Getorex wrote...
Pishposh. Real life has happy endings up the yingyang. Wars have happy endings as well.
Happy ending is a viable and realistic optional ending because...real life has them all the time, thus it is NOT "impossible".
... Mass Effect isn't real life. Mass Effect is a narrative. And narratives have rules.
Literary and narrative conventions don't follow a rule of "if it happens in real life, it can happen in a narrative!" Most stuff that happens in real life makes awful narratives (which is why we have to apply narrative conventions to real life stories whenever we're reporting them on the news, or even just orally).
tl;dr: This is a thread about narrative and literary rules. Not real life.
slyguy200 wrote...
What?
You don't want tragedy, yet having it is the whole point of your anti-happiness ideas, then you say this?
From what you have said thus-far, you have wanted it to be a tragedy, that seems quite clear.
If you'd been reading the thread instead of just trolling it, you might have been able to keep up with why what you just said is ridiculous.
I don't want the story to have anything except what the writers wanted for it. And if the
writers want the end to be tragic, then that's perogative. If
you want a tragic ending, then the ending is not going to be tragic by design, since nobody can want tragedy to happen or else it isn't tragic for them (see: any number of posts before where I've explained how nobody
wants star-crossed lovers to kill themselves, nobody
wants Rose to let go, and if they do ... then they're not feeling the emotions which a tragic ending should be bringing).
I don't know why I wrote that much for a post from a known troll, but there you go. Let it never be said I ain't charitable.
From what i see about this so far, people are against a happy ending
because it is something about people being emo, and wanting to actually
feel something.
I played through ME2 perfectly every time and got my
squad out perfectly, this is what i wanted. The game rewarded me for
playing through it without messing anything up.
That, however, is not how everyone sees it.
Some
people wanted to play through perfectly and have some of the squad die
dramatically on the mission, even after doing it all perfectly. So, with
the game rewarding them with their squads survival, it actually angered
them that they all survived, and they never got an "EMOtional pay-off"
from all there hard work.
Ridiculous. right?
Really? You were satisfied with the whole game saying "This mission, this is a suicide mission, it's impossible to do, nobody has EVER COME BACK ALIVE, YOU ARE GOING TO DIE,
EVERYONE YOU LOVE IS GOING TO DIE,
SAY GOODBYE TO EVERYONE YOU KNOW BECAUSE THERE IS NO RETU oh wait you did it quite easily. Nevermind, LOL!!!"
You know what that's called?Your c hildish "emo" comments aside, they chose a tragic ending. And there are rules to doing a tragic ending which prevent a happy ending being in conjunction with it. Read the thread you've been trolling for more details, and then kindly deal with it.

iakus wrote...
It may be difficult, but Bioware had repeatedly told us that our
decisions mattered, that going in prepared will give us "better" endings
(they also told us there'd be multiple ways to stop the Reapers based
on our decisions, but...yeah...)
Off-topic, but all of that is true? Going in prepared with EMS
does give you better endings, and you
do have multiple ways of stopping the Reapers based on your decisions. That those aren't what you were expecting isn't 100% Bioware's fault, although they could've explained it better beforehand so people's expectations weren't as high as they were.
Although if I'm honest, Sgt Stryker's argument has turned me round to the belief that most people's expectations were based primarily on their own sense of expectation rather than anything Bioware said, so I'm not even sure how much validity that argument has anymore.
BD Manchild wrote...
Once again it seems like someone's missed the point of why people are so
hard on the ending. Nobody is upset at the tone of the ending (at least
I'm not); people are upset because it comes out of nowhere, doesn't
make any sense, doesn't provide any real closure and is all over in just
a couple of minutes.
The Razman wrote...
EDIT: Sidenote - This is only a response to people who say "why can't we
have a happy ending?" Not to sound harsh, but I really don't care about
anyone who's going to come in and say "But it wasn't that it wasn't a
happy ending, I didn't like it because ...". This thread wasn't for
that.
No offence ... but that's in the very first post in this thread. You can't not have read it?
Getorex wrote...
Totally irrelevant to the real story. Side stories are nice but they
ALL end up having no real, lasting effect whatsoever. Case in point, I
saved the Rachni queen in ME1. At the time I was thinking, "Hmmm, it
would be cool to have a resurrected rachni on my side against the
reapers!" (plus I was opposed to bringing any living thing to exinction
on principle). Turns out, so what? Save the queen, don't save the
queen, it makes NO difference whatsoever. Hell, if you kill her you run
into yet ANOTHER rachni queen in ME3 to no real benefit if you save
her. Doesn't alter the outcome whatsoever. If you save the queen in
ME1 then the queen you meet in ME3 is the same queen ONCE AGAIN under
the sway of the reapers. Sheesh. You save her, she leaves all
grateful, and then IMMEDIATELY gets caught up by the reapers again.
Kill
Wrex, don't kill Wrex, the end turns out the same for the Krogan and
the end of the game turns out the same. Get the Krogan on board or
don't, so what? Cure the genophage or don't, no difference. Save the
geth at the expense of the GUILTY quarians or save the quarians at the
expense of the geth or save them both. Outcome? THE SAME. The only
difference is a short phrase of dialog her or there. That's it. Don't
move your "Galactic Readiness" one bit from game start to end and it
makes no difference. The ending is the same lame stupid. In short, ME1
and ME2 were merely time-wasters until the last 10 minutes of ME3 could
be burned to DVD. They were all just the elevator music keeping you
"entertained" until the starturd could be plopped into your lap, all
steamy and pungent.
I'm amazed to see Getorex agreeing with me, and visa versa.
Apart from the "ME1 and ME2 are timewasters" part, they were self-contained narratives in themselves. But the rest is a pretty good wording of what parallel narratives are like, yes.
Grimwick wrote...
My point
wasn't that the overall story changed dramatically (it changed a bit in
one or two parts) my point was that there is a narrative difference, a
very real difference, between one Shepard killing Wrex and curing the
genophage with Wreav and a Shepard curing the genophage with Wrex.
Whether or not it actually changes what events take place is a different matter, I'm saying that the story is still changed.
In a purely superficial manner. If performing that action doesn't lead to any alternative narrative paths through the game whatsoever, then it's not affected the narrative at all. You may as well just put a different dress on a Barbie and claim it's a new toy.
Basically, @Getorex ... I agree entirely with you on what the story is like ... but
all Mass Effect games have been that way. They all follow this path of linear, parallel branching. Why were you expecting a drastic change in formula in ME3?