Why you can't have a happy ending
#26
Posté 20 mars 2012 - 06:03
#27
Posté 20 mars 2012 - 06:03
SgtHydra wrote...
I am firmly against anyone who wants a "happy ending" where Shepard survives and everyone has a big dance party.
You do know that, even if there were a "big dance party" type of ending, you could choose not to have that ending, don't you?
#28
Posté 20 mars 2012 - 06:05
SgtHydra wrote...
I am firmly against anyone who wants a "happy ending" where Shepard survives and everyone has a big dance party.
... not sure that people claim wishing a happy ending are wishing about dance party, dink beers while tellking jokes about how reapers got their ass badassfully kicked by characters awsomeness ...
Modifié par Siegdrifa, 20 mars 2012 - 06:06 .
#29
Posté 20 mars 2012 - 06:09
Secondly, why should a bittersweet ending be valued more highly than a happy one? I find that bittersweet only works on very specific titles, Titles that offer 'choice' are unique in that you may affect the ending yourself. Therefor you will affect your own feelings.
DA O for example. My warden was a Cousland who lost his family, fell for Morrigan, but couldn't deal with the Dark Ritual, then sacrificed himself to spare Alistair (and because he had nothing left to lose really)
It was my first playthrough and it is still my favorite. It is in fact because, through a series of my own choices, I walked my self down a path towards self sacrifice. And it was a heroic sacrifice, because it was my CHOICE.
See also Fallout 3, where the hero must die, even though within the game's lore he could withstand the radiation and he (probably) had a companion beside him that was immune to radiation.
This is a railroad ending. It takes previous choices, and game logic and tosses them aside in order to (falsely) create a sense of heroic sacrifice. It fails because it is easily avoidable and nonsensical, this actually takes away from the emotion of the scene and creates bitterness.
ME 3 is the railroad ending version. Yes a sacrifice is probably the most likely and most authentic outcome, however if it isn't our choice then it isn't a sacrifice. It's just a meaningless death.
Frankly I would have preferred to die on the platform with Anderson.
#30
Posté 20 mars 2012 - 06:09
Well, I would like that to be one of the endings, because we've been told for 3 or more years that our choices mattered. Shepard isn't some redemption-type character, he was shown as the ultimate badass throughout the trilogy, so I don't think there's something wrong with dance party, Star Wars ep VI-style ending. Again, if it is one of the variants, and not the only one ending like we currently have.Siegdrifa wrote...
... not sure that people claim wishing a happy ending are wishing about dance party, dink beers while tellking jokes about how reapers got their badassfully kicked by characters awsomeness ...
#31
Posté 20 mars 2012 - 06:11
But why chop off the hand that feeds you?
#32
Posté 20 mars 2012 - 06:12
I want to address the rest of your post, but I have one question first: Which did you do first?Oldbones2 wrote...
OP, your statement assumes two things, first that a choice is inherently better than another and not picked for plot based reasons. For instance one of my sheps saved the council and another let them die in ME 1. Neither of these choices affected my feeling of success or failure. They simply refined the ending that I received.
#33
Posté 20 mars 2012 - 06:13
#34
Posté 20 mars 2012 - 06:14
I want shepard and liara with baby
Modifié par M4ster, 20 mars 2012 - 06:16 .
#35
Posté 20 mars 2012 - 06:15
I'm 100% in favor of Bioware releasing DLC that provides a more satisfying conclusion to the game (as far as the fate of the galaxy is concerned), but that ending should have a price. Shepard should not survive in that one.
#36
Posté 20 mars 2012 - 06:17
Ergo, it was a bittersweet ending.
There's no reason to assume ME could not do the same thing, just because the current ending is so emmotionally charged (which is more down to the music piece than the writing).
#37
Posté 20 mars 2012 - 06:17
Almost all of your posts are different variants of "My subjective opinion beats your subjective opinion, here's some nonsensical BS as to why. My word is law, and anyone who opposed my word is an idiot".
Modifié par o Ventus, 20 mars 2012 - 06:18 .
#38
Posté 20 mars 2012 - 06:18
Just by getting to the ending, Shepard has already made sacrifices. Ranging from select people to entire planets and species.Han Shot First wrote...
I agree that there should be no
ending where Shepard wins without any sacrifices. There should be no ending where the Reapers are destroyed and everyone on Shepards team lives happily ever after.
Can we at least stop pretending that 'happy' in this context means 'everybody everywhere lives and has a big party and lives happily ever after'?
Modifié par bleetman, 20 mars 2012 - 06:19 .
#39
Posté 20 mars 2012 - 06:21
#40
Posté 20 mars 2012 - 06:26
sillyrobot wrote...
Within the genre that Mass Effect started (i.e. Space Opera* a la E.E "Doc" Smith, Joseph Campbell, et al.) you can and mostly likely should have a "protaqgonist wins though at a cost to society and friends". There isn't too much room in that genre for dark-grim-dark endings.
Depends on the names you list, really. There is room, very much room for dark-grim-dark endings.
Or, if we go by the old definition, then there isn't really room for the dark atmosphere, as space opera has an optimistic tone, which is clrearly missing from the last game (and from second, for most parts).
#41
Posté 20 mars 2012 - 06:29
I would, however, definately say that a) survival should be possible, to actually make not surviving remotely significant, and that
#42
Posté 20 mars 2012 - 06:31
Modifié par EJ107, 20 mars 2012 - 06:33 .
#43
Posté 20 mars 2012 - 06:34
OdanUrr wrote...
SgtHydra wrote...
I am firmly against anyone who wants a "happy ending" where Shepard survives and everyone has a big dance party.
You do know that, even if there were a "big dance party" type of ending, you could choose not to have that ending, don't you?
This!
Why not have multiple endings? Some happier, some less happier?
#44
Posté 20 mars 2012 - 06:34
Modifié par SteamPunkJin, 20 mars 2012 - 06:35 .
#45
Posté 20 mars 2012 - 06:37
hawat333 wrote...
sillyrobot wrote...
Within the genre that Mass Effect started (i.e. Space Opera* a la E.E "Doc" Smith, Joseph Campbell, et al.) you can and mostly likely should have a "protaqgonist wins though at a cost to society and friends". There isn't too much room in that genre for dark-grim-dark endings.
Depends on the names you list, really. There is room, very much room for dark-grim-dark endings.
Or, if we go by the old definition, then there isn't really room for the dark atmosphere, as space opera has an optimistic tone, which is clrearly missing from the last game (and from second, for most parts).
That's why I provided my working definition at the bottom. The 2nd game (pre Arrival DLC) fit the tone fine. It isn't until that DLC came out that the tone really begins to get altered away from the mid-style Space Opera.
#46
Posté 20 mars 2012 - 06:37
Because there's then zero point in having the unhappy ending at all. Unhappy endings simply don't work if you know it doesn't have to be that way.Annie_Dear wrote...
OdanUrr wrote...
SgtHydra wrote...
I am firmly against anyone who wants a "happy ending" where Shepard survives and everyone has a big dance party.
You do know that, even if there were a "big dance party" type of ending, you could choose not to have that ending, don't you?
This!
Why not have multiple endings? Some happier, some less happier?
It would be like having a button to turn off when you're in love. It has no power if you can simply choose not to love, and avoid all the bad emotions which can come as a result that you don't want to experience.
#47
Posté 20 mars 2012 - 06:38
Dead Space 2 has a happy ending.
Dragon Age can have a happy ending. (Which is about the humans being wiped out too)
Dragon Age 2 can have a happy ending.
Oblivion (another end of the human race game) has a fairly happy ending.
Skyrim has a happy ending.
Halo 3 has a sort of happy ending.
Fable can have happy ending.
Fable 2 can have a happy ending.
Fable 3 can have a happy ending.
Modern Warfare 3 has a happy ending.
Are you trying to really tell me Mass Effect CAN'T have a happy ending, despite many more people calling for it than you saying, you CAN'T have it...
Your trying to tell me you can stop a 50,000 year old organic harvest, but cannot have 15 people live and see each other afterwards? Rubbish.
Hold the line.
Modifié par Dandynermite, 20 mars 2012 - 06:40 .
#48
Posté 20 mars 2012 - 06:39
Agreed i cant see a reason for that , everyone gets what they want. You want grimdark? fine You want a more postive ending for your charecter? fine everyones happy then. No more fighting:)Annie_Dear wrote...
OdanUrr wrote...
SgtHydra wrote...
I am firmly against anyone who wants a "happy ending" where Shepard survives and everyone has a big dance party.
You do know that, even if there were a "big dance party" type of ending, you could choose not to have that ending, don't you?
This!
Why not have multiple endings? Some happier, some less happier?
#49
Posté 20 mars 2012 - 06:41
#50
Posté 20 mars 2012 - 06:47
The Razman wrote...
Because there's then zero point in having the unhappy ending at all. Unhappy endings simply don't work if you know it doesn't have to be that way.
It would be like having a button to turn off when you're in love. It has no power if you can simply choose not to love, and avoid all the bad emotions which can come as a result that you don't want to experience.
I was hoping against hope someone would say this. Because, essentially, what you're saying is this, "If you give people the option to have a happy ending, then they'll definitely choose the happy ending every time. As such, we decided to scrap the happy ending so people would experiment with the many varied endings of the game."
It's the same argument that was given in favour of foregoing armour customization in DA2, because "people ended up customizing their companions with the same armour every time." That's what a role-playing game is all about, people: choice. When I want to have choice taken away from me, I'll go play a FPS.
Modifié par OdanUrr, 20 mars 2012 - 07:02 .





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