Subject M wrote...
Anjeel wrote...
Subject M wrote...
Anjeel wrote...
The Razman wrote...
I've seen people say that there would be no problem with just having a happy ending as one possible ending. This is incorrect.
The nature of a game, or at least how we play games at present, is that we will always try to "win". Even in a story-based game like Mass Effect, we will take what we perceive to be the "best possible ending" and take that as the "winning" one. If you have a happy ending ... people will take that as the best possible one, completely negating the point of having an unhappy ending at all. There's no real bittersweet feeling if you can simply choose to turn it off and have a happy situation instead. We've already seen this in ME3. The "secret ending" has been seized upon by many people as being the "perfect" one. If you give gamers a sniff of an ending that works out better for the player's goals than the others ... they'll take it as a loosely defined canonical one.
If you want to have an emotional, bittersweet ending ... you can't have a button which says "press here to have a happy ending instead".
EDIT: Sidenote - This is only a response to people who say "why can't we have a happy ending?" Not to sound harsh, but I really don't care about anyone who's going to come in and say "But it wasn't that it wasn't a happy ending, I didn't like it because ...". This thread wasn't for that.
Honestly, I would have been happy with an ending saying that everything you did is for naught and the cycle continues. That would have made a lot more sense than what we got.
You are probably pretty lonely in that camp.
Aww... did it make you feel better about yourself to say that? I love a good tragedy. Sadly they have been very lacking lately. Not a big deal that not a lot of people feel that way. It's just something I enjoy.
I did not mean to come across as rude or mean.
I was simply trying to say that when you make a story, you need to know who you make it for if you want it to be appreciated. If you have a "large audience" with differing taste, and a game/story with varying ways of playing it, you need more then one type of ending.
I agree completely there. I think with the way the story played out, a win, and a complete fail (tragedy), should have been options.





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