The Razman wrote...
And like I said ... that's not a negative characteristic. Rigidly sticking to your good moral values is a positive character trait no matter how you look at it. It's only in the context of GOT that it brings his downfall, because the evil were prepared to exploit his good nature ... and that's tragic. If you're going to paint Ned Stark's unwillingness to become morally void to achieve goals as a negative character trait, then you can just as easily paint Shepard's unwillingness to accept logical defeat as the reason for his. It does end up allowing him to achieve his goal ... but his stubbornness ends up costing him his life in the process.
The problem that you're creating here, though, is that tragedy is always contextual. Hamlet - classic tragedy - is possessed of tragic flaws only in context. Actually Hamlet's a tough one because you can debate what exactly his tragic flaw is.
Macbeth. His flaw is ambition. But in another context it would be a positive trait. It is a negative because of the exact circumstances in which he finds himself. In fact his ambition
is a positive trait, it's what makes him a great man in the first place, so that his eventual fall is a tragic event.
Furthermore, the comparison to Shepherd fails because the ending is set up in such a way that nobody with any combination of traits could survive it. The only way to defeat the reapers was to activate the crucible and the only way to activate the crucible was to sacrifice yourself. So Shepherd could have been a tree-hugging, people-loving, baby-kissing mega hero and it would have made no difference at all. The exact same situation would have played out irrespective of Shepherd's qualities.
You're quite right that it was pure luck that things worked out the way they did, but again, Bioware choose
not to portray Shepherd's stubbornness as a negative trait. They have dozens of chances to do it and instead always shine a positive light on that quality.
Which is why GOT is not the same. George R. R. Martin specifically and deliberately shows us this trait in a negative light on multiple characters, and specifically punishes them for displaying it. I'm not sure if you've read the books or are watching the series. From your 'spoilers' comment, I suspect you must be watching the HBO series due to timing. I've read the books but not watched the series, so it could be that they portray him and his situation a little differently. I know that the way he gets his leg done in is handled differently from a clip I saw on youtube.
The Razman wrote...I'm much more interested to hear your view on the non-Game of Thrones ones, seeing as they're more obvious (such as Titanic).
I know, but coincidence is a pain on this particular issue. I just don't happen to know your favourite examples. Titanic is a tragedy by reputation, but without seeing it there's really not much I can say. I won't contest it, but I can't say anything about it either.
The Razman wrote...No I don't, but you want me to write out what my definitions of bittersweet and heroic sacrifice are because you believe that these are mutually exclusive concepts; that a bittersweet ending can't be tragic, or a heroic sacrifice can't be tragic, or whatever it is that you're implying but haven't explicitly said yet. I'm saying this makes no sense straight off the bat, and I'm not going to write a treatise on random topics just because you ask me to. Give me some reason why those concepts are mutually exclusive, and then you have a point we can talk about.
If you say something is 'tragic' then you're saying that 'tragedy' is the most prominent aspect of the situation.
Hamlet's ending has elements of heroism to it. But it is overall a tragedy because the tragic elements greatly outweigh the heroic ones. Mutual exclusivity isn't the issue, it's that you're claiming this is a 'tragic' ending, when it really isn't. There are small numbers of tragic elements vastly outweighed by a poor effort at a heroic sacrifice.
That doesn't make it a tragedy, nor tragic, unless you want to boil the ending down to just those tragic elements, but even then it's arguable.
The Razman wrote...To each their own, I've just never known anyone who didn't know the story of Titanic.
I know the story thereabouts. It
sounds like a modern Romeo and Juliet tale with class differences being the dramatic drive rather than house conflict. But if so I'd assume it follows a traditional tragic structure, and I get the impression it mustn't otherwise you wouldn't be using it as an example.
The Razman wrote...I do have to ask the question though ... even if Mass Effect isn't classical tragedy (which I agree it isn't), why does that invalidate the point which this thread is based on regarding the negative ending losing power when faced with an off-switch for the negative feelings it induces?
Glad you asked!
Well, the first issue is that the ending wasn't meant to be negative anyway. I think you've in part misunderstood what's going on here. It wasn't meant to be negative, it was meant to be bittersweet, which is partly negative but not overwhelmingly so. Most people are not responding with the emotions to be expected from a successful ending. They're enraged at Bioware, and hate the endings for dozens of reasons. A lot of the anger stems from people expecting better from a company who has proven they can do better, and frustration that
this is the ending of their epic.
The argument you're attempting to make is possibly valid, but this game is a poor poster child because people's responses to the ending are so diverse and often have very little to do with its dramatic elements. It'd be better to discuss related to Heavy Rain, which runs the gamut of endings, Corpse Party, Silent Hill 1 or 2, and quite a few games from the indies. Deus Ex Human Revolution or the original game could also be used, but I'm not sure you can characterize any of the endings of those games as happy or tragic. Too philosophical.
The whole classical tragedy tangent is really about trying to show you that Bioware were not attempting to make this a tragic ending in the first place, and that is part of the reason why your argument is finding no traction with most people who read. They're
angry more than upset, and their reasons are too varied to be easily encapsulated.
Furthermore, as mentioned, there are games which pull off those disparate endings successfully and are lauded. So you're saying that it
can't be done when it already has been done, multiple times. Not all of the games where it's been done are well known, but they are out there.
So picking out Mass Effect 3's ending as a battleground for this theory of yours is a bad starting place, mostly because the ending is not intended to be negative in the first place and - as I've said earlier - Bioware have repeatedly acted to remove elements of sadness and tragedy from the ending. Everything they've done and everything they've said and everything I've seen shows that Bioware intended this to be a bittersweet, heroic sacrifice ending (those often go together) and that they're genuinely shocked that people are so angry with what they created. Though it appears that over time they're getting clued in.
Guess we'll find out what they drew from these months of nerd rage when the EC comes out.
Edit: As a corollary to the above, I'd like to emphasize that - now that Bioware have confirmed your squad is not stuck on that world and that nobody starves to death and that the mass relays are buildable - the 'happy ending' that people want is already achievable. The 'Shepherd lives' breath ending provides that happy ending.
But people still aren't happy with that because they angry for other reasons that have very little to do with the emotional slant of the ending.
Not to say that some aren't depressed, but - as it turns out - they shouldn't have been, because they were depressed due to making inferences from the ending Bioware made. Inferences that Bioware have quashed and explicitly stated they didn't intend and we can assume they will attend to in the EC.
Modifié par iamthedave3, 18 mai 2012 - 10:14 .