... no. No I didn't. I don't even see what you were trying to say with that quote, or how it remotely relates to what this thread said.MrAtomica wrote...
So your answer to a perfectly fitting question is "It would not work because other people might be suckered into choosing it?"
Hang on a tic.
Did you really just type something to that effect?
That's really the crux of why your opinion is wrong, and ever so slightly detestable. The concept that video-games are confined by their very medium to only be games, for which any attempt at conveying deep and complex emotions should be sidelined to stick to what games are "meant to do" ... be sandboxes for our fantasies which we can shape absolutely any way we want, where nothing bad can ever happen against our will and where the story and characters are completely and utterly mouldable to what we want.Since your arguement hinges on the notion that a happy ending would remove the impact from any bittersweet one, I have a simple response for you -- it doesn't matter. Why doesn't it matter? For the same reason that it didn't matter in Mass Effect 2; this is a video game. Video games are, fundamentally, designed to be won in some fashion. For
many, "winning" is achieved by a tangible sense of victory. Bittersweet can convey that feeling for some, but the number will quite obviously be smaller.
If games never challenge us emotionally, then they're merely toys. And toys are for children. I'm not a child anymore, and I would prefer games started aiming for more complex emotional narratives. Bioware obviously tried to do that here, and I applaude them for it. Any argument that they shouldn't have tried because "it's just a game, and a game should just be something you can win" can be completely and utterly dismissed as an obsolete attitude.





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