Subject M wrote...
iamthedave3 wrote...
Subject M wrote...
iamthedave3 wrote...
Eh... I'm not sure Drew's dark energy plan is quite 'awesome'. Better than what we got? Maybe, but that one could have been pretty dang lame as well.
True, but at least the Dark energy plot was foreshadowed and thus integrated into the narrative structure properly.
But the real question is: How many specimens do the reapers need of a particular race? Obviously not all.
I think with the reaper creation it's a case of 'as many as it takes'. The process has never been clearly elucidated, but it's not flawless (they mention that many races can't be harvested).
Its really strange when you think of it, but its of course just a plot-device. (If the Reapers are so advanced and have time, why not just sample the population for the relevant genotypes, do some cloning, hybridization and splicing - done!)
Really they should have played the "we impose order on the chaos of organic evolution" - card, with the catalyst stating that organics are too dangerous to just leave alone and unchecked. That could have given rise to interesting solutions as you bargain with or plot against the catalyst (the "Reaper consensus" or harbinger in disguise).
I personally don't feel that there was any way to pull this off effectively, based on prior established qualities of the reapers. The writers reiterated over and over that the reapers are unknowable, impossible to comprehend, and then shackled them down with an extremely basic motivation for what they do. The reapers - it turns out - are trying to save the universe through extreme methods.
By giving us that motivation they stripped away all of that cthuloid grandeur and reduced them significantly. The reapers
are understandable. It's just we don't have all the information they do. It was never going to work with the way they were sold in ME 1 (re-listen to Sovereign's speech, just for kicks really) and in ME 3 (by Legion primarily). We shouldn't be able to have debates about whether or not their motivation 'makes sense'. We shouldn't be able to comprehend it at all. I feel that a lot of the backlash against star child is related to that exact issue. People liked what the reapers were, and I don't think many like what they now are.
Though if you absolutely
had to explain their justification, I think you've got it right. This line we're thrown about how they're really doing it for our own good was a terrible decision. The reapers shouldn't care about us in the slightest.
Side note: the dark energy plot would have been a much better way to tackle that. I am 99% certain that I would still have had reservations, but at least then the threat would be something concrete, demonstrable, established in a prior game (as you pointed out) and it would have left options for our heroes to find evidence of another way to combat it. Reapers as saviours of the galaxy might always have made me queasy, but if it's a bonafide, established risk to the universe than I can at least run with it.
That would indeed have opened room for negotiation and could have - potentially - made for an awesome twist end.
People have been saying they would like the trial to be the prologue. What if the ending was the star child (I hate him to but I'm assuming that Bioware would always have had him in) putting the galaxy on trial, and Shepherd having to demonstrate that this cycle's life forms have found a way to combat dark energy?
That
might have turned out interesting. I can certainly imagine how Bioware could pull it off. They've done good 'trial' scenes in previous games, after all. Maybe the 'best' ending is Shepherd negotiates x number of years for them all to find a solution, or the reapers come back. To keep the tone dark and stuff. Eh. Just a thought.
Really that wouldn't have worked either because people wanted action adventure where the bad guys die in the end, and had been trained to expect as much from the past two games. And promised as much, for that matter, in the trailers at least (and I'm certain everyone saw the trailers at the least).
Modifié par iamthedave3, 14 mai 2012 - 09:55 .