do it, but until then, there's pretty much nothing to make that option available.

So, metagaming should NOT be a part of it. It invalidates somewhat the conclusion.


it doesn't invalidate ANYTHING to me.  it makes it INTERESTING to me.  it allows me to actualy craft a story I want. it a video game.  its ALL fake. 
on my first playthrough?  Harrowmont came across as a pretty nice guy.  my first playthrough I was trying to metagame the best ending, so I looked everything up.. and it told me - Bellen.  so I figured out how to make Bellen fit.  but I have no problem picking Harrowmont on other playthrough.  

we all play games differently. we all have to make consessions for things we might not enjoy to gain acess to things we do.  there's no such thing as a perfect game.  but what we got in ME3 is a game that asked for too many concessions from too many people by restricting their options... and in a name of what?  realism?  
please...
its like saying that its realistic for Ashley to wear that leather atrocity and loose hair into battle (and then claim she wears armor, not latex)  its realistic for someone who supposed to be a master assasin to pretend to be a prima ballerina with a sword... in a freaking gun battle.  its realistic to have the same exact gravity and air composition everywhere you go. and I can go on. and on.  and on.

its supposed to be a role playing game.  a game of pretend.  there's no inherent virtue in bitter outcomes.  there's no inherent inferiority in chosing an outcome that is not optimal in someone else's eyes.

how many people don't recruit Diana Allers becasue they cannot stand her?  I'll wager - quite a few.  they lose war assets from it.  knowingly.  but its worth it to them to play the game THEIR way.

P.S.  unavoidable deaths lost any meaning to me.  they are a statistic.  something that I just get through because its there on a way to the next section.  deaths that I could have prevented and didn't?  those have meaning.  those have impact.
and contrary to a popular beleif... there's no such thing as "doing it wrong" when it comes to playing a single player game.

Modifié par jeweledleah, 12 mai 2012 - 06:12 .


#268
Iakus

Iakus
  • Members
  • 30 345 messages

The Razman wrote...

iakus wrote...

The Razman wrote...

You're right. After I'm done with this post, I'm going out to knock ice creams out of the hands of little children.<_<

Just because there's a technical barrier preventing a happy and a sad ending co-existing within the same narrative does not make every person who believes in it "out to make everyone unhappy".


There is no technical barrier.  There is only your preference in what story is told.

To this day, plenty of people run through the Suicide Mission killing off select characters because they want to see how the story continues without that character.

Having a happy ending does not invalidate having a bittersweet ending, and vice versa.  

But believing that is so means that you think people who want happy endings cannot have it because it somehow dimishes your own bittersweet ending.

And for that, I feel sorry for you :(

*sigh* Simply saying the bolded words over and over again without addressing the reasons why it can't happen doesn't make it any more true.

It's nothing to do with my "preference". I have no preference. If they'd done a happy ending, good. They didn't. They did a tragic ending. And people saying "Well, they can still have the ending they wanted, just add another option in for a happy ending for us and everyone's happy" are wrong ... it can't work. You can't put in a happy ending without devaluing the emotional power of the unhappy one. You can't simply put an off-switch for the unhappiness in there, otherwise you may as well not put it in at all because it's not going to have the effect it needs to.

Please, stop with the barely veiled attempts to indicate that this is something to do with me. This is just how it is.


It has everything to do with you.  And with me.  And with everyone else who plays the game.

Again, saying that a happy ending devalues a tragic ending is opinion, not fact.  It's only devalued in your own mind.  "they got a happy ending, so my ending must suck" is a purely subjective viewpoint.  If you like tragic endings, and want a tragic ending, then have a tragic ending!  If you like happy endings, and want a happy ending, then have a happy ending!

Though like I said, even getting a happy ending in ME3 is really just a matter of degree, cause you know, galactic apacolypse and all..."Happier ending" is far more accurate.

#269
AlanC9

AlanC9
  • Members
  • 35 695 messages

EternalAmbiguity wrote...

Sgt Stryker wrote...

Really? That's interesting, because when I played, those things you mention never gave me the idea that hurrying to the IFF was a tactically incorrect/inferior choice.


I find that hard to believe. Incontestable, though.


Well, from what's in the game it's kind of ambiguous. They've lost contact with the research team, but it's not really clear how long ago that was.

#270
Iakus

Iakus
  • Members
  • 30 345 messages

The Razman wrote...

Dan Dark wrote...

...really? Forgive me for being blunt, and report me if you must... but I've had it with this argument.

Are you people really so weak-willed that this would happen? Are you not able to think for yourselves? You obviously know what you want; you want the bittersweet ending, where the tragic hero sacrifices himself to save everyone else... so are you honestly trying to tell me, if you were presented the choice between getting exactly what you want, or the sickeningly sappy happy ending you despise the very thought of, you'd choose the "happy" one?

Holy god, that's some misconception you've got there.

Who plays a game aiming to lose? Nobody does. If you're playing a game aiming to lose people, you're playing it wrong. And if the only way you can get the unhappy ending is because you want to have the unhappy ending ... then there's no emotional power in that either. Nobody wants tragedy to happen. Nobody wants the hero to die, for Romeo and Juliet to drink the poison, for Rose to let go. Tragedy is called tragedy because it happens without you having a choice in it. Otherwise it's just ... you killing people off because you screwed up, or were sadistic, or whatever. Tragedy is the thing you're screaming at your monitor not to happen, happening.

I don't see how you couldn't understand that?


It's a role playing game, you play the game to craft a story.  The only way you "lose" is if you come to the end of the game and aren't satisfied with how it turned out.  Which in the case of ME3, is for quite a few people.

If you want a tragic story, then make a tragic story.  Tragedy is when the protagonist is unable to overcome his or her character flaws, to their downfall and that of others.  So play Shepard that way!  Play Shepard as foolish or tempermental, or racist, or indecicive, whatever floats your boat!

#271
DeinonSlayer

DeinonSlayer
  • Members
  • 8 441 messages

The Razman wrote...

Dan Dark wrote...

...really? Forgive me for being blunt, and report me if you must... but I've had it with this argument.

Are you people really so weak-willed that this would happen? Are you not able to think for yourselves? You obviously know what you want; you want the bittersweet ending, where the tragic hero sacrifices himself to save everyone else... so are you honestly trying to tell me, if you were presented the choice between getting exactly what you want, or the sickeningly sappy happy ending you despise the very thought of, you'd choose the "happy" one?

Holy god, that's some misconception you've got there.

Who plays a game aiming to lose? Nobody does. If you're playing a game aiming to lose people, you're playing it wrong. And if the only way you can get the unhappy ending is because you want to have the unhappy ending ... then there's no emotional power in that either. Nobody wants tragedy to happen. Nobody wants the hero to die, for Romeo and Juliet to drink the poison, for Rose to let go. Tragedy is called tragedy because it happens without you having a choice in it. Otherwise it's just ... you killing people off because you screwed up, or were sadistic, or whatever. Tragedy is the thing you're screaming at your monitor not to happen, happening.

I don't see how you couldn't understand that?

*cough*

If what you say is true, then why were people making so much use of this as to boil it down into a science? Because they wanted to see what happens. And who are you to judge if what someone else is doing in a single-player game is "wrong?"

Modifié par DeinonSlayer, 12 mai 2012 - 06:20 .


#272
Iakus

Iakus
  • Members
  • 30 345 messages

EternalAmbiguity wrote...


Oh, I didn't even realize. What was the OP thinking?


I believe OP thought that I was agreeing and those deaths really "didn't count" because they're not part of the ME3 crew

#273
The Razman

The Razman
  • Members
  • 1 638 messages

iakus wrote...

It has everything to do with you.  And with me.  And with everyone else who plays the game.

Again, saying that a happy ending devalues a tragic ending is opinion, not fact.

So is virtually everything in life. The ability to support our opinions with a logical framework of reasoning is what separates opinions worth a damn and those that aren't.

So far, you really haven't provided anything to put you in the former category. I'd rather like you to if you're going to talk to me further.

Modifié par The Razman, 12 mai 2012 - 06:21 .


#274
AlanC9

AlanC9
  • Members
  • 35 695 messages

The Razman wrote...

Dan Dark wrote...

...really? Forgive me for being blunt, and report me if you must... but I've had it with this argument.

Are you people really so weak-willed that this would happen? Are you not able to think for yourselves? You obviously know what you want; you want the bittersweet ending, where the tragic hero sacrifices himself to save everyone else... so are you honestly trying to tell me, if you were presented the choice between getting exactly what you want, or the sickeningly sappy happy ending you despise the very thought of, you'd choose the "happy" one?

Holy god, that's some misconception you've got there.

Who plays a game aiming to lose? Nobody does. If you're playing a game aiming to lose people, you're playing it wrong. And if the only way you can get the unhappy ending is because you want to have the unhappy ending ... then there's no emotional power in that either. Nobody wants tragedy to happen. Nobody wants the hero to die, for Romeo and Juliet to drink the poison, for Rose to let go. Tragedy is called tragedy because it happens without you having a choice in it. Otherwise it's just ... you killing people off because you screwed up, or were sadistic, or whatever. Tragedy is the thing you're screaming at your monitor not to happen, happening.

I don't see how you couldn't understand that?


Hmmm... sometimes RPG players talk like they're not so much interested in playing their character as they're interested in being a sort of writer/producer, assembling a narrative out of the components in the game. Hell, I do that myself after four or five playthroughs when I want to see the stuff my normal playthroughs haven't shown me.

#275
The Razman

The Razman
  • Members
  • 1 638 messages

DeinonSlayer wrote...

The Razman wrote...

Dan Dark wrote...

...really? Forgive me for being blunt, and report me if you must... but I've had it with this argument.

Are you people really so weak-willed that this would happen? Are you not able to think for yourselves? You obviously know what you want; you want the bittersweet ending, where the tragic hero sacrifices himself to save everyone else... so are you honestly trying to tell me, if you were presented the choice between getting exactly what you want, or the sickeningly sappy happy ending you despise the very thought of, you'd choose the "happy" one?

Holy god, that's some misconception you've got there.

Who plays a game aiming to lose? Nobody does. If you're playing a game aiming to lose people, you're playing it wrong. And if the only way you can get the unhappy ending is because you want to have the unhappy ending ... then there's no emotional power in that either. Nobody wants tragedy to happen. Nobody wants the hero to die, for Romeo and Juliet to drink the poison, for Rose to let go. Tragedy is called tragedy because it happens without you having a choice in it. Otherwise it's just ... you killing people off because you screwed up, or were sadistic, or whatever. Tragedy is the thing you're screaming at your monitor not to happen, happening.

I don't see how you couldn't understand that?

*cough*

If what you say is true, then why were people making so much use of this as to boil it down into a science? Because they wanted to see what happens. And who are you to judge if what someone else is doing in a single-player game is "wrong?"

What people do on multiple playthroughs is really, really not relevent here, anymore than what people do on their second or third watches of a movie they've seen before. Nobody was using a chart in their first playthrough; they were trying to win on their first playthrough. I don't believe you didn't realise that before posting, no offence.

Please, don't bring that kind of meaningless points without any critical thinking behind them in here. Think about how it's relevent before you post.

Modifié par The Razman, 12 mai 2012 - 06:25 .