The Razman wrote...
You are a vast, vast minority then.DeinonSlayer wrote...
To you, evidently, the first playthrough is the most important. That's your opinion. I don't share it.
Fin.
Do you play through games more than once?
Serious question.
The Razman wrote...
You are a vast, vast minority then.DeinonSlayer wrote...
To you, evidently, the first playthrough is the most important. That's your opinion. I don't share it.
Fin.
The Razman wrote...
Dan Dark wrote...
The Razman wrote...
The fact that I've experienced the game the way it was meant to, the way that all narratives from the beginning of history were meant to. Without spoiling the whole thing of any surprises, twists, shocks, or anything else that the narrative wants to do.jeweledleah wrote...
you know that whole, not caring about the opinion goes both ways, right? what makes your opinion more valid?
If you haven't experienced any of those, you can't participate in a conversation about any of those. If that upsets you, too bad. Shouldn't have ruined it for yourself beforehand.
Okay... I knew absolutely nothing about ME3 before I played it; avoided the wiki, news, didn't even talk to people! I experienced the narrative "the way you're supposed to"... and yet I am of basically the exact same opinion they are regarding the ending. How do you explain that?
... what?
Modifié par Dan Dark, 12 mai 2012 - 07:32 .
You might want to try a different thread, where somebody is attempting to make such a case.jeweledleah wrote...
so far I've yet to see anyone make a case that would convince me that
happyish ending wouldn't fit Mass Effect narrative. not... a single... one.
The Razman wrote...
*sigh* I just realised I don't have to talk to anyone not paying attention to anything I say.iakus wrote...
Because all you're saying is "they can't exist together" and I'm saying "yes they can"
It's a liberating feeling.
Guest_Catch This Fade_*
He probably doesn't.iakus wrote...
The Razman wrote...
You are a vast, vast minority then.DeinonSlayer wrote...
To you, evidently, the first playthrough is the most important. That's your opinion. I don't share it.
Fin.
Do you play through games more than once?
Serious question.
Modifié par Archonsg, 12 mai 2012 - 07:36 .
jreezy wrote...
He probably doesn't.iakus wrote...
The Razman wrote...
You are a vast, vast minority then.DeinonSlayer wrote...
To you, evidently, the first playthrough is the most important. That's your opinion. I don't share it.
Fin.
Do you play through games more than once?
Serious question.
*sigh* Yes. Yes I do.iakus wrote...
The Razman wrote...
You are a vast, vast minority then.DeinonSlayer wrote...
To you, evidently, the first playthrough is the most important. That's your opinion. I don't share it.
Fin.
Do you play through games more than once?
Serious question.

iakus wrote...
Han Shot First wrote...
Maybe some of us was want to roleplay a Shepard that is an outstanding combat leader rather than one that is a fool or indecisive. The sort that makes all the right tactical decisions, but it isn't enough to save everyone. Or maybe he loses people (or his own life) because he made the right tactical decisions.
In war people die even when a leader makes the right call, and sometimes because of it. He might even lose his own life because of it. In the US Marine Corps the responsibilities of leadership can summarized by two priorities:
1. Mission Accomplishment
2. Troop Welfare
While the welfare of the people serving under your command is one of your most important priorities, it is always secondary to mission accomplishment. While I'm using the US Marine Corps as example, those two priorities are no different for any Western military organization. And it is a cold, grim reality that sometimes you have to lose people to achieve objectives.
While Mass Effect may be Sci Fi, I think the end run is one aspect where the story would suffer if it leaned too heavily towards 'Space Opera.' For the ending to have any emotional impact, victory should come with a price.
An ending that combines both a 100% survival rate among the Normandy's crew *and* the least possible destruction to the galaxy (Big Ben surviving?) automatically renders any ending with less than 100% survival rate a less desirable ending, precisely because people would only die when Shepard makes tactical blunders. I prefer Virmire to any of the ME2 death scenes, because it is a scenario where no matter what call Shepard makes he is going to lose someone. In ME2 in order to lose people Shepard has to make bad tactical decisions or fail to make proper strategic preparations.
And in ME3 people do die even when Shepard makes the right call. In at least one case, because of it.
And while these things can and do occur in real life, I should remind you that this is in fact a game, which is supposed to entertain, not make people depressed at the futility of their actions.
Guest_Catch This Fade_*
He probably sold it. If I didn't replay games that's what I would do.Dan Dark wrote...
...and I don't suppose there's any explanation for why he never registered his copy of ME3?
Han Shot First wrote...
How are the player's actions futile if he or she saves the galaxy?
Modifié par Sgt Stryker, 12 mai 2012 - 07:48 .
If you managed to save the galaxy in your game, then I would like to borrow your copy. I didn't get that option in mine.
Modifié par Han Shot First, 12 mai 2012 - 07:52 .
Guest_Catch This Fade_*
That sucks. I saved the galaxy too, not sure how though.Sgt Stryker wrote...
Han Shot First wrote...
How are the player's actions futile if he or she saves the galaxy?
If you managed to save the galaxy in your game, then I would like to borrow your copy. I didn't get that option in mine.
Hellbound555 wrote...
No a happy ending wouldnt fit, its doable, but it wouldnt fit. Mass3 was all about last chances and final moments, a happy ending would seem out of place for the most part.
Sgt Stryker wrote...
Han Shot First wrote...
How are the player's actions futile if he or she saves the galaxy?
If you managed to save the galaxy in your game, then I would like to borrow your copy. I didn't get that option in mine. All I got was:
Commit a horrible war crime,
Commit a horrible war crime, and
Commit a horrible war crime.
Han Shot First wrote...
How are the player's actions futile if he or she saves the galaxy?
A 100% survival rate amongst protagonists is not necessary for a happy ending in any work of fiction.
iakus wrote...
Han Shot First wrote...
How are the player's actions futile if he or she saves the galaxy?
A 100% survival rate amongst protagonists is not necessary for a happy ending in any work of fiction.
Commiting terrible acts in the name of "saving" the galxy is more the realm of villains in most works of fiction too.
Modifié par Han Shot First, 12 mai 2012 - 07:56 .
Modifié par DeinonSlayer, 12 mai 2012 - 08:03 .
Han Shot First wrote...
The problem with some of you arguing for an ending where everyone lives, is that you are wrongly viewing an ending where there is some loss or tragedy as something other than a happy ending. That isn't necessarily the case.
Even Star Wars, the penultimate example of Space Opera, has Ben Kenobi sacririce his life to buy Luke time in the end run of the original Star Wars. Did that 'squad mate' death make Star Wars a depressing film?
Agreed. The galaxy has seen enough death and destruction as is. It doesn't need more. It certainly doesn't need those horrible, unspeakable things happening that I can't discuss further because this thread was mistakenly placed in the non-spoiler section of the forums.iakus wrote...
Han Shot First wrote...
The problem with some of you arguing for an ending where everyone lives, is that you are wrongly viewing an ending where there is some loss or tragedy as something other than a happy ending. That isn't necessarily the case.
Even Star Wars, the penultimate example of Space Opera, has Ben Kenobi sacririce his life to buy Luke time in the end run of the original Star Wars. Did that 'squad mate' death make Star Wars a depressing film?
The point made here was that the bill for tragedy has already been paid. Yes Ben Kenobi dies, but so does Ashley/Kaidan at Virmire. More deaths and more tragedy followed in the next two games. By the time we get to the ending, the entire galaxy is soaked in blood.
I should point out that in Return of the Jedi, the idea was floated for killing of Han Solo. It was dismissed to make the movie end on a happier note.
Han Shot First wrote...
iakus wrote...
Han Shot First wrote...
How are the player's actions futile if he or she saves the galaxy?
A 100% survival rate amongst protagonists is not necessary for a happy ending in any work of fiction.
Commiting terrible acts in the name of "saving" the galxy is more the realm of villains in most works of fiction too.
Perhaps I should have worded that differently, as people are obviously misinterpreting that to be a defense of the endings. To be clear: I do not like Mass Effect 3's endings.
I just disagree with those who argue that Shepard and every one of his crew members surviving would be a necessary feature of a happy ending.
They're wrong.
The heroes suriviving is not a requirement for a happy ending in any work of fiction.
iakus wrote...
I should point out that in Return of the Jedi, the idea was floated for killing of Han Solo. It was dismissed to make the movie end on a happier note.
Modifié par Han Shot First, 12 mai 2012 - 08:12 .