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Why you can't have a happy ending


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#176
Iakus

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Father_Jerusalem wrote...

iakus wrote...

Father_Jerusalem wrote...

I'm honestly curious here, but say someone walks up to you and gives you two options:

Option A: A million dollars, tax free.
Option B: A kick to the mean bean machine.

How many people are going to pick option B?

Putting in an uber happy ending makes getting any ending OTHER than that one simply WRONG.

If you want a happy ending, then the question is, what are you willing to give up to get it? And don't come back with "But Thessia and Mordin and and and" because those losses are already in the game itself - they are part of the losses you suffer to get ANY ending. The happier the ending you want, the more you have to give up to get it. So... who's gotta die so you can have little blue babies?



You're going to have to define "uber happy ending" here as A) that's going to mean different things to different people. And B)  Some would probably say that an uberhappy ending was impossible since the opening sequence.


Uberhappy to me = Shepard lives, reunites with the entire crew, wedding, babies, everyone's all happy, Shep becomes president of the universe, etc etc etc. An ending where Shep dies, but you see the entire crew still survive and find out what happened to them is not, to me, "uberhappy", but simply part of being bittersweet - and something I hope we get in the EC.



How about only the first two parts, Shepard lives and reunites with crew.  End of Story.  Lots of Speculation after that.

Still uberhappy?  Even if they reunited in the shattered remains of some city, or among the wreckage of a battle?  Or wrapping up with the funeral of some major NPC and friend of Shepard's (shouldn't go any further, as no spoilers here)

#177
Deathstroke123

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Father_Jerusalem wrote...

BlueJeans wrote...

Father_Jerusalem wrote...

I'm honestly curious here, but say someone walks up to you and gives you two options:

Option A: A million dollars, tax free.
Option B: A kick to the mean bean machine.

How many people are going to pick option B?

Putting in an uber happy ending makes getting any ending OTHER than that one simply WRONG.


You're confusing reality and video games. In real life I would choose complete victory in a video game I might choose differently. I sacrificed my first Warden in DAO because it was the correct choice for that character. I've had other wardens who subsequently survived but I still consider my Ultimate Sacrifice Warden my canon because she was my favorite character and I really loved her noble sacrifice. So no, there is no WRONG ending. It all depends on the character and their choices.


I'm not, actually. There IS a WRONG ending - if there exist two possibilities, one ending where you get everything you ever dreamed of, and one ending where you don't, the first ending is inherently the RIGHT ending. You are being punished for choosing anything other than that ending. That is why the ending of ME2 is the worst part of ME2 - even though ME2 is one of my favorite games of all time, the Suicide Mission is one giant failure of a mission, simply because it's SO easy to not have anyone die.

It is, in fact, harder to actually get people to die than it is to have everyone survive. There are guides out there on how to get specific people to die, because it's so easy to have everyone live otherwise. Picking an ending where people die is the WRONG ending to ME2 simply because the ending where everyone lives is so easily attainable.


This is also why the IT would be an arguably worse ending as well, as it means Destroy is the single best ending.

Ok, so you pick Destroy... Now what? The choice goes from 3 to 1, and lord knows how Bioware fans love their choices, best to not mess with them.

#178
BlueJeans

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Father_Jerusalem wrote...

BlueJeans wrote...

Father_Jerusalem wrote...

I'm honestly curious here, but say someone walks up to you and gives you two options:

Option A: A million dollars, tax free.
Option B: A kick to the mean bean machine.

How many people are going to pick option B?

Putting in an uber happy ending makes getting any ending OTHER than that one simply WRONG.


You're confusing reality and video games. In real life I would choose complete victory in a video game I might choose differently. I sacrificed my first Warden in DAO because it was the correct choice for that character. I've had other wardens who subsequently survived but I still consider my Ultimate Sacrifice Warden my canon because she was my favorite character and I really loved her noble sacrifice. So no, there is no WRONG ending. It all depends on the character and their choices.


I'm not, actually. There IS a WRONG ending - if there exist two possibilities, one ending where you get everything you ever dreamed of, and one ending where you don't, the first ending is inherently the RIGHT ending. You are being punished for choosing anything other than that ending. That is why the ending of ME2 is the worst part of ME2 - even though ME2 is one of my favorite games of all time, the Suicide Mission is one giant failure of a mission, simply because it's SO easy to not have anyone die.

It is, in fact, harder to actually get people to die than it is to have everyone survive. There are guides out there on how to get specific people to die, because it's so easy to have everyone live otherwise. Picking an ending where people die is the WRONG ending to ME2 simply because the ending where everyone lives is so easily attainable.


Meh I disagree. I don't believe there is a correct ending. Happy or Sad, they're all valid endings. For me, anyhow.

By the way, Miranda and Mordin died on my first Suicide Mission. :crying:

Modifié par BlueJeans, 12 mai 2012 - 01:25 .


#179
FrequencyOnion

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 If the devs wanted to go for tragic, they shouldn't have touted 16 different endings (which color death would you like with those war assets?) and just railroaded everybody into one ending where "winning" is simply making it to the end of the game. I'm pretty sure many people would expect more than that, especially out of a trilogy like ME.

And don't get me wrong, I'm all for a bittersweet ending--as well as a horrible one along the lines of the Reapers winning--but why not also have one that's more positive? Everybody has their own idea of what their Shep would pick/how their end should be, and not all are picking the happy route. Even knowing of and how to get the "perfect" end, I'd bet many people would still be satisfied with their color choice--even if it meant death--so long as they had gotten closure on how that choice affected things.

I didn't want or expect a Disney-eque type ending and am of the opinion they'd have a hard time pleasing everybody on that front anyway; keep it more neutral and let those that want to use head canon for all their blue babies and houses on Rannoch type ends. Personally, all I wanted to see was something a little more hopeful like, during the "perfect" end, maybe you'd see the squadmates you took with (and maybe nothing more than from the knee down). You still have the potential for tremendous loss--both personal and not--and you know it's going to take a long time to rebuild, but at least you get a little something. Even then, that's not to say that your LI survives or that the Reapers were completely defeated either. That's what I would consider a happy end given everything that happened in the game, but I'm sure many would disagree and say it's bittersweet--it's all completely subjective.

I don't think that something at least a bit more positive detracts from any bittersweet emotion. The entire trilogy has been full of bittersweet moments, ME3 in particular because of how much loss you didn't have any control over; the entire game was an emotional rollercoaster for me. There should have been more distinct consequences for your actions and, as such, I think a more positive end should have been there--not simply to appeal to the people who want it, but because I think it's entirely plausible. I don't at all believe that there's anything anywhere that states Shepard absolutely must die in every scenario to end their story.

Modifié par FrequencyOnion, 12 mai 2012 - 01:33 .


#180
Father_Jerusalem

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Deathstroke123 wrote...

Father_Jerusalem wrote...

BlueJeans wrote...

Father_Jerusalem wrote...

I'm honestly curious here, but say someone walks up to you and gives you two options:

Option A: A million dollars, tax free.
Option B: A kick to the mean bean machine.

How many people are going to pick option B?

Putting in an uber happy ending makes getting any ending OTHER than that one simply WRONG.


You're confusing reality and video games. In real life I would choose complete victory in a video game I might choose differently. I sacrificed my first Warden in DAO because it was the correct choice for that character. I've had other wardens who subsequently survived but I still consider my Ultimate Sacrifice Warden my canon because she was my favorite character and I really loved her noble sacrifice. So no, there is no WRONG ending. It all depends on the character and their choices.


I'm not, actually. There IS a WRONG ending - if there exist two possibilities, one ending where you get everything you ever dreamed of, and one ending where you don't, the first ending is inherently the RIGHT ending. You are being punished for choosing anything other than that ending. That is why the ending of ME2 is the worst part of ME2 - even though ME2 is one of my favorite games of all time, the Suicide Mission is one giant failure of a mission, simply because it's SO easy to not have anyone die.

It is, in fact, harder to actually get people to die than it is to have everyone survive. There are guides out there on how to get specific people to die, because it's so easy to have everyone live otherwise. Picking an ending where people die is the WRONG ending to ME2 simply because the ending where everyone lives is so easily attainable.


This is also why the IT would be an arguably worse ending as well, as it means Destroy is the single best ending.

Ok, so you pick Destroy... Now what? The choice goes from 3 to 1, and lord knows how Bioware fans love their choices, best to not mess with them.


Oh, IT is bogus for a lot of reasons, but yes, forcing players to choose one specific ending in order to actually GET an ending is chief among those.

#181
Father_Jerusalem

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iakus wrote...

Father_Jerusalem wrote...

iakus wrote...

Father_Jerusalem wrote...

I'm honestly curious here, but say someone walks up to you and gives you two options:

Option A: A million dollars, tax free.
Option B: A kick to the mean bean machine.

How many people are going to pick option B?

Putting in an uber happy ending makes getting any ending OTHER than that one simply WRONG.

If you want a happy ending, then the question is, what are you willing to give up to get it? And don't come back with "But Thessia and Mordin and and and" because those losses are already in the game itself - they are part of the losses you suffer to get ANY ending. The happier the ending you want, the more you have to give up to get it. So... who's gotta die so you can have little blue babies?



You're going to have to define "uber happy ending" here as A) that's going to mean different things to different people. And B)  Some would probably say that an uberhappy ending was impossible since the opening sequence.


Uberhappy to me = Shepard lives, reunites with the entire crew, wedding, babies, everyone's all happy, Shep becomes president of the universe, etc etc etc. An ending where Shep dies, but you see the entire crew still survive and find out what happened to them is not, to me, "uberhappy", but simply part of being bittersweet - and something I hope we get in the EC.



How about only the first two parts, Shepard lives and reunites with crew.  End of Story.  Lots of Speculation after that.

Still uberhappy?  Even if they reunited in the shattered remains of some city, or among the wreckage of a battle?  Or wrapping up with the funeral of some major NPC and friend of Shepard's (shouldn't go any further, as no spoilers here)


Well, if you choose Blue or Green, yes. I'd be fine with Red being able to have you reuinted with your crew, as long as it remains the way it is in game - Red gets rid of ALL synthetics, not just the Reapers. That's the price you pay for getting to reunite. 

#182
Father_Jerusalem

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FrequencyOnion wrote...

 If the devs wanted to go for tragic, they shouldn't have touted 16 different endings 


They didn't. I'm sorry, but if you're going to keep using that little nugget of misinformation, it throws into question the validity of anything else you have to say.

The devs never said 16 endings. It came from the Prima strategy guide. This is verifiable fact.

Modifié par Father_Jerusalem, 12 mai 2012 - 01:32 .


#183
Chrillze

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Father_Jerusalem wrote...

iakus wrote...

Father_Jerusalem wrote...

iakus wrote...

Father_Jerusalem wrote...

I'm honestly curious here, but say someone walks up to you and gives you two options:

Option A: A million dollars, tax free.
Option B: A kick to the mean bean machine.

How many people are going to pick option B?

Putting in an uber happy ending makes getting any ending OTHER than that one simply WRONG.

If you want a happy ending, then the question is, what are you willing to give up to get it? And don't come back with "But Thessia and Mordin and and and" because those losses are already in the game itself - they are part of the losses you suffer to get ANY ending. The happier the ending you want, the more you have to give up to get it. So... who's gotta die so you can have little blue babies?



You're going to have to define "uber happy ending" here as A) that's going to mean different things to different people. And B)  Some would probably say that an uberhappy ending was impossible since the opening sequence.


Uberhappy to me = Shepard lives, reunites with the entire crew, wedding, babies, everyone's all happy, Shep becomes president of the universe, etc etc etc. An ending where Shep dies, but you see the entire crew still survive and find out what happened to them is not, to me, "uberhappy", but simply part of being bittersweet - and something I hope we get in the EC.



How about only the first two parts, Shepard lives and reunites with crew.  End of Story.  Lots of Speculation after that.

Still uberhappy?  Even if they reunited in the shattered remains of some city, or among the wreckage of a battle?  Or wrapping up with the funeral of some major NPC and friend of Shepard's (shouldn't go any further, as no spoilers here)


Well, if you choose Blue or Green, yes. I'd be fine with Red being able to have you reuinted with your crew, as long as it remains the way it is in game - Red gets rid of ALL synthetics, not just the Reapers. That's the price you pay for getting to reunite. 

first thing I agree with you on

#184
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Father_Jerusalem wrote...
I'd be fine with Red being able to have you reuinted with your crew, as long as it remains the way it is in game - Red gets rid of ALL synthetics, not just the Reapers. That's the price you pay for getting to reunite. 

People shouldn't have too much of a problem with that. Legion already died.

#185
FrequencyOnion

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Father_Jerusalem wrote...

FrequencyOnion wrote...

 If the devs wanted to go for tragic, they shouldn't have touted 16 different endings 


They didn't. I'm sorry, but if you're going to keep using that little nugget of misinformation, it throws into question the validity of anything else you have to say.

The devs never said 16 endings. It came from the Prima strategy guide. This is verifiable fact.


How would you like me to correct my post then? I did not follow every miniscule bit of info on the game--I tried to avoid as much as I possibly could and, as it was, had not even gotten into the trilogy until late last year. I don't know who said it or where they were getting their information from, but more than once I saw mention of multiple (up to 16/17) ends on the sites I was looking at. Whatever the case, that still does not change the fact that there are multiple endings possible yet every one ends up ultimately the same way--you die.  

#186
Paradox6006

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jreezy wrote...

Father_Jerusalem wrote...
I'd be fine with Red being able to have you reuinted with your crew, as long as it remains the way it is in game - Red gets rid of ALL synthetics, not just the Reapers. That's the price you pay for getting to reunite. 

People shouldn't have too much of a problem with that. Legion already died.


Legion is only one platform & the Geth have all gained true intelligence & independance from his sacrifice, so no, people WILL have a problem with destroying all synthetics. Also EDI is a synthetic and everyone <3's EDI, just not as a squad member.

#187
The Razman

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NOD-INFORMER37 wrote...

The Razman wrote...

NOD-INFORMER37 wrote...

I'm not looking for a "happy ending" I just want a decent ending that actually puts all our past choices in consideration. Multipl endings to choose from would be nice too, I'm shocked they didnt add it to begin with.

But theres nothing wrong at all with having a "happy" ending as an OPTION. Like Benchpress above me said, its a game. If you like sad endings then thats perfectly fine by me, but why deprive from those who are looking for a more postive ending? 

Look ... I don't mean to be rude ... but there are six pages of conversation detailing in meticulous detail exactly the answer to that. Couldn't you have read them before posting that question?


No, I do not wish to read six pages of conversation to "answer" my question. Especially if its in meticulous detail, because I havent beat the game myself(spoilers). But I sure know enough to understand why ppl are upset over it.

Still,  I see no reason at all why other endings to choose from, whether they're "happy" or whatever, cannot be an option for those who want it. If Bioware released such a DLC then there is plenty of ways they can do it without screwing over those who do like the current ending. 

*sigh* It's a question which is even answered in the OP. I just don't see why you're posting in a thread you can't be bothered to read.

Literal tl;dr: You can't have an off-switch for unhappy emotions, which is what placing a happy ending in conjunction with an unhappy ending effectively does.

#188
Sgt Stryker

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iakus wrote...

Father_Jerusalem wrote...

iakus wrote...

Father_Jerusalem wrote...

I'm honestly curious here, but say someone walks up to you and gives you two options:

Option A: A million dollars, tax free.
Option B: A kick to the mean bean machine.

How many people are going to pick option B?

Putting in an uber happy ending makes getting any ending OTHER than that one simply WRONG.

If you want a happy ending, then the question is, what are you willing to give up to get it? And don't come back with "But Thessia and Mordin and and and" because those losses are already in the game itself - they are part of the losses you suffer to get ANY ending. The happier the ending you want, the more you have to give up to get it. So... who's gotta die so you can have little blue babies?



You're going to have to define "uber happy ending" here as A) that's going to mean different things to different people. And B)  Some would probably say that an uberhappy ending was impossible since the opening sequence.


Uberhappy to me = Shepard lives, reunites with the entire crew, wedding, babies, everyone's all happy, Shep becomes president of the universe, etc etc etc. An ending where Shep dies, but you see the entire crew still survive and find out what happened to them is not, to me, "uberhappy", but simply part of being bittersweet - and something I hope we get in the EC.



How about only the first two parts, Shepard lives and reunites with crew.  End of Story.  Lots of Speculation after that.

Still uberhappy?  Even if they reunited in the shattered remains of some city, or among the wreckage of a battle?  Or wrapping up with the funeral of some major NPC and friend of Shepard's (shouldn't go any further, as no spoilers here)

OMG but teh fanz have no emoshunall connectionz with lolfaceless billions of casualties!!!1

Seriously, that's a real argument I see here. One that I strongly disagree with. You don't need to kill off half the named characters to achieve a true bittersweet ending.

#189
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Sgt Stryker wrote...

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Seriously, that's a real argument I see here. One that I strongly disagree with. You don't need to kill off half the named characters to achieve a true bittersweet ending.

The trolls seem to disagree.

#190
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The Razman wrote...

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Finally, Rip504 and slyguy ... that's some amateur trolling, dudes. Seriously. Lookin' desperate.

I am sorry, i didn't realize that effectively countering somebody was trolling..

#191
Iakus

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Father_Jerusalem wrote...

iakus wrote...


How about only the first two parts, Shepard lives and reunites with crew.  End of Story.  Lots of Speculation after that.

Still uberhappy?  Even if they reunited in the shattered remains of some city, or among the wreckage of a battle?  Or wrapping up with the funeral of some major NPC and friend of Shepard's (shouldn't go any further, as no spoilers here)


Well, if you choose Blue or Green, yes. I'd be fine with Red being able to have you reuinted with your crew, as long as it remains the way it is in game - Red gets rid of ALL synthetics, not just the Reapers. That's the price you pay for getting to reunite. 


:blink:

Let me see if I understood you right.

To you, the price for Shepard to be reunited with crew and LI and survive the ending is...genocide.


Shepard has to become a war criminal or he/she's riding off into the sunset on a unicorn.  Regardless of the horrors witnessed in the game, the losses suffered, regardless of preparation or choices made?

Grimdark indeed. :o

I don't suppose you're open to the idea of at least mitigating it with EMS?

#192
NOD-INFORMER37

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The Razman wrote...

NOD-INFORMER37 wrote...

The Razman wrote...

NOD-INFORMER37 wrote...

I'm not looking for a "happy ending" I just want a decent ending that actually puts all our past choices in consideration. Multipl endings to choose from would be nice too, I'm shocked they didnt add it to begin with.

But theres nothing wrong at all with having a "happy" ending as an OPTION. Like Benchpress above me said, its a game. If you like sad endings then thats perfectly fine by me, but why deprive from those who are looking for a more postive ending? 

Look ... I don't mean to be rude ... but there are six pages of conversation detailing in meticulous detail exactly the answer to that. Couldn't you have read them before posting that question?


No, I do not wish to read six pages of conversation to "answer" my question. Especially if its in meticulous detail, because I havent beat the game myself(spoilers). But I sure know enough to understand why ppl are upset over it.

Still,  I see no reason at all why other endings to choose from, whether they're "happy" or whatever, cannot be an option for those who want it. If Bioware released such a DLC then there is plenty of ways they can do it without screwing over those who do like the current ending. 

*sigh* It's a question which is even answered in the OP. I just don't see why you're posting in a thread you can't be bothered to read.

Literal tl;dr: You can't have an off-switch for unhappy emotions, which is what placing a happy ending in conjunction with an unhappy ending effectively does.


For you information, I have in fact read the OP, and many comments when I first posted(I just dont want to read every flippin' page, sorry)  

And I've seen that argument before, in my opinion the "answer" you provided isnt a good enough one to deprive other, optional endings ranging "Unhappy" to 'Happy" from everyone else. Adding them wouldnt take away from the emotional impact of the ending already implemented(The "bittersweet feeling" you like), it would simply add different ones.  

Yeah, some ppl may just go with whatever ending they are most comfortable with(doesnt neccesarily mean the happiest one), but thats the whole point. Bioware's games are all about choice. ME3's ending goes completely against this by not only invalidating all past decisions made by Shepard, but narrowing it down to the "R/G/B", complete illusion of choice ending. (Even after Bioware claimed the "decisons [we] make completely shape [our] experience and outcome")

If there were endings that reflected the players choices(like there should've been) and actually did have a variety of endings, then some ppl would've gone with the happiest one, others like yourself would go with the most unhappy one. Someone else said on here that they sacrificed their main character in Dragon Age because it made sense to their character and their choices, THAT is what people are looking for. That is what ME3 is lacking and why ppl are so upset over the whole thing.    

#193
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Paradox6006 wrote...

jreezy wrote...

Father_Jerusalem wrote...
I'd be fine with Red being able to have you reuinted with your crew, as long as it remains the way it is in game - Red gets rid of ALL synthetics, not just the Reapers. That's the price you pay for getting to reunite. 

People shouldn't have too much of a problem with that. Legion already died.


Legion is only one platform & the Geth have all gained true intelligence & independance from his sacrifice, so no, people WILL have a problem with destroying all synthetics. Also EDI is a synthetic and everyone <3's EDI, just not as a squad member.

Good on you taking everything at face value.

#194
The Razman

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slyguy200 wrote...

The Razman wrote...

...
Finally, Rip504 and slyguy ... that's some amateur trolling, dudes. Seriously. Lookin' desperate.

I am sorry, i didn't realize that effectively countering somebody was trolling..

... posting pictures of Zoidburg is effectively countering?

You're a funny troll, but seriously ... little desperate for attention now, don't you think?

#195
The Razman

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NOD-INFORMER37 wrote...

For you information, I have in fact read the OP, and many comments when I first posted(I just dont want to read every flippin' page, sorry)  

And I've seen that argument before, in my opinion the "answer" you provided isnt a good enough one to deprive other, optional endings ranging "Unhappy" to 'Happy" from everyone else. Adding them wouldnt take away from the emotional impact of the ending already implemented(The "bittersweet feeling" you like), it would simply add different ones.

Even on the first page, there's plenty of stuff which makes posting what you just did pointless. It's been refuted already, many times.

Look, I'm just trying to save us time here. You're rehashing posts which have already been made, and it's a waste of your time and mine. You can't have a happy ending and a sad ending with the option to choose which one you want, because having the option to simply not let the bad thing happen robs the pain of all the emotional power it has over you. If we could flip a switch in our heads to not feel bereavement, then people dying wouldn't have power over us. It's as simple as that.

Look at all the games we consider to have classic emotional, heartbreaking, tragic moments. Final Fantasy 7, Red Dead Redemption, Half Life 2, Mother 3, The Darkness, Shadow of the Colossus, Grand Theft Auto IV even ... none of them have the choice to simply not let the bad thing happen. For a reason.

There's no point in having this discussion without tackling the main point of it, which has been stated many times: You can't have an off-switch for pain without it being robbed of it's emotional power over you.

#196
Father_Jerusalem

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iakus wrote...

Father_Jerusalem wrote...

iakus wrote...


How about only the first two parts, Shepard lives and reunites with crew.  End of Story.  Lots of Speculation after that.

Still uberhappy?  Even if they reunited in the shattered remains of some city, or among the wreckage of a battle?  Or wrapping up with the funeral of some major NPC and friend of Shepard's (shouldn't go any further, as no spoilers here)


Well, if you choose Blue or Green, yes. I'd be fine with Red being able to have you reuinted with your crew, as long as it remains the way it is in game - Red gets rid of ALL synthetics, not just the Reapers. That's the price you pay for getting to reunite. 


:blink:

Let me see if I understood you right.

To you, the price for Shepard to be reunited with crew and LI and survive the ending is...genocide.


Shepard has to become a war criminal or he/she's riding off into the sunset on a unicorn.  Regardless of the horrors witnessed in the game, the losses suffered, regardless of preparation or choices made?

Grimdark indeed. :o

I don't suppose you're open to the idea of at least mitigating it with EMS?


It's the "price" because that's what's currently in the game - Red is the only way you can even possibly survive, and as stated wipes out ALL synthetic life. If you want to be reunited with your crew, obviously, you have to live. There's really no way in the Blue or Green endings to survive, and if you want the price not to be genocide, then you're asking BioWare to, in fact, change the ending - which they stated they're not doing.

So, if they add a bit to the ending to show you surviving and reuniting, it has to be from Red, and everything that choosing Red entails.

#197
Han Shot First

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If you want to have an emotional, bittersweet ending ... you can't have a button which says "press here to have a happy ending instead.


I agree 100% with this.

When creating Mass Effect 3 the writers would have had to choose either a bittersweet ending or a fairy tell ending, but the two could not coexist as different possibilities within the same story. A finale that includes an ending where there is no sense of loss or sacrifice and everyone gets to live happy ever after, automatically renders any ending where people die or there is loss a lesser ending. This automatically undercuts the bittersweet ending and removes the emotional impact it might have otherwise had. Mass Effect 2 is a good example of this. It is possible to lose squadmates in that game, but only at the price of Shepard not being competent as a combat leader.

The writers had the right idea when they aimed for a bittersweet ending. It just wasn't executed well.

#198
Iakus

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Father_Jerusalem wrote...

It's the "price" because that's what's currently in the game - Red is the only way you can even possibly survive, and as stated wipes out ALL synthetic life. If you want to be reunited with your crew, obviously, you have to live. There's really no way in the Blue or Green endings to survive, and if you want the price not to be genocide, then you're asking BioWare to, in fact, change the ending - which they stated they're not doing.

So, if they add a bit to the ending to show you surviving and reuniting, it has to be from Red, and everything that choosing Red entails.


Now you see why some of us are skeptical that the EC is actually going to accomplish much?

#199
Iakus

Iakus
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Han Shot First wrote...

If you want to have an emotional, bittersweet ending ... you can't have a button which says "press here to have a happy ending instead.


I agree 100% with this.

When creating Mass Effect 3 the writers would have had to choose either a bittersweet ending or a fairy tell ending, but the two could not coexist as different possibilities within the same story. A finale that includes an ending where there is no sense of loss or sacrifice and everyone gets to live happy ever after, automatically renders any ending where people die or there is loss a lesser ending. This automatically undercuts the bittersweet ending and removes the emotional impact it might have otherwise had. Mass Effect 2 is a good example of this. It is possible to lose squadmates in that game, but only at the price of Shepard not being competent as a combat leader.

The writers had the right idea when they aimed for a bittersweet ending. It just wasn't executed well.


I can't help but feel sorry for people who think this is true.  Their happiness is dependant on others' sadness :(

#200
Han Shot First

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iakus wrote...


I can't help but feel sorry for people who think this is true.  Their happiness is dependant on others' sadness :(


You've totally got me figured out. Nothing warms my chilly old heart quite like other people suffering. Image IPB

Or maybe I just think that the nature of a sunshine and rainbows ending automatically makes a bittersweet ending the less desirable choice, thus depriving it of any emotional impact and making it pointless as an option.