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Idea which would make playing mages harder/game more realistic.


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#1
telephasic

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It seems like, except for bosses, Dragon Age has the same dumb loot dropping setup Bioware has used since NWN.  EG, a low-level enemy drops something (generally only one thing) when it dies.  Might be a potion, might be a crafting supply, might be a weapon or bit of armor (scaled of course). 

A silly oversight IMHO is that monsters which shouldn't have any inventory (wolves, spiders, etc) often drop nonsensical stuff (EG, things besides skins or toxin respectively).  Now, it's understandable the occasional item might be found in the gullet of a monster, but it's ridiculous that a potion would survive their digestive system intact.  

Going a bit further, I think only mages should drop lyrium potions.  Unless it was recently pilfered off of someone, there isn't any reason why a bandit or a regular genlock would hold onto one.  While you could still have essentially infinite crafting possibilities, this should make dungeons a lot harder.  Plus, it's much less "gamey' than the current system, which essentially just has random Super Mario Brothers-style powerups. 

Modifié par telephasic, 30 novembre 2009 - 02:49 .


#2
_Sepienter

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If they were taking realism into account mages should also drop a ton of Lyrium potions.

#3
Arijharn

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Personally, I think they just need to expand on the options available to the other classes and add synergies between them. For example, maybe a 2hander warrior can 'flurry' (a dw talent) but his flurry is a little slower or costs more fatigue.



As it is, there is no real point being a warrior other than for being plain bad ass (which is fun, don't get me wrong, but it feels like being the fifth wheel) whereas a mage can do seemingly everything else bar pick locks.

#4
dannythefool

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I don't think this would make dungeons any harder; you even already mentioned that you can craft infinite amounts of lyrium potions. Not that I've needed large amounts of them in my two mage games, but for some reason people seem to think you do...

#5
Jayce

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I think that's what people really mean when they say that Mages are broken. I don't think they are, (though I do think Arcane Warriors and Force Field are overpowered),



I think you could balance the classes much more effectively by removing lyrium potions and just have a mage equivalent of the deep mushroom. That would leave mages as powerful as they are, but make them have to be much more careful on how they use their mana in a fight and prevent the spell-spam most fights end up as.



The other benefit is Warriors and Rogues start to feel like they contribute to a fight more... because they really have to.

#6
dannythefool

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I disagree. I hardly ever use lyrium potions.

#7
Jayce

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Exactly.

#8
Seraphael

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Less mana potions and ingredients for them certainly. But an easier way would be to significantly increase cooldown (lyrium is supposed to be bad to OD on), raise time used to drink potions, lower impact of Magic attribute on potions.



However, I must say making mages cry for mana isn't a good solution. Autoattacking with a puny stave (what?! no runes? ...lame!) is no fun. Certain spells need rebalancing no matter what.

#9
Jayce

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Seraphael wrote...

However, I must say making mages cry for mana isn't a good solution. Autoattacking with a puny stave (what?! no runes? ...lame!) is no fun. Certain spells need rebalancing no matter what.


Which is why I suggested a simple manaboost item like the stamina boost warriors from Deep Mushrooms.

A mage should have to choose much more astutely which abilities to use in a fight. ATM, a mage can use just about any ability, then chug a potion to re-up mana them use the other ability as well.

Mages can see any fight in the game through to the end, often without even needing to use a potion and when they do, even a lesser potion will restore a huge amount of mana; as the Magic stat also effects how useful potions are... and which class already has a huge Magic stat? 

See, that's the point I'm trying to make. You don't really need lyrium potions and the few occasions you do need to use them are exactly when you shouldn't have them.

I don't want mages to be less powerful, I want playing one to be more of a challenge.

#10
iKral

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Bosses should just use Mana Clash at the start of every encounter.



If mages are dead they can't drink many lyrium potions.

#11
dannythefool

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iKral wrote...

Bosses should just use Mana Clash at the start of every encounter.

If mages are dead they can't drink many lyrium potions.

Good point anyway. It doesn't only apply to Mana Clash. Bosses don't use any of the "ultimate killer" type spells in the game. A bunch of white mages synchronising their fireballs is more dangerous than any caster boss.

#12
HHHLie

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Lyrium should get addictive somewhat.

The more you make them drink potions, the more they suffer stat deprivation when they didn't drink it, and the more your lyrium potions will have a tendancy to get consumated while traveling.

#13
MS3825

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My first and only character (and whole party before him) dies constantly... like 10 times every encounter unless I go travel somewhere else. If your characters need to restore stamina faster... that's what "Rejuvenate" for. Fighters will do a ton of damage with every hit and have a high AC/def while mages don't do much without spells and die like ants under bug spray when enemies get to them.
You could always avoid using super cheap game exploiting spell combos and leave the rest of us with a playable game... just something to think about.

BTW Templars use Lyrium too.

Modifié par MS3825, 30 novembre 2009 - 04:53 .


#14
InsanityVoid

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arcane warriors can be taken out by dispel effects, however very seldomly do enemies do this. Come to think of it, the only caster that ever used a dispel against me was gaxkang. no shimmering shield = dead aw mage.




#15
T0rin3

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dannythefool wrote...

iKral wrote...

Bosses should just use Mana Clash at the start of every encounter.

If mages are dead they can't drink many lyrium potions.

Good point anyway. It doesn't only apply to Mana Clash. Bosses don't use any of the "ultimate killer" type spells in the game. A bunch of white mages synchronising their fireballs is more dangerous than any caster boss.

A boss used Arrow of Slaying on me and did over 200 damage. Why shouldn't a mage boss be able to use Mana Clash?