The Razman wrote...
Which is the point I've been making all along. The closure they most desire isn't going to be a tragic one when you have a happy one as an alternative option, and if it is ... then it's not tragic by the very nature that you've chosen it. That's not how tragedy works. You can't want tragedy to happen.
Um... I'm not sure that's quite true. People go to watch tragedies aware that tragedy will occur. The tragedy isn't designed to upset people though it has that effect, the actual point is cathartic. Or it was in the genre's original inception way back when.
The Razman wrote...Your argument is purely that Mass Effect is a game (I'm not subscribing to your completely bogus interpretation of what the RPG genre is "meant to be") which is heavily choice based, so you should be able to simply choose whatever ending you want. Sure. I can accept that argument as having merit. That's not what this is about though; this is purely about the effect you have on any tragic ending by doing what you propose; you rob it of all its power. Something which I've yet to see you address.
I'd propose that you're not making the argument you think you're making.
The argument you're making is this: Bioware can't write tragedies in the scope of their games.
Bioware promotes their games
enormously on the back of giving the players choice. There's no questioning that, it's slathered over everything they write to promote their creations.
But that doesn't work inside the structure of a tragedy. Inside a tragedy, every action made by the hero or anti-hero leads inevitably to the singular climax, which is their own tragic fall, and it is rendered tragic because their own flaws, usually a singular, fatal flaw in an otherwise exemplary person, make that ending inevitable. You can't create a tragedy wherein people can choose not to have those fatal flaws which are necessary for a tragedy to work.
Read any classic tragedy if you haven't already (I get the impression you have to have begun this thread) and you'll see my point. From the opening page you can see the gears grinding that drag the protagonist towards their inevitable doom.
So the problem then is that Bioware decided to write a tragic ending in a series
that is not tragic and which has not set the groundwork or the necessary plot steps to create a tragedy. It is a game in which tragic events occur, but it is not actually a tragedy on the level of plotting or execution.
This actually nulls your own argument. Bioware rob the tragic ending of its power because their own game prevents them from creating a true tragic ending... they gave the player choice.
Red Dead Redemption is probably the best example of a genuine gaming tragedy of this generation. You can see the hallmarks from the beginning and they run through the plot at every level. You can hope that Marston will get out alive... but you know that he can't. Not that he won't, he
can't. The world in which he lives, and his own flaws, guarantee his fate long before the ending rolls round.
None of that is present in the Mass Effect universe. In fact it's exactly the opposite. Shepherd is either a near-flawless mega hero superhuman or the ultimate bad ass, capable of bullying her way through any problem before her. She's not a tragic hero doomed by human flaws, she's a superhero who literally comes back from the dead to save the universe from its greatest foe.
Tragedy is based on human error and human flaws and human weaknesses that 'The Shepherd' does not possess.
For example: We all know that most of those fellas on the citadel we waste our time helping end up dead thanks to twitter. In a tragic plot structure,
this would be Shepherd's fault. Through some means, some terrible mischance or some fatal indecision or decision that we as observers can tell is flawed, Shepherd would directly cause all of those people to die. Perhaps it would be the ambition of Macbeth, or from the crippling indecision and depression which ruins Hamlet, but somehow Shepherd would be responsible. THAT is where the tragedy stems from; terrible things happening because of human flaws, not because an evil race of galactic space cleaners come along and kill everyone.
Modifié par iamthedave3, 12 mai 2012 - 06:56 .